Why would that be OP? °_OFaultron wrote:much cooler...and much OP:)
but they cant anyway T2 is full
And there is still room in the UI for T2.
Why would that be OP? °_OFaultron wrote:much cooler...and much OP:)
but they cant anyway T2 is full
Faultron wrote:much cooler...and much OP:)
but they cant anyway T2 is full
Faultron wrote:lol u guys responded faster then i could edit:P
it is op cos u teleport in a new unit from nowhere....
appiah4 wrote:Faultron wrote:much cooler...and much OP:)
but they cant anyway T2 is full
Why, they wouldn't be OP if priced accordingly; The Autarch, terminators, kommandos, seer council, venerable are not OP? I never noticed SM T2 was full though. Probably because of the Whirlwind? I think there's still 1 room left? I'd rather have Drop Poding Sternguard and Intervening Vanguard than the Whirlwind anyway, it's pretty useless as it is..
Not to mention that they seem to be a terrible choice if your squads hit L3 or beyond with any invested upgrades.
It was just a thought, anyway..
Faultron wrote:lol u guys responded faster then i could edit:P
it is op cos u teleport in a new unit from nowhere....
Dark Riku wrote:Faultron wrote:lol u guys responded faster then i could edit:P
it is op cos u teleport in a new unit from nowhere....
So kommando call-in, stormtroopers call in, warp spider call-in, warrior drop, etc are all OP? °_0
Faultron wrote:Dark Riku wrote:Faultron wrote:lol u guys responded faster then i could edit:P
it is op cos u teleport in a new unit from nowhere....
So kommando call-in, stormtroopers call in, warp spider call-in, warrior drop, etc are all OP? °_0
no
thats global not HQ...and SM
complitely different story
Faultron wrote:no
thats global not HQ...and SM
complitely different story
Faultron wrote:lol no:D
HQ and global is not the same, and race matters a lot here as well
SM already have venerable for TM, termies +drop pod , and ASM is kindof this with jetpack in T1.
why u want even more...from HQ...
Faultron wrote:and red cost of course
but no, to much teleport for SM
Dark Riku wrote:Have you be reading the thread Faultron?vanguard just straight up suck.
What difference does it make from where you select them? The only difference is red cost which can easily be added to units from the HQ tab.
Dark Riku wrote:How can you not understand this? °_O
Non of your arguments are making any sense at all Faultron -.-
"because I don't want it" isn't a valid argument ...
Faultron wrote:if this would happen and u play
SM TM
-Dread call in
-stern call in
-vanguard call in
drop pod
-terminators
dude u dont even need a army when u start the battle:) and this is maybe ssame cost as 500-600 red and way bigger impact then any 500 red nuke
Faultron wrote:you cant mass call ins, especially for SM.
if this call ins happens in T2 u never have to go T3 as SM after this:)
Faultron wrote:lol of course:)
easy base rape and fights for SM
just do it
appiah4 wrote:Faultron wrote:lol of course:)
easy base rape and fights for SM
just do it
I can base rape by just walking 2 dreadnoughts into base at T2, than walking them out with the global repair when they are 1/3 health, with no req bleed on my side. I actually did that vs chaos last night. T2 vehicles are a million times worse at baseraping people than call ins.
I give up, it was a suggestion, apparently nobody likes it.
Faultron wrote:appiah4 wrote:Faultron wrote:lol of course:)
easy base rape and fights for SM
just do it
I can base rape by just walking 2 dreadnoughts into base at T2, than walking them out with the global repair when they are 1/3 health, with no req bleed on my side. I actually did that vs chaos last night. T2 vehicles are a million times worse at baseraping people than call ins.
I give up, it was a suggestion, apparently nobody likes it.
dude do u realise u want to call in behind HQ turet in tier 2 a sternguard, with even supporting 1 razorback or dreadnought or WW:)?
easy win in tier 2 no more T3 for SM after 1 mass retreat from enemy
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