unit wishlisting - what new you'd like to see or return?

Generic non-balance topics.
User avatar
Orkfaeller
Contributor
Posts: 1069
Joined: Mon 29 Jul, 2013 6:01 am

unit wishlisting - what new you'd like to see or return?

Postby Orkfaeller » Wed 27 Nov, 2013 4:11 pm

Inspired by all the Striking Scorpion and Harlequinn talk over at the Ranger thread -

Just felt like brainstorming a bit,
are there any units YOU'd love to see in DoWII / ELITE? Realisticly or not?
Any favourites back from the DoW days? And how would they work here?

GENE STEALER CULTISTS wrote:GENESTEALER CULTISTS

Image
Image

squad size
- 8 models

weapons
- six autoguns and two grenade launchers

upgrades
- can get a Gene Stealer Patriarch squad leader in T2

GENE STEALER PATRIARCH wrote:When upgraded with a Patriarch they exchange their autoguns and grenade launchers to auto pistols and melee weapons.

The Patriarch grants his Cultist squad synapse.
similar as the T3 Warrior and Venom Brood leaders do to Terma- and Hormagaunts

The Patriarch can be killed and causes a synaptic backlash on his cultists if he does so.


abilities
- One Family, One Mind

- Spore Grenade Barrage

- Tyrannic Parasites

ONE FAMILY, ONE MIND wrote:Allows to worship capillary towers to increase the range / effectiveness of its synapse.

SPORE GRENADE BARRAGE wrote:Launches a barrage of Spore Grenades at the designated location, doing grenade damage and supression in a radius.*

*similar to actual spore mines

TYRANNIC PARASITES wrote:Infects an enemy unit with a parasite that reveals their position through the fog of war for a while.


GRETCHIN wrote:
I for one was deeply disapointed at the lack of Grots / Gretchins in DoWII.

They used to be one of my most favourite units back in DoW days.

How could we loose both Grots and Squigs in the transition from DoW to DoWII?

A huge part of the Ork society just missing ( the new Ork "naraitor" is hilarious, admittedly )

______________________

Gretchin pack


unit size:
~ 8+ Grots models (?)
can be upgraded with a herder*

unit type:
Infantry Armour.
Small Target ( like Absorbers )

abilities / special rules:
Gretchin can decap but do not cap ( like Sentinels )
repair
build Mek turrets and WAAAGH!-banners
Gretchin do not level / gain experience
Gretchin can't WAAAGH!

weapons:
Gretchin fight with a mixture of both Choppaz, Sluggaz and Shootas.
I'd imagine they'd shoot like Slugga- and fight like Shootaboyz, all in all.

purpose:
Gretchins are strong in numbers and small targets making them great to absorb fire for your Ork boyz.

They are quicker than your regular Slugga- or Shootaboyz and thanks to their small size a bit more resistant to ranged fire, making them useful to harass the enemy by rushing into enemy territory decapping requisition- and victorypoints.

They are cheap repair crews later into the game to relieve Sluggas.

Synergy with the Painboy. Painboys are often followed by Orderlies - http://static4.wikia.nocookie.net/__cb2 ... inboy3.jpg -. These Gretchin would make a cheap and attractive target for Unstable Fuel Injection.

*The herder is not a Nob but a simple Ork boy.
The Herder dies last and allows the Gretchin Pack to WAAAGH!
and improves the Gretchins` repair speed to that of Guardsmen.
Attachments

[The extension jpg has been deactivated and can no longer be displayed.]

Last edited by Orkfaeller on Wed 04 Dec, 2013 9:49 pm, edited 3 times in total.
User avatar
fankater
Level 2
Posts: 128
Joined: Thu 10 Oct, 2013 11:46 am
Location: Poland

Re: unit wishlisting - what new you'd like to see or return

Postby fankater » Wed 27 Nov, 2013 4:22 pm

I would like to see Macharius , something between Leman Russ and Baneblade.
http://wh40k.lexicanum.com/wiki/Machari ... pYboSdBBRs
650-700 req 160-170 power.
IG lacks of tanks so this could be a nice addition.
For the Emperor skurwysyny !
User avatar
Toilailee
Champion
Posts: 919
Joined: Tue 12 Mar, 2013 8:26 pm

Re: unit wishlisting - what new you'd like to see or return

Postby Toilailee » Wed 27 Nov, 2013 5:40 pm

I really like the gretchin idea. Would make vehicle play as orks more viable in other ways than just vehicle rushing.

