Warhammer 40,000: Eternal Crusade (MMO)

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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Ace of Swords » Mon 18 Nov, 2013 6:55 pm

Does it still stand that Races are going to be balanced differently? Or atleast classes?


They said that the game is going to fluffy and balance is going to be like that.

Beside, that pikko sounds quite bad, they haven't even reached 1000 players? Im fairly sure all the other big games like planetside 2 had 1k people active in the same battlefield atleast on launch, im also sure GW2 WvWvW easily reaches these numbers, and EvE online reached either 3k or 7k people doing a battle during an alliance war all in the same system.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Mon 18 Nov, 2013 7:20 pm

The general idea behind the game will be that it is skill based. Any individual can kill another individual. For example, one Ork boy CAN win vs 1 SM but the things to consider are: Cover, weapon load out, and abilities etc. For example, the orks melee will be strong but how will you close that gap? If you run head first you will get killed before you can even take a single swing. This is where storm boyz, nobs and lootas should be able to help a simple F2P ork boy get in combat to do something.

They have said that they are deviating away from making mirror classes for SM and CSM. So a raptor and ASM will be different in loadout and abilities. As for the others races they are different enough that it shouldn't be an issue.

"Q) Are the factions going to be pretty close to mirrored, class wise? Or are they going to be somewhat asymmetrical and play fairly different from each other, while still maintaining the traditional roles required for balanced groups?
A) Brent: They're going to be pretty different. Obviously there will be some similarities- moreso between Space Marines and Chaos Space Marines- but we're aiming for an asymmetric balance while preserving the feel of each race."

Here is a Q & A

http://forum.eternalcrusade.com/threads ... -q-a.1163/
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Mon 18 Nov, 2013 7:26 pm

Ace of Swords wrote:
Does it still stand that Races are going to be balanced differently? Or atleast classes?


They said that the game is going to fluffy and balance is going to be like that.

Beside, that pikko sounds quite bad, they haven't even reached 1000 players? Im fairly sure all the other big games like planetside 2 had 1k people active in the same battlefield atleast on launch, im also sure GW2 WvWvW easily reaches these numbers, and EvE online reached either 3k or 7k people doing a battle during an alliance war all in the same system.


Couple of things.

Not only is draw distance a problem in GW2 but also there is a cap. Which is why there are ques.

Also did you watch the pikko server video for a detailed explanation?

Same huge lag happens in EVE. Which is what they are trying to avoid. Same scale no lag issues. I don't imagine they will create something with zero lag but this technology is new and Miguel told me in person, PAX 2013, that they will be showing what a lag free game would be like in PAX 2014.

Also the game is about 18-20 months out. So I think they stand a chance of making the EPIC SCALE work. After creating a basic Space Marine match they are now focused on introducing Jump Troops, Vehicles and Objectives UNLIKE SM where its just standard death match and CTF and Hold the point.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Ace of Swords » Mon 18 Nov, 2013 7:49 pm

Not only is draw distance a problem in GW2 but also there is a cap. Which is why there are ques.

That's a problem with your own pc not with the servers, and the cap is high, im quite sure that just the zerg of my server has atleast 200 people in it with other wandering around.
Same huge lag happens in EVE.

There is no lag in EvE, big engagments get announced to CCP before they happen and they reinforce the server node of the solar system it's happening in, and if the engagment is very big the in-game time gets slowed down.
Also the game is about 18-20 months out.

Every MMO as server problems on release and I fear this one will have it the worst, the problem is the bad rep of the devs, they do a good impression on me too in how they are handing out things and news, but their history of game deveployment is mostly composed of badl games and shovelware, which even they admited in an interview, on top of that they are going to use this pikko thing, which I did a very quick research and no other MMO seem to be using it, so it's safe to assume it's either a new and un-tested thing or simply bad.

In all of this, the Devs are making really alot of promises, I don't know about their budget but surely they got more than just inspiration from space marine and Dark Millennium, and they want to do all of this in less than 2 years, now I really hope for the game to be fun, but still I don't see something concrete Im going to be highly doubtful that they can pull this off with everything they promised.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Mon 18 Nov, 2013 8:30 pm

Ace of Swords wrote:
Not only is draw distance a problem in GW2 but also there is a cap. Which is why there are ques.

That's a problem with your own pc not with the servers, and the cap is high, im quite sure that just the zerg of my server has atleast 200 people in it with other wandering around.

