Veteran Marines: Put in the Stronghold?

Issues dealing with gameplay balance.
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Dark Riku
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Re: Veteran Marines: Put in the Stronghold?

Postby Dark Riku » Fri 06 Dec, 2013 8:45 am

Faultron wrote:much cooler...and much OP:)
but they cant anyway T2 is full
Why would that be OP? °_O
And there is still room in the UI for T2.
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Re: Veteran Marines: Put in the Stronghold?

Postby appiah4 » Fri 06 Dec, 2013 8:47 am

Faultron wrote:much cooler...and much OP:)
but they cant anyway T2 is full


Why, they wouldn't be OP if priced accordingly; The Autarch, terminators, kommandos, seer council, venerable are not OP? I never noticed SM T2 was full though. Probably because of the Whirlwind? I think there's still 1 room left? I'd rather have Drop Poding Sternguard and Intervening Vanguard than the Whirlwind anyway, it's pretty useless as it is..

Not to mention that they seem to be a terrible choice if your squads hit L3 or beyond with any invested upgrades.

It was just a thought, anyway..
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Re: Veteran Marines: Put in the Stronghold?

Postby Faultron » Fri 06 Dec, 2013 8:48 am

lol u guys responded faster then i could edit:P

it is op cos u teleport in a new unit from nowhere....
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Re: Veteran Marines: Put in the Stronghold?

Postby appiah4 » Fri 06 Dec, 2013 8:51 am

Faultron wrote:lol u guys responded faster then i could edit:P

it is op cos u teleport in a new unit from nowhere....


Oh.. The Autarch, terminators, kommandos, seer council, venerable, LR Phobos and Crusader are also OP? Makes no sense. You just need to price it right. I've never had any complaints about these.
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Re: Veteran Marines: Put in the Stronghold?

Postby Faultron » Fri 06 Dec, 2013 8:52 am

appiah4 wrote:
Faultron wrote:much cooler...and much OP:)
but they cant anyway T2 is full


Why, they wouldn't be OP if priced accordingly; The Autarch, terminators, kommandos, seer council, venerable are not OP? I never noticed SM T2 was full though. Probably because of the Whirlwind? I think there's still 1 room left? I'd rather have Drop Poding Sternguard and Intervening Vanguard than the Whirlwind anyway, it's pretty useless as it is..

Not to mention that they seem to be a terrible choice if your squads hit L3 or beyond with any invested upgrades.

It was just a thought, anyway..


well those units are not op, seer council doesnt teleport into battle
Last edited by Faultron on Fri 06 Dec, 2013 8:53 am, edited 1 time in total.
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Re: Veteran Marines: Put in the Stronghold?

Postby Dark Riku » Fri 06 Dec, 2013 8:53 am

Faultron wrote:lol u guys responded faster then i could edit:P

it is op cos u teleport in a new unit from nowhere....

So kommando call-in, stormtroopers call in, warp spider call-in, warrior drop, etc are all OP? °_0
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Re: Veteran Marines: Put in the Stronghold?

Postby Faultron » Fri 06 Dec, 2013 8:54 am

Dark Riku wrote:
Faultron wrote:lol u guys responded faster then i could edit:P

it is op cos u teleport in a new unit from nowhere....

So kommando call-in, stormtroopers call in, warp spider call-in, warrior drop, etc are all OP? °_0



no

thats global not HQ...and SM

complitely different story
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Re: Veteran Marines: Put in the Stronghold?

Postby appiah4 » Fri 06 Dec, 2013 8:56 am

Faultron wrote:
Dark Riku wrote:
Faultron wrote:lol u guys responded faster then i could edit:P

it is op cos u teleport in a new unit from nowhere....

So kommando call-in, stormtroopers call in, warp spider call-in, warrior drop, etc are all OP? °_0



no

thats global not HQ...and SM

complitely different story


No it's not, the Global also costs something, and more importantly it is actually instant - yet HQ purchase building them takes time, you pay more resources Req/Pow-wise, and they can be unique (0-1) so that they are unspammable. Global or HQ, the effect is the same, and if one is not OP the other should easily be balancable.

Regardless, I don't make the mod, and it was just a suggestion..
Last edited by appiah4 on Fri 06 Dec, 2013 8:57 am, edited 1 time in total.
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Re: Veteran Marines: Put in the Stronghold?

Postby Dark Riku » Fri 06 Dec, 2013 8:56 am

Faultron wrote:no

thats global not HQ...and SM

complitely different story


Whut??? °_0
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Re: Veteran Marines: Put in the Stronghold?

Postby Faultron » Fri 06 Dec, 2013 9:00 am

lol no:D

HQ and global is not the same, and race matters a lot here as well

SM already have venerable for TM, termies +drop pod , and ASM is kindof this with jetpack in T1.
why u want even more...from HQ...
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Re: Veteran Marines: Put in the Stronghold?

