Caeltos wrote:I find it alright as it is.
Feels more like a general eldar hate-type thread that pops up every once in a while.
Ow snap really? Maybe from time to time yes but dude Eldar players agree here...if you really don't want to change banshee charge that's fine but please explain why the 0.85 modifier was the one you chose because to me it seems like the easy way out which hasn't really worked.
If you have a basic rule (in this case melee damage of units is increased on retreat by 30%, and not adjusted otherwise) and there is one single unit that rule does not work for, then don't you think there is probably a problem with the unit?
Banshees are the only squad with a 0.85 modifier on their basic retreat damage. To me that says you saw they were overperforming as standard, and came to the conclusion that their damage on retreating hits was too high. I don't think that was ever the problem. It was how they could chase forever and get an unreal amount of hits in, whilst making up a huge amount of map for power bashes/flanking/etc..
I think any other unit would be considered damn good retreat chasers if they could chase at speed 8.5 like Banshees (9 with Exarch) and that is assuming the Banshees did not have a charge; the thing is even after a huge distance they are still moving faster than retreating units.
They should punish you for retreating when they are close like any other melee unit, and they should do it the best because they are Banshees and that is how these bitches roll. However they don't need an awesome charge which lets them stay close and get a stupidly large amount of hits in.