I don't think my 6 core 16gb ddr3 pc was the problem. Last I heard it was a major concern for every player. I also heard they took steps to improve it. It was not my pc from my understanding but net code. What do you mean the cap is "high"? 200 people is not a lot when someone is claiming they can get 1500+ people in the same battle with everyone on screen. 200 is pretty low.

Same huge lag happens in EVE.

There is no lag in EvE, big engagments get announced to CCP before they happen and they reinforce the server node of the solar system it's happening in, and if the engagment is very big the in-game time gets slowed down.

When I see videos of EVE and the like I have never heard anyone state it slows down. I did read a few months ago about a huge unplanned provoked event and even then all I read was almost everyone playing couldn't do anything. Lag/FPS drop same difference to me even if it has different meaning.

Also the game is about 18-20 months out.

Every MMO as server problems on release and I fear this one will have it the worst, the problem is the bad rep of the devs, they do a good impression on me too in how they are handing out things and news, but their history of game deveployment is mostly composed of badl games and shovelware, which even they admited in an interview, on top of that they are going to use this pikko thing, which I did a very quick research and no other MMO seem to be using it, so it's safe to assume it's either a new and un-tested thing or simply bad.

In all of this, the Devs are making really alot of promises, I don't know about their budget but surely they got more than just inspiration from space marine and Dark Millennium, and they want to do all of this in less than 2 years, now I really hope for the game to be fun, but still I don't see something concrete Im going to be highly doubtful that they can pull this off with everything they promised.


Being highly doubtful is fine, I am too, just like Caeltos and others. Its a tall order what they supposedly seek to do. What your doing is dropping your assumptions as facts. In the bold above you assume it to be bad because its new. That is a pretty narrow point of view to have so quickly on something you glanced at for a few minutes.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Torpid » Mon 18 Nov, 2013 10:34 pm

No, he said one ought to assume either that it is new and untested or it's bad. He justified the latter with everything he said before. If it isn't new, then why would they be using it and nobody else would, add that into the fact that this is their first MMO project and most of their developments have been shovelware and/or bad and you get the bold.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Mon 18 Nov, 2013 11:32 pm

The way I read it is, its either new, which it is cause its stated in the link I provided and from the developers mouths, or its bad. His "bad" judgement coming from what? the fact that's its new? The fact that he doesn't know about it? he seems to imply it has to be bad because its new. It is obviously new if he saw the video. It has been tested lightly and they are planning to test it extensively.

On your second point, again, that is assumptions. You don't point out which games are in fact failures you seem to just assume so because they are kiddy games. I think we should let their game show itself. This is why were seeing such early footage that is the accumulation of a few weeks work of 10 guys. They are trying to be transparent to show us they are more than their past. This isn't some 200million dollar investment like SWTOR. at least not yet.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Torpid » Mon 18 Nov, 2013 11:45 pm

Well yeah, but that's what Ace said - "he said one ought to assume". He didn't assert using his celestial foreknowledge that the game is indefinitely bad.

I haven't researched this topic, but I didn't want a debate to ensue over nothing because you two were using different interpretations of terminology, however if you say that it is blatantly obvious that it is new then we have got rid of the other alternative (that is is bad) by way of removing its justifications. Therefore following Ace's line of reason I would think he would agree then that it merely is new and untested. In which case, yes, all we can do is wait and see how it turns out.

Fingers crossed it's revolutionary for the franchise.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Tue 19 Nov, 2013 5:48 pm

Patrick Balthazar posted this, this morning:

"There is many ways to optimize and speed up your framerate - cutting players from your view is definitely NOT what we are aiming for.
There is quality setting on the characters that can be turned down (texture size, amount of triangles, animations, etc) which lead to the same effect than just simply removing more models from your view.
Also, to clear this up again, we want to be able to show 1000 players when you do a 360-view, meaning about 250 characters in every direction (assuming a 90 degree view angle), which believe me, is way more than you have seen in most games so far, and is actually way more than you can actually 'see' and 'react' to...but that's for another video/demo to show maybe!
the point I want to make is, you will be able to see everything that is important for you, and if your gaming rig is equal or better to our minimum requirements, then you should be fine to see that in a playable quality! "
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Thu 21 Nov, 2013 8:54 pm

http://www.twitch.tv/40kcrusade

ending but they will have another they said

3pm PST or 6pm EDT
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby xerrol nanoha » Thu 21 Nov, 2013 10:37 pm

I dislike MMOs :( they wanted to ruin TES with MMOs, I would rather they not do the same to precious W40k
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Thu 21 Nov, 2013 11:26 pm

well if you hear this twitch cast..you will see they are not going for MMO.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Orkfaeller » Fri 22 Nov, 2013 1:04 pm

Gorilla wrote:well if you hear this twitch cast..you will see they are not going for MMO.