Postby appiah4 » Fri 06 Dec, 2013 9:05 am

Faultron wrote:lol no:D

HQ and global is not the same, and race matters a lot here as well

SM already have venerable for TM, termies +drop pod , and ASM is kindof this with jetpack in T1.
why u want even more...from HQ...


Basically because it makes more sense than Tacs/ASM turning into another unit and losing all XP and upgrades in the process? To make the game better, in our opinions? You may disagree with it, but I really fail to see your angle - it just seems to be objection for the sake of objection. 'You already have this, so why want that?' will only go so far considering the Tyranids already had the 'thrope but got Malantai, or that Chaos already had 'letters but got Raptors, etc.. Let's agree to disagree, I'll stop that there..

I just hope Caeltos or someone reads it and considers, and gives me at least their idea on it as well.
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Re: Veteran Marines: Put in the Stronghold?

Postby Faultron » Fri 06 Dec, 2013 9:05 am

and red cost of course
but no, to much teleport for SM
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Re: Veteran Marines: Put in the Stronghold?

Postby appiah4 » Fri 06 Dec, 2013 9:07 am

Faultron wrote:and red cost of course
but no, to much teleport for SM


SM are, actually, one of the armies with the most deep strike options in the tabletop game. They are a surgical strike army per fluff, they don't do trench warfare.. *shrug*
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Re: Veteran Marines: Put in the Stronghold?

Postby Dark Riku » Fri 06 Dec, 2013 9:08 am

Have you be reading the thread Faultron? :D vanguard just straight up suck.

What difference does it make from where you select them? The only difference is red cost which can easily be added to units from the HQ tab.
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Re: Veteran Marines: Put in the Stronghold?

Postby Faultron » Fri 06 Dec, 2013 9:12 am

how cant u understand this

it is not even the same story when they added DOM, or Raptors...

SM already has got teleport in units, which is very powerful surprise attack(eldar 1 calls)

units from HQ which teleport in right in battle or call in for SM....wtf



this is not tabletop, it is pc game
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Re: Veteran Marines: Put in the Stronghold?

Postby Faultron » Fri 06 Dec, 2013 9:12 am

Dark Riku wrote:Have you be reading the thread Faultron? :D vanguard just straight up suck.

What difference does it make from where you select them? The only difference is red cost which can easily be added to units from the HQ tab.



yes but not teleporting in right in the battle like terminators, or autarch

separate unit in hq is different story, but no map fly pls
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Re: Veteran Marines: Put in the Stronghold?

Postby Dark Riku » Fri 06 Dec, 2013 9:14 am

How can you not understand this? °_O
Non of your arguments are making any sense at all Faultron -.-
"because I don't want it" isn't a valid argument ...
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Re: Veteran Marines: Put in the Stronghold?

Postby Faultron » Fri 06 Dec, 2013 9:16 am

if this would happen and u play
SM TM

-Dread call in
-stern call in
-vanguard call in
drop pod
-terminators

dude u dont even need a army when u start the battle:) and this is maybe ssame cost as 500-600 red and way bigger impact then any 500 red nuke
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Re: Veteran Marines: Put in the Stronghold?

Postby Faultron » Fri 06 Dec, 2013 9:20 am

Dark Riku wrote:How can you not understand this? °_O
Non of your arguments are making any sense at all Faultron -.-
"because I don't want it" isn't a valid argument ...



it is not like i dont want it , but this is super op wish from u

even more teleporting units for SM, when drop pod teleports reinforced units for any unit for u except termies.
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Re: Veteran Marines: Put in the Stronghold?

Postby Dark Riku » Fri 06 Dec, 2013 9:21 am

Yes because all the call ins are absolutely FREE?!
Seriously man... Imma stop this. It's like talking to a brick wall.

Rocket run killing all your infantry would be worse than something that is about 2500req 300power 999+red? LUL. Man grow a brain. I'm really sick of this.
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Re: Veteran Marines: Put in the Stronghold?

Postby Faultron » Fri 06 Dec, 2013 9:22 am

you cant mass call ins, especially for SM.

if this call ins happens in T2 u never have to go T3 as SM after this:)
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Re: Veteran Marines: Put in the Stronghold?

Postby appiah4 » Fri 06 Dec, 2013 9:25 am

Faultron wrote:if this would happen and u play
SM TM

-Dread call in
-stern call in
-vanguard call in
drop pod
-terminators

dude u dont even need a army when u start the battle:) and this is maybe ssame cost as 500-600 red and way bigger impact then any 500 red nuke


The only problem with this is that it would enable the SM to call in 2 units at the same time (1 Global, 1 HQ), whereas by being limited to Global they get called in piece meal and are not a threat at all. However, this is a false pretense. 2 immediate callins are already possible because you can call in 2 terminator squads at the same time as the FC, Terminators + Venerable as the TM if you have the resources, for example. It's also possible for other races. It will also almost ALWAYS be a resource constrained option, and if one does go this route they will have castrated themselves for a good 2 minutes or so to get it done by holding off buying other units.

I'm not convinced anything about it is OP.
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Re: Veteran Marines: Put in the Stronghold?

