Space marine drednaught with Chaos dred launcher

Issues dealing with gameplay balance.
Tea Rex
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Space marine drednaught with Chaos dred launcher

Postby Tea Rex » Tue 26 Nov, 2013 1:01 pm

I've been using a dred build lately and It works quite nicely. it's normally x2 Dreds into assault cannons or 1 melta 1 AC.

its great fun to play with and wrecks certain groups. But if tanks or anything else is fielded against me I am relying on my team to take them down.

As with the dred build I enjoy playing the Techmarine for mark target, Although he has great AV he has to get close, and the chances are if he is running at a tank or dred, everything else will be shooting him down in seconds.

So I am then forced to use the Force Commander or a setup team, which is not a favorable choice for using 2 walkers.

My question to all of you really is, Why doesn't the space marine dred have a missile launcher? The melta sucks against anyone who can move tanks properly. Aside from the ork walker every other walker has a long range AV damage weapon.

Chaos has Missile launcher
Wraithlord has Brightlance
GK dred has Plasma cannon (Not anti av, but still does av damage)
Nids have a fex with a venom cannon
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Re: Space marine drednaught with Chaos dred launcher

Postby FiSH » Tue 26 Nov, 2013 1:52 pm

As for why not, I don't know, but as for the comparisons:

Chaos has Missile launcher -> chaos don't have melta bomb in T2
Wraithlord has Brightlance -> relatively low dps AV
GK dred has Plasma cannon -> short range, inaccurate on moving targets
Nids have a fex with a venom cannon -> T3
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Re: Space marine drednaught with Chaos dred launcher

Postby Tea Rex » Tue 26 Nov, 2013 1:56 pm

FiSH wrote:As for why not, I don't know, but as for the comparisons:

Chaos has Missile launcher -> chaos don't have melta bomb in T2
Wraithlord has Brightlance -> relatively low dps AV
GK dred has Plasma cannon -> short range, inaccurate on moving targets
Nids have a fex with a venom cannon -> T3


Chaos: You assume that I'll make an ASM. I don't, not against chaos. Also, plague marines?

Wraithlord brightlance damage is still a ranged damaged AV, It doesn't matter.

GK: What?

Nids: Venom brood, I was meerly talking about walkers.


Would giving the SM walker a charge with MM make it unbalanced? Or atleast +1/2 speed
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Re: Space marine drednaught with Chaos dred launcher

Postby Torpid » Tue 26 Nov, 2013 2:27 pm

Yes it would.
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Re: Space marine drednaught with Chaos dred launcher

Postby Dark Riku » Tue 26 Nov, 2013 2:46 pm

Tea Rex wrote:Would giving the SM walker a charge with MM make it unbalanced? Or atleast +1/2 speed
Yes, it most likely would. Giving it a charge or extra speed will give it too much utility.

As for why the SM dread is stuck with a short range AV weapon while the Chaos dread has the missile launcher: Relic ¯\(°_o)/¯ Just implementing things.
I don't see any reason why both dreads shouldn't get a copy paste from the other's AV weapon, with one of the many reskins out there, other than I think that would make the multi melta never bought again.
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Re: Space marine drednaught with Chaos dred launcher

Postby Indrid » Tue 26 Nov, 2013 3:05 pm

Would be nice to see some kind of ability for the multi-melta.
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Re: Space marine drednaught with Chaos dred launcher

Postby Orkfaeller » Tue 26 Nov, 2013 3:23 pm

Biggest "Problem" of the MM in my opinion is that it scales really bad into late(r) game.

Its allready not THAT great in mid T2 imho, not bad but not that great either.

But from that point on allmost everything that comes out either out ranges, speeds, fights or shoots the MM-Dread.

A melee dread while suffering from a similiar has-to-get-close problem as the MM dread can atleast fight off leveled up or hight tier melee units.

The Assault Cannon can't scratch too many things in T3 but it still has GREAT range, disruption and no other walker in the game levels as fast as the AC Dread, in my experience.

The MM Dread is only really worth it imho if you allready have an army superiority that can tank/tie up the enemy army so that the MM Dread can waddle in unharmed, and just stand there blasting away.

I know the idea is that propably that the MM Dread should be great at chasing stuff, but its just not worth the risk.