I would also like to see waagh banner mostly costing red to build so that we would actually see them used more. Possibly could convert some of the cost of ork turret to red aswell since they don't supress anymore and spamming them isn't redundant apart from their cost. Would make orks feel more "orky" if they had banners and gretchins around. :idea:
Swift I: You're not a nerd, you're just a very gifted social spastic
User avatar
Batpimp
Level 4
Posts: 672
Joined: Wed 10 Jul, 2013 7:06 pm
Location: Washington State
Contact:

Re: unit wishlisting - what new you'd like to see or return

Postby Batpimp » Wed 27 Nov, 2013 6:48 pm

Orkfaeller wrote:Inspired by all the Striking Scorpion and Harlequinn talk over at the Ranger thread -

Just felt like brainstorming a bit,
are there any units YOU'd love to see in DoWII / ELITE? Realisticly or not?
Any favourites back from the DoW days? And how would they work here?

Image

I for one was deeply disapointed at the lack of Grots / Gretchins in DoWII.

They used to be one of my most favourite units back in DoW days.

How could we loose both Grots and Squigs in the transition from DoW to DoWII?

A huge part of the Ork society just missing ( the new Ork "naraitor" is hilarious, admittedly )

Image
______________________

Gretchin pack


unit size:
~ 8+ Grots models (?)
can be upgraded with a herder*

unit type:
Infantry Armour.
Small Target ( like Absorbers )

abilities / special rules:
Gretchin can decap but do not cap ( like Sentinels )
repair
build Mek turrets and WAAAGH!-banners
Gretchin do not level / gain experience
Gretchin can't WAAAGH!

weapons:
Gretchin fight with a mixture of both Choppaz, Sluggaz and Shootas.
I'd imagine they'd shoot like Slugga- and fight like Shootaboyz, all in all.

purpose:
Gretchins are strong in numbers and small targets making them great to absorb fire for your Ork boyz.

They are quicker than your regular Slugga- or Shootaboyz and thanks to their small size a bit more resistant to ranged fire, making them useful to harass the enemy by rushing into enemy territory decapping requisition- and victorypoints.

They are cheap repair crews later into the game to relieve Sluggas.

Synergy with the Painboy. Painboys are often followed by Orderlies - http://static4.wikia.nocookie.net/__cb2 ... inboy3.jpg -. These Gretchin would make a cheap and attractive target for Unstable Fuel Injection.

*The herder is not a Nob but a simple Ork boy.
The Herder dies last and allows the Gretchin Pack to WAAAGH!
and improves the Gretchins` repair speed to that of Guardsmen.


wonderful idea. Like rippers that can repair. Right now the repair of vehicles is a huge hassle for tanks and Battlewagons. I would totally pay 150 req to have a dedicated repair team.
Eternal Crusade code 4 extra points FOR YOU!:
EC-ULA1Q6C1USBP0
twitch.tv/batpimp/
twitter: @Batpimpn
Starter guide viewtopic.php?f=11&t=877
Advanced strategy viewtopic.php?f=2&t=718
Vapor
Level 3
Posts: 427
Joined: Wed 27 Mar, 2013 9:03 am

Re: unit wishlisting - what new you'd like to see or return

Postby Vapor » Wed 27 Nov, 2013 6:55 pm

Ya I'd say the worst part about playing orkz at the moment is having to take your sluggas out of the battlefield anytime you want to repair. This sounds cool
Follow my stream! twitch.tv/frozenvapor100
User avatar
xerrol nanoha
Level 2
Posts: 175
Joined: Wed 20 Nov, 2013 12:13 am

Re: unit wishlisting - what new you'd like to see or return

Postby xerrol nanoha » Wed 27 Nov, 2013 8:35 pm

Could be a red global call-in?
viggih
Level 2
Posts: 140
Joined: Thu 30 May, 2013 2:34 pm

Re: unit wishlisting - what new you'd like to see or return

Postby viggih » Thu 28 Nov, 2013 2:14 am

I was debating starting a new thread but I'll just commandeer this one for my purpose.

So my idea was to corral all these new unit ideas people keep throwing around like shurikens and the idea was this: what Caeltos/Lulgrim/a person in power/a high-level player could do is present a balance problem. What the rest does is Brain-Storm on ideas that could give inspiration or a new perspective on a problem. This could get the brain power of this forum to stop constantly bitching about every single balance change and be a bit more proactive.