Not going for MMO or not going for MMORPG?
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Faultron » Sat 23 Nov, 2013 12:04 am

of course is mmorpg jeez...it is officially confirmed since the title almost
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Mon 25 Nov, 2013 9:36 pm

that's like reading the title of the book and assuming that's what the book is about.

Their literal stance on the game will that it will be be a 1st and third person game with the STORY having to do with MMO ideas. There will be classes and loadouts like BF4 and BF3.

You should really listen to it before jumping to conclusions. Watch the gameplay, or go to the forums to see the long list of answers of people complaining about "another MMO".

Or you know....listen to me since your not reading it I can give you a summarized version. OF NOT MMO! THERE IS NOT QUESTS THERE IS NO LEVELS THERE IS NO RAIDS

let me know if you want that information in a book titled NOT mmo so that it makes more sense.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Ace of Swords » Mon 25 Nov, 2013 10:14 pm

OF NOT MMO! THERE IS NOT QUESTS THERE IS NO LEVELS THERE IS NO RAIDS


You have a wrong understanding of what is an MMO.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Faultron » Tue 26 Nov, 2013 1:29 am

Gorilla wrote:that's like reading the title of the book and assuming that's what the book is about.

Their literal stance on the game will that it will be be a 1st and third person game with the STORY having to do with MMO ideas. There will be classes and loadouts like BF4 and BF3.

You should really listen to it before jumping to conclusions. Watch the gameplay, or go to the forums to see the long list of answers of people complaining about "another MMO".

Or you know....listen to me since your not reading it I can give you a summarized version. OF NOT MMO! THERE IS NOT QUESTS THERE IS NO LEVELS THERE IS NO RAIDS

let me know if you want that information in a book titled NOT mmo so that it makes more sense.


dude game is beta, officially they want to make an Mmo what u arguing...this is not a shooter where 64vs64 player kills eachother like in BF xD
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Tue 26 Nov, 2013 5:38 pm

Ace of Swords wrote:
OF NOT MMO! THERE IS NOT QUESTS THERE IS NO LEVELS THERE IS NO RAIDS


You have a wrong understanding of what is an MMO.


MMO massively multiplayer online
A massively multiplayer online game. A computer game in which a large number of players can simultaneously interact in a persistent world or can potentially play against a large number of players in matchmaking

other than the matchmaking the game will be lots of players in specific areas playing. The misconception is that MMO are viewed as WoW or SWtOR which is questing and leveling up.
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Gorilla wrote:that's like reading the title of the book and assuming that's what the book is about.

Their literal stance on the game will that it will be be a 1st and third person game with the STORY having to do with MMO ideas. There will be classes and loadouts like BF4 and BF3.

You should really listen to it before jumping to conclusions. Watch the gameplay, or go to the forums to see the long list of answers of people complaining about "another MMO".

Or you know....listen to me since your not reading it I can give you a summarized version. OF NOT MMO! THERE IS NOT QUESTS THERE IS NO LEVELS THERE IS NO RAIDS

let me know if you want that information in a book titled NOT mmo so that it makes more sense.


dude game is beta, officially they want to make an Mmo what u arguing...this is not a shooter where 64vs64 player kills eachother like in BF xD


actually the game is in alpha. I didn't say "this is a shooter where its 64vs64 players..." I said "There will be classes and loadouts like BF4 and BF3."

The only part it is like an MMO is that fact that there are hundreds maybe thousands of players on the screen. When I hear MMO I think MMORPGS..EVE/WoW/SWTOR, which includes leveling, item collecting, raids, questing etc. So yes Ace it is correct to say it is not an MMO. More correct (?) than to say it is.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Ace of Swords » Tue 26 Nov, 2013 6:03 pm

The only part it is like an MMO is that fact that there are hundreds maybe thousands of players on the screen. When I hear MMO I think MMORPGS..EVE/WoW/SWTOR, which includes leveling, item collecting, raids, questing etc. So yes Ace it is correct to say it is not an MMO. More correct (?) than to say it is.