A combination of short range, meh-melee capability and bad mobility.

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Misslelauncher for it is still not going to happen. I'd exchange the MM anyday for the Launcher as I think its the supperior weapon in pretty much every point that matters, but I'd guess it would make SM AV too powerful.
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Re: Space marine drednaught with Chaos dred launcher

Postby Ace of Swords » Tue 26 Nov, 2013 3:51 pm

The multi melta is great, and actually better than the melee dred at line breaking/bleeding, the problem is that it shares the threats with the melee dreds, so it's tricky to use, bu it's extremely effective vs eldar/chaos/sm.

It would be nice to see weapons exchanges between the chaos/sm dred but overall it's already fine as it is.
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Re: Space marine drednaught with Chaos dred launcher

Postby Sub_Zero » Tue 26 Nov, 2013 5:26 pm

Would be nice to see some kind of ability for the multi-melta.

Yeah, but what can it be?

Personally I consider the multi-melta as a very situational weapon. I use it when I need to chase an enemy's walker, also helps against transports. But it also explodes models of infantry squads. So forcing melee with this weapon is a viable tactic, have to be careful against av-threats though.
Last edited by Sub_Zero on Tue 26 Nov, 2013 5:36 pm, edited 1 time in total.
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Re: Space marine drednaught with Chaos dred launcher

Postby Tea Rex » Tue 26 Nov, 2013 5:34 pm

Yeah the Charge/+speed was literally something that went together in my mind for about 5 seconds. It did seem pretty unbalanced.

But would it be much work to stick the Missile launcher on the Space marine dred?
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Re: Space marine drednaught with Chaos dred launcher

Postby Nurland » Tue 26 Nov, 2013 5:42 pm

I don't think it would probably be that much work but the SM ML dread would be quite crazy... 20% more health (50% with DAoT) than the Chaos Dread to start out and the inspiration.

Edit: I will say that MoT Dread is one of the most powerful T2 walkers in the game. However it is quite fragile due to the relatively low HP pool especially later on the game.
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Re: Space marine drednaught with Chaos dred launcher

Postby Lost Son of Nikhel » Tue 26 Nov, 2013 6:01 pm

Multi Melta Dread could be a situacional upgrade for the Dread, but it's effective against ALL units at short range, meanwhile the Chaos MoT Dread it's only effective against vehicles and big objectives. Yeah, of course, If you are lucky, you could hit blobed groups of infantry.
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Re: Space marine drednaught with Chaos dred launcher

Postby Dark Riku » Tue 26 Nov, 2013 11:50 pm

Lost Son of Nikhel wrote:Yeah, of course, If you are lucky, you could hit blobed groups of infantry.
It actually hits infantry pretty reliably due to the many shots it fires.
And it has an anti-infantry ability too ofcource.
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Re: Space marine drednaught with Chaos dred launcher

Postby Torpid » Wed 27 Nov, 2013 12:03 am

In all my experience the MoT dread does higher damage to LI such as termagants and guardsmen than the autocannon dreadnought excluding its great ability.
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Re: Space marine drednaught with Chaos dred launcher

Postby Nuclear Arbitor » Wed 27 Nov, 2013 12:04 am

t-dread is a great support unit against infantry, especially in combination with chaos ranged damage or any of the aoe damage globals/abilities. that suppression is brutal and the damage is decent.

if the MM-dread needs a buff the range could be increased and given a fall off as the loading tip currently incorrectly states.
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Re: Space marine drednaught with Chaos dred launcher

Postby Faultron » Wed 27 Nov, 2013 1:28 am

Tea Rex wrote:I've been using a dred build lately and It works quite nicely. it's normally x2 Dreds into assault cannons or 1 melta 1 AC.

its great fun to play with and wrecks certain groups. But if tanks or anything else is fielded against me I am relying on my team to take them down.

As with the dred build I enjoy playing the Techmarine for mark target, Although he has great AV he has to get close, and the chances are if he is running at a tank or dred, everything else will be shooting him down in seconds.

So I am then forced to use the Force Commander or a setup team, which is not a favorable choice for using 2 walkers.

My question to all of you really is, Why doesn't the space marine dred have a missile launcher? The melta sucks against anyone who can move tanks properly. Aside from the ork walker every other walker has a long range AV damage weapon.