Do realize that only a small percentage of the ideas will see the light of day(seeing as Caeltos seems to have a pretty good schedule on things that are coming in the future)
and most of this is just throwing shit onto a wall and seeing if it sticks
User avatar
Orkfaeller
Contributor
Posts: 1069
Joined: Mon 29 Jul, 2013 6:01 am

Re: unit wishlisting - what new you'd like to see or return

Postby Orkfaeller » Thu 28 Nov, 2013 2:49 am

viggih wrote:
So my idea was to corral all these new unit ideas people keep throwing around like shurikens and the idea was this: what Caeltos/Lulgrim/a person in power/a high-level player could do is present a balance problem. What the rest does is Brain-Storm on ideas that could give inspiration or a new perspective on a problem. This could get the brain power of this forum to stop constantly bitching about every single balance change and be a bit more proactive.


Propably the more sensible way to approach the game^^
User avatar
David-CZ
Contributor
Posts: 365
Joined: Tue 28 May, 2013 1:41 pm
Location: Czech Republic
Contact:

Re: unit wishlisting - what new you'd like to see or return

Postby David-CZ » Thu 28 Nov, 2013 5:58 am

I like the idea of them in the game and their stats seem solid too. Too bad we can't give them the voices they had in the first DOW.
User avatar
xerrol nanoha
Level 2
Posts: 175
Joined: Wed 20 Nov, 2013 12:13 am

Re: unit wishlisting - what new you'd like to see or return

Postby xerrol nanoha » Thu 28 Nov, 2013 6:31 am

Synergy with the Painboy. Painboys are often followed by Orderlies - http://static4.wikia.nocookie.net/__cb2 ... inboy3.jpg -. These Gretchin would make a cheap and attractive target for Unstable Fuel Injection.

Could make the pain boy into a squad like the lord general, and give him some gretchins on the side for assistance :).
User avatar
Nuclear Arbitor
Level 5
Posts: 1106
Joined: Tue 12 Feb, 2013 2:56 am

Re: unit wishlisting - what new you'd like to see or return

Postby Nuclear Arbitor » Thu 28 Nov, 2013 9:26 am

i don't think the pain boy is the one to do it with, fluff wise, but i've always liked the idea of more squads like that. for a while i've wanted the seer council to be folded into the farseer as a separate t3 upgrade, at current cost. it would be more fluffly and interesting. i'm afraid it would make a giant unkillable deathstar though.
User avatar
Dark Riku
Level 5
Posts: 3083
Joined: Sun 03 Feb, 2013 10:48 pm
Location: Belgium

Re: unit wishlisting - what new you'd like to see or return

Postby Dark Riku » Thu 28 Nov, 2013 3:04 pm

Orkfaeller wrote:I for one was deeply disapointed at the lack of Grots / Gretchins in DoWII.
But they are in the game! They sit in the mekboy turrets :p
User avatar
Orkfaeller
Contributor
Posts: 1069
Joined: Mon 29 Jul, 2013 6:01 am

Re: unit wishlisting - what new you'd like to see or return

Postby Orkfaeller » Fri 29 Nov, 2013 10:56 pm

Dark Riku wrote:
Orkfaeller wrote:I for one was deeply disapointed at the lack of Grots / Gretchins in DoWII.
But they are in the game! They sit in the mekboy turrets :p

yeah... I'm sure relic put alot of love and effort in those eye-sprites.^^
User avatar
Commissar Vocaloid
Shoutcaster
Posts: 329
Joined: Tue 25 Jun, 2013 5:37 pm
Location: Canada

Re: unit wishlisting - what new you'd like to see or return

Postby Commissar Vocaloid » Sat 30 Nov, 2013 9:11 am

I want a command squad as a support unit for IG. Have small buffs (flag bearer = inspiration buff, perhaps a small healing buff for a medic, or a vox operator giving an order as well. Would love to see squads of guardsmen fighting hard for the glory of Cadia when they catch sight of the flag.
Image
Twitch: commissar_vocaloid
Tex wrote:Torpid + Riku sittin in a tree, A-R-G-U-I-N-G, first comes opinion, then comes a bias, then comes a never ending loop of philosophical retorts in response to childish finger wagging.
Tea Rex
Level 1
Posts: 16
Joined: Mon 17 Jun, 2013 7:31 pm

Re: unit wishlisting - what new you'd like to see or return

Postby Tea Rex » Sat 30 Nov, 2013 11:34 am

I'd love to see a return on some of the ork units lost from DOW 1.

The Bassilik replacing the Manticore would be amazing as I hate the Manticore

Defiler would be amazing but its not going to happen as the time needed to design a model and animate it would be crazy, Although you could just re-skin the tyrant guard

Obliterators, nuff said!