MMO massively multiplayer online
A massively multiplayer online game. A computer game in which a large number of players can simultaneously interact in a persistent world or can potentially play against a large number of players in matchmaking

other than the matchmaking the game will be lots of players in specific areas playing. The misconception is that MMO are viewed as WoW or SWtOR which is questing and leveling up.


You answered yourself, if you think it's not an mmo that's your definition, but you even wrote the right definition and IT IS an MMO.

Beside the fact that there will be some kind of progession, you even find that in CoD or LoL, or closer, in planetside.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Faultron » Tue 26 Nov, 2013 6:20 pm

battlefield 3 is not mmo, planetside 2 is mmo, both are shooter/war games
check the difference between them.
mmo is not WoW only
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Tue 26 Nov, 2013 9:58 pm

Planetside 2 FPS
http://www.metacritic.com/game/pc/planetside-2 (an FPS)

LoL
http://www.metacritic.com/game/pc/league-of-legends (an MOBA)

CoD
http://www.metacritic.com/game/pc/call-of-duty-ghosts (an FPS)

Which is why I was making the argument that it is not in fact an MMO, Maybe in part, but to be precise it is not.

Not MMOS

Regardless though now were arguing definitions and semantics.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Ace of Swords » Tue 26 Nov, 2013 10:13 pm

http://www.bhvr.com/en/news/2013/06/11/


Behaviour Interactive has obtained the rights to create a wholly new MMORPG persistent war experience for PC, PS4 and Xbox One set in Games Workshop’s universe of the 41st Millennium.



Any other doubt?
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Orkfaeller » Tue 26 Nov, 2013 11:13 pm

edith
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Orkfaeller » Tue 26 Nov, 2013 11:18 pm

Gorilla wrote:Planetside 2 FPS
http://www.metacritic.com/game/pc/planetside-2 (an FPS)

LoL
http://www.metacritic.com/game/pc/league-of-legends (an MOBA)

CoD
http://www.metacritic.com/game/pc/call-of-duty-ghosts (an FPS)

Which is why I was making the argument that it is not in fact an MMO, Maybe in part, but to be precise it is not.

Not MMOS

Regardless though now were arguing definitions and semantics.


Planetside2 Website wrote:PlanetSide 2 is a free-to-play Massively Multiplayer Online FPS that delivers truly epic, massive combat!


METACRITC wrote:Summary: PlanetSide 2 is an MMO FPS set in an online persistent world where the war wages non-stop and the balance of power shifts with every base and territory captured and lost.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Wed 27 Nov, 2013 5:13 pm

Ace of Swords wrote:http://www.bhvr.com/en/news/2013/06/11/


Behaviour Interactive has obtained the rights to create a wholly new MMORPG persistent war experience for PC, PS4 and Xbox One set in Games Workshop’s universe of the 41st Millennium.



Any other doubt?


http://gamingbolt.com/warhammer-40k-ete ... s-and-more

Miguel caron says "Our game is a Massive Combat RPG. So, yes, it’s an MMO, but it’s not an MMOFPS, it’s not an MMORPG, because the whole game is driven by the player and by a player hierarchy that’s going to come up in the game.
Read more at http://gamingbolt.com/warhammer-40k-ete ... vgvmetd.99"

An MMO in the sense that it has hundreds if not thousands of people. Not in the sense of leveling up, raiding, and collecting items.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Nuclear Arbitor » Wed 27 Nov, 2013 6:11 pm

so far it looks like an mmotps. basically a third person version of PS2 with melee combat. we'll see how it goes.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Tue 03 Dec, 2013 8:31 pm

this week I think they are announcing the eldar classes. Well at least eldar something.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Wed 22 Jan, 2014 7:19 pm

https://www.youtube.com/watch?v=_MumYPtiRaw

a quick 1 minute video of in game footage of the game. A longer detailed video is to come.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Caeltos » Thu 23 Jan, 2014 1:02 am

Yeah, they said they would post the more early-gameplay footage on the same day. It doesn't seem likely now, but I don't know their timezone, so yeah.

I'm still not very convienced by the concept of paying for certain factions. I really don't want to be a pay-to-play type of game. Altho I don't have that much against it, I feel that it'll do more harm then good in terms of reception.
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Re: Warhammer 40,000: Eternal Crusade (MMO)

Postby Batpimp » Thu 23 Jan, 2014 8:33 pm

pay 2 play? its sold like guildwars 2 where once you buy it the only thing you, "supposedly", will buy are in game aesthetics.

purity seals and emblems and such.
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Starter guide viewtopic.php?f=11&t=877
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