Chaos has Missile launcher
Wraithlord has Brightlance
GK dred has Plasma cannon (Not anti av, but still does av damage)
Nids have a fex with a venom cannon



Buy 2 multimelta or 1Whirlwind +whatever dread next time
and use AV infantry, there is more then FC and setup team
If you want missile launcher on SMdread Whirlwind gonna be removed for sure
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Re: Space marine drednaught with Chaos dred launcher

Postby Ace of Swords » Wed 27 Nov, 2013 1:43 am

If you want missile launcher on SMdread Whirlwind gonna be removed for sure


Nice :D .
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Re: Space marine drednaught with Chaos dred launcher

Postby Kvek » Wed 27 Nov, 2013 6:39 am

Ace of Swords wrote:
If you want missile launcher on SMdread Whirlwind gonna be removed for sure


Nice :D .


Finally something useful would replace the whirlwind.
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Re: Space marine drednaught with Chaos dred launcher

Postby Lost Son of Nikhel » Wed 27 Nov, 2013 8:32 am

Dark Riku wrote:
Lost Son of Nikhel wrote:Yeah, of course, If you are lucky, you could hit blobed groups of infantry.
It actually hits infantry pretty reliably due to the many shots it fires.
And it has an anti-infantry ability too ofcource.

Reliably, with a 5% accuracy against small targets? :? They could it Guardsmen and other high model low hp squads because the AOE damage of the rockets, but hit Tacticals (for example) is really uncommon.

Still, the Frenzy Barrage ability is very good for the suppresion. The AOE damage is not bad, but a bit low but at least combine very well with the suppresion.
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Re: Space marine drednaught with Chaos dred launcher

Postby Torpid » Wed 27 Nov, 2013 9:06 am

Well the autocannon dreadnought barely even hurts space marines and such. Ultimately the tzeentch dreadnought isn't a hard AV upgrade, it actually constitutes a raw 'upgrade' because even if it loses a tiny amount of damage vs space marines the ability more than compensates for it and with regards to most other races it actually gains dps and quite a lot at that all the while becoming better at countering vehicles or just deterring your opponent from getting them in the first place, which is probably what as chaos you want (so then you can field bloodletters instead of plague marines perhaps, or just retain your suppression).
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Re: Space marine drednaught with Chaos dred launcher

Postby Orkfaeller » Wed 27 Nov, 2013 12:13 pm

Faultron wrote:and use AV infantry, there is more then FC and setup team
If you want missile launcher on SMdread Whirlwind gonna be removed for sure


I dont think too many SM players would shed a tear about that^^
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Re: Space marine drednaught with Chaos dred launcher

Postby Nuclear Arbitor » Wed 27 Nov, 2013 6:08 pm

boring. i'd rather the whirl wind got krak missiles than sm getting another dread upgrade.
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Re: Space marine drednaught with Chaos dred launcher

Postby Tea Rex » Sat 30 Nov, 2013 11:27 am

Instead of saying this would imbalance things, I agree removing the whirlwind for this would be an amazing achievement for mankind..but

Why not just increase the HP on the Chaos dred? I hate chaos with a vengeance and think people who play them (Minus noisy) are terrible human beings.

But that dred does need a hp increase, even if its by 100 hp.

Back to the topic, I've not seen any real arguments about why the SM dred shouldn't get the Launcher
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Re: Space marine drednaught with Chaos dred launcher

Postby Orkfaeller » Sat 30 Nov, 2013 11:41 am

Back to the topic, I've not seen any real arguments about why the SM dred shouldn't get the Launcher


Well, argument would be the Chaos Dread already has one, and I think the last thing we wanna do is making Chaos and SM even more similar.