Postby appiah4 » Fri 06 Dec, 2013 9:26 am

Faultron wrote:you cant mass call ins, especially for SM.

if this call ins happens in T2 u never have to go T3 as SM after this:)


What the Hell, if you can get 1 Sternguard squad in T2 you no longer need Predators, LRs, Venerables, Terminators, etc?

Make Sternguard unique T2 Drop Pod unit
Make Vanguard unique T3 disrupting call-in

Done.
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Re: Veteran Marines: Put in the Stronghold?

Postby Torpid » Fri 06 Dec, 2013 9:28 am

Yeah... Wth Riku, we are not having deep striking vanguard that would be pretty insane and would demand a red cost.

Besides can I just ask you Riku - Why do SM need a t2 dedicated power melee squad? ASM were never meant to take on dedicated melee units, even though come t2 they do a bloody good job of it and can often solo them. Just because vanguard suck in t3 doesn't mean they actually need to become better, which seems weird, but I guess it is similar to the whirlwind in that it seems to have been introduced for very very niche situations and so generally it will seem UP, but really in all situations where it is you just aren't meant to be getting it - there is something else in the very versatile SM roster to pick from instead. This doesn't mean the whirlwind/vans should be more useful in more scenarios. I think you're mis-defining UP, or miss-identifying balance.

Also if we want to make them t2 and we want to make them have the melta bomb(do you?) and we want to make their levels persist from them being ASM, then their damage is going to have to be pretty damn low, I mean ASM can already beat banshees 1v1 if they get both abilities off and with that tracking 360 special of the TH model + the passive kb+power melee, no they would be doing mad damage to t2 units such as ogryns/kcsm. So what level of damage do you propose Riku? I'm thinking 30/30/32/35 which compares to the 27/27/27/30 ASM have atm.
Last edited by Torpid on Fri 06 Dec, 2013 9:33 am, edited 1 time in total.
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Re: Veteran Marines: Put in the Stronghold?

Postby Faultron » Fri 06 Dec, 2013 9:29 am

lol of course:)

easy base rape and fights for SM
just do it
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Re: Veteran Marines: Put in the Stronghold?

Postby appiah4 » Fri 06 Dec, 2013 9:30 am

Does anyone actually read my suggestion? I never suggested Vanguard for T2.
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Re: Veteran Marines: Put in the Stronghold?

Postby appiah4 » Fri 06 Dec, 2013 9:30 am

Faultron wrote:lol of course:)

easy base rape and fights for SM
just do it


I can base rape by just walking 2 dreadnoughts into base at T2, than walking them out with the global repair when they are 1/3 health, with no req bleed on my side. I actually did that vs chaos last night. T2 vehicles are a million times worse at baseraping people than call ins.

I give up, it was a suggestion, apparently nobody likes it.
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Re: Veteran Marines: Put in the Stronghold?

Postby Faultron » Fri 06 Dec, 2013 9:34 am

appiah4 wrote:
Faultron wrote:lol of course:)

easy base rape and fights for SM
just do it


I can base rape by just walking 2 dreadnoughts into base at T2, than walking them out with the global repair when they are 1/3 health, with no req bleed on my side. I actually did that vs chaos last night. T2 vehicles are a million times worse at baseraping people than call ins.

I give up, it was a suggestion, apparently nobody likes it.



dude do u realise u want to call in behind HQ turet in tier 2 a sternguard, with even supporting 1 razorback or dreadnought or WW:)?
easy win in tier 2 no more T3 for SM after 1 mass retreat from enemy
even harder for setup teams, and over all in fights against SM
Last edited by Faultron on Fri 06 Dec, 2013 9:36 am, edited 1 time in total.
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Re: Veteran Marines: Put in the Stronghold?

Postby appiah4 » Fri 06 Dec, 2013 9:35 am

Faultron wrote:
appiah4 wrote:
Faultron wrote:lol of course:)

easy base rape and fights for SM
just do it


I can base rape by just walking 2 dreadnoughts into base at T2, than walking them out with the global repair when they are 1/3 health, with no req bleed on my side. I actually did that vs chaos last night. T2 vehicles are a million times worse at baseraping people than call ins.

I give up, it was a suggestion, apparently nobody likes it.



dude do u realise u want to call in behind HQ turet in tier 2 a sternguard, with even supporting 1 razorback or dreadnought or WW:)?
easy win in tier 2 no more T3 for SM after 1 mass retreat from enemy


You can't call in to places you can not see, and if I can see behind the turret that means I am ALREADY base raping you.

I just watched a game last night that featured a webway gate in opponent's base through which Wraithguard fucked up the whole base defense and nearly destroyed the HQ.

Let's ban webway gates now?
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Re: Veteran Marines: Put in the Stronghold?

Postby Faultron » Fri 06 Dec, 2013 9:43 am

just seeing enemy HQ area not= baserape...
destroy webway before they come, 250hp long CD built time
(or just ignore and go for VP-s, genbash depends on situation ingame)
placing webway at enemy hq