

This is still a mildly rubbish quick job, but now that I know what to do, I can work on improving the quality
and yeah I didn't touch the rifle













I had so much troubles editiong .tem file, that I just erased everething except the chest skull. If anybody can improve it - I'll be happy.David-CZ wrote:A few hints for working with team textures.
The ._tem file has red for primary and green for secondary color, blue is for accessories and alpha is for the 4th color slot. If you don't use the 4th color and rescale the texture don't forget to make a new alpha afterwards. Also you can adjust the intensity of the color added by the texture by simply lowering the opacity of the color if you use the ._dif texture or a simply black color as a background. You can see this in the banshee texture where the body and the head have less saturated color while the accessories don't.
I have lack of time, but currently I working on a visual attachments for upgrades. The rifle is also there.Shas'el Doran'ro wrote:Is there a modeler working on a new rifle for the Vindicare Assassin? Would really like to see his current rifle replaced by a Exitus Rifle model in the near future!

Actually, specular need some love too. It has strange transparency, I couldn't edit it with my version of Photoshop. Scout elements are still recognizable there (rear torso for example).Orkfaeller wrote:I*d like to take a look at the vindis tem maps, if it has time till next weekend.




Yes, just shift down to editable mesh and apply "Unwrap UV" modifier. Don't collapse skin modifier after all and there will be no problems.Flash wrote:Question regarding the texturing. Is it possible to access the uv map in max in regards to the VA model? I'm looking to start over with what I I'm going to try and do if possible.



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