The inclution of Raptors, Powerfist/Lightningclaw Chaos Terminators and to some more limited extend the Chaos Land Raider allready blurred the lines between the two races too much IMHP
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Re: Space marine drednaught with Chaos dred launcher

Postby Dark Riku » Sat 30 Nov, 2013 3:37 pm

Orkfaeller wrote:The inclution of Raptors, Powerfist/Lightningclaw Chaos Terminators and to some more limited extend the Chaos Land Raider allready blurred the lines between the two races too much IMHP
All you are saying here it's fine that Chaos received stuff from the SM army but
it's not fine for SM's to get stuff from the Chaos army ~~
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Re: Space marine drednaught with Chaos dred launcher

Postby Orkfaeller » Sat 30 Nov, 2013 4:10 pm

Dark Riku wrote:
Orkfaeller wrote:The inclution of Raptors, Powerfist/Lightningclaw Chaos Terminators and to some more limited extend the Chaos Land Raider allready blurred the lines between the two races too much IMHP
All you are saying here it's fine that Chaos received stuff from the SM army but
it's not fine for SM's to get stuff from the Chaos army ~~


No, I'm saying Chaos shouln't have gotten most of that stuff to begin with.

Look, I'm space marine player. I go for a Dreadnought pretty much every game and I absolutly hate the MM. I'd take the missle launcher ANY day over that thing.

But I dont want SMs and CSM to be just re-textured versions of oneanother.
Last edited by Orkfaeller on Sat 30 Nov, 2013 6:23 pm, edited 1 time in total.
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Re: Space marine drednaught with Chaos dred launcher

Postby Faultron » Sat 30 Nov, 2013 5:32 pm

Tea Rex wrote:Instead of saying this would imbalance things, I agree removing the whirlwind for this would be an amazing achievement for mankind..but

Why not just increase the HP on the Chaos dred? I hate chaos with a vengeance and think people who play them (Minus noisy) are terrible human beings.

But that dred does need a hp increase, even if its by 100 hp.

Back to the topic, I've not seen any real arguments about why the SM dred shouldn't get the Launcher



No, dont remove whirlwind, maybe it is not cost effective but not useless.My biggest problem with WW is that KB my own units as well:) + the AV missile CD is might too high (this should be used primarly for finishing off vehicles btw),but nothing else.

The reason is very simple SM has got missile launcher on tacticals, and whatever., but anyway SM doesnt lack AV, and multimelta is not shitbad(but it was in Retail) just different.Try support MM dread with your units (Melta bomb), or dont buy MM and use 2 rocket launcher tacs lulz.(btw melee dread is very strong and cheap:P)
You dont like FC and setup AV or u say it has bad synergy with MM dread?cos they works together.
And you were speaking primarly about teamgames, where Whirlwind performs better then 1v1 maybe, and doesnt matter rly if u have only MM dread or whatever unit, ur teammmates helps you out.
Last edited by Faultron on Sat 30 Nov, 2013 6:07 pm, edited 1 time in total.
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Re: Space marine drednaught with Chaos dred launcher

Postby Kvek » Sat 30 Nov, 2013 6:06 pm

Faultron wrote:
Tea Rex wrote:Instead of saying this would imbalance things, I agree removing the whirlwind for this would be an amazing achievement for mankind..but

Why not just increase the HP on the Chaos dred? I hate chaos with a vengeance and think people who play them (Minus noisy) are terrible human beings.

But that dred does need a hp increase, even if its by 100 hp.

Back to the topic, I've not seen any real arguments about why the SM dred shouldn't get the Launcher



No, dont remove whirlwind, maybe it is not cost effective but not useless.My biggest problem with WW is that KB my own units as well:) but nothing else.

The reason is very simple SM has got missile launcher on tacticals, and whatever., but anyway SM doesnt lack AV, and multimelta is not shitbad(but it was in Retail) just different.Try support MM dread with your units (Melta bomb), or dont buy MM and use 2 rocket launcher tacs lulz.(btw melee dread is very strong and cheap:P)
You dont like FC and setup AV or u say it has bad synergy with MM dread?cos they works together.
And you were speaking primarly about teamgames, where Whirlwind performs better then 1v1 maybe, and doesnt matter rly if u have only MM dread or whatever unit, ur teammmates helps you out.


WW doesn'T doo friendly fire.
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Re: Space marine drednaught with Chaos dred launcher

Postby Orkfaeller » Sat 30 Nov, 2013 6:24 pm

Whirwinds dont knock back allied stuff.
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Re: Space marine drednaught with Chaos dred launcher

Postby Faultron » Sat 30 Nov, 2013 7:55 pm

thats good then, i tought it was the WW :)
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