Also space marines should get a new commander: Codename: Stheel rehn.
User avatar
Orkfaeller
Contributor
Posts: 1069
Joined: Mon 29 Jul, 2013 6:01 am

Re: unit wishlisting - what new you'd like to see or return

Postby Orkfaeller » Sat 30 Nov, 2013 11:36 am

Tea Rex wrote:
Also space marines should get a new commander: Codename: Stheel rehn.


Like, all 5 global abilities are drop pods?
User avatar
sterling
Contributor
Posts: 358
Joined: Sat 23 Nov, 2013 6:00 pm

Re: unit wishlisting - what new you'd like to see or return

Postby sterling » Sat 30 Nov, 2013 2:33 pm

Grots would be great! Always missed them in Dow 2.

Personally I'd like to see 4th heroes starting to appear, would really shake things up, specifically Indrids Slaanesh Champion idea, or a Solitaire and Harlequin troupe (like the Lord General and his retinue) so the rest of Caids eldar models can be put to use somehow.

Cheers
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
User avatar
Orkfaeller
Contributor
Posts: 1069
Joined: Mon 29 Jul, 2013 6:01 am

Re: unit wishlisting - what new you'd like to see or return

Postby Orkfaeller » Wed 04 Dec, 2013 9:46 pm

come on, make it happen, we could have a Gene Stealer Magus as 4th Tyranid Commander :)

GENESTEALER CULTISTS

Image
Image

squad size
- 8 models

weapons
- six autoguns and two grenade launchers

upgrades
- can get a Gene Stealer Patriarch squad leader in T2

GENE STEALER PATRIARCH wrote:When upgraded with a Patriarch they exchange their autoguns and grenade launchers to auto pistols and melee weapons.

The Patriarch grants his Cultist squad synapse.
similar as the T3 Warrior and Venom Brood leaders do to Terma- and Hormagaunts

The Patriarch can be killed and causes a synaptic backlash on his cultists if he does so.


abilities
- One Family, One Mind

- Spore Grenade Barrage

- Tyrannic Parasites

ONE FAMILY, ONE MIND wrote:Allows to worship capillary towers to increase the range / effectiveness of its synapse.

SPORE GRENADE BARRAGE wrote:Launches a barrage of Spore Grenades at the designated location, doing grenade damage and supression in a radius.*

*similar to actual spore mines

TYRANNIC PARASITES wrote:Infects an enemy unit with a parasite that reveals their position through the fog of war for a while.
User avatar
sterling
Contributor
Posts: 358
Joined: Sat 23 Nov, 2013 6:00 pm

Re: unit wishlisting - what new you'd like to see or return

Postby sterling » Wed 04 Dec, 2013 10:25 pm

Haha that would be awesome, always has a soft spot for the old school tyranid stuff.

Where are you getting all these images from by the way?
I've trawled through most of the relic forums threads looking for models etc but have never seen some of these. Got a link? Or have you shopped them up yourself?
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
User avatar
Orkfaeller
Contributor
Posts: 1069
Joined: Mon 29 Jul, 2013 6:01 am

Re: unit wishlisting - what new you'd like to see or return

Postby Orkfaeller » Wed 04 Dec, 2013 10:28 pm

sterling wrote: Or have you shopped them up yourself?


Shoppin'

I need the practice.
User avatar
ChrisNihilus
Level 3
Posts: 486
Joined: Wed 27 Nov, 2013 10:29 am
Location: Udine, Italy

Re: unit wishlisting - what new you'd like to see or return

Postby ChrisNihilus » Thu 05 Dec, 2013 8:51 am

I was thinking about Elysian Drop troops (or Harakoni Warhawks if Tier 2/3)

They function similar to Guardsmans, cost a little more, but can reinforce anywhere on the map (the new model drop via Grav-Chute).

This will add some staying power in the Tier 1 of the IG, that now need Tier 2 before they can point their feet on a location, and they can help in behind enemy lines actions where now lonely IG squads are too much Hit&Retreat if not in a blob.

At a cost.

I play Chaos and i'm a total noob, but that's my idea to make the IG more invasive, less dipendent from Chimeras, less blobby, but without losing they "Squitchyness".

This could even be an upgrade for Guardsman instead of a whole new unit.
"This quiet... offends... SLAANESH!"
User avatar
David-CZ
Contributor
Posts: 365
Joined: Tue 28 May, 2013 1:41 pm
Location: Czech Republic
Contact:

Re: unit wishlisting - what new you'd like to see or return

Postby David-CZ » Thu 05 Dec, 2013 9:59 am

I thnik it would be nice to see different chaos demons. Unfortunately I don't see that as very likely since we don't have anyone who'd be able to make new animations for them. Not to mention the balance and implemention.
User avatar
xerrol nanoha
Level 2
Posts: 175
Joined: Wed 20 Nov, 2013 12:13 am

Re: unit wishlisting - what new you'd like to see or return

Postby xerrol nanoha » Thu 05 Dec, 2013 7:04 pm

how about more female units in general?

I'm looking at you, Imperial guard, and also you, Chaos...
User avatar
David-CZ
Contributor
Posts: 365
Joined: Tue 28 May, 2013 1:41 pm
Location: Czech Republic
Contact:

Re: unit wishlisting - what new you'd like to see or return

Postby David-CZ » Thu 05 Dec, 2013 9:58 pm

xerrol-nanoha wrote:how about more female units in general?

I'm looking at you, Imperial guard, and also you, Chaos...

It'd be great if squads could have randomized models. I mean for example always picking a model from 2-3 types. In Eldar army women are as frequent as men. And for SM you could have greater variety in all the bling on their armor and stuff.

For Chaos I can only imagine female cultists or Daemonettes.

But a few or more women in Guards(wo)men squad would be nice.
User avatar
Orkfaeller
Contributor
Posts: 1069
Joined: Mon 29 Jul, 2013 6:01 am

Re: unit wishlisting - what new you'd like to see or return

Postby Orkfaeller » Thu 05 Dec, 2013 10:51 pm

Yeah, wonder how much work it would be to merge the guardian model with the one of the autarch / banshee.

Ive seen male models for the sweeping falcon autarch, so I have to asume both body types come very close.
User avatar
xerrol nanoha
Level 2
Posts: 175
Joined: Wed 20 Nov, 2013 12:13 am

Re: unit wishlisting - what new you'd like to see or return

Postby xerrol nanoha » Thu 05 Dec, 2013 10:54 pm

David-CZ wrote:It'd be great if squads could have randomized models. I mean for example always picking a model from 2-3 types...

This.
Would be so cool!
User avatar
sterling
Contributor
Posts: 358
Joined: Sat 23 Nov, 2013 6:00 pm

Re: unit wishlisting - what new you'd like to see or return

Postby sterling » Thu 05 Dec, 2013 11:23 pm

David-CZ wrote:I thnik it would be nice to see different chaos demons. Unfortunately I don't see that as very likely since we don't have anyone who'd be able to make new animations for them. Not to mention the balance and implemention.


If you can model and have the time I think you could make pretty good Plaguebearers, Deamonettes and Horrors based off the Bloodletter legs, torso, skeleton and anims. Wouldn't be wholly fluffy but all the lesser daemons are bipeds with anthropomorphic features. If you did it like this it would be easy to get them ingame for those that want them.

I could set them up as model swaps for example.
Last edited by sterling on Thu 05 Dec, 2013 11:53 pm, edited 1 time in total.
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
User avatar
David-CZ
Contributor
Posts: 365
Joined: Tue 28 May, 2013 1:41 pm
Location: Czech Republic
Contact:

Re: unit wishlisting - what new you'd like to see or return

Postby David-CZ » Thu 05 Dec, 2013 11:44 pm

I think I'll get my hands on the Daemonettes eventually. But for now my hands are tied since I don't have a machine to work on.

Also I wonder how long it takes to a professional to make a complete model like this. Somehow I can't believe it's about two months, which is how long it takes me to do one. Then again, I just started with 3D this summer.
User avatar
xerrol nanoha
Level 2
Posts: 175
Joined: Wed 20 Nov, 2013 12:13 am

Re: unit wishlisting - what new you'd like to see or return

Postby xerrol nanoha » Fri 06 Dec, 2013 12:00 am

David-CZ wrote:I think I'll get my hands on the Daemonettes eventually. But for now my hands are tied since I don't have a machine to work on.

Also I wonder how long it takes to a professional to make a complete model like this. Somehow I can't believe it's about two months, which is how long it takes me to do one. Then again, I just started with 3D this summer.

Yeah, except that you're a super hero who's busy fighting saving the world. I bet those professionals don't have anywhere close to the same commitments and distractions you do :mrgreen:
ThongSong
Level 3
Posts: 225
Joined: Thu 05 Sep, 2013 8:32 am

Re: unit wishlisting - what new you'd like to see or return

Postby ThongSong » Fri 06 Dec, 2013 4:06 am

I want to see ratling snipers for IG.

because spess hobbits in spess, sniping away.

Return to “Community General Discussion”



Who is online

Users browsing this forum: No registered users and 0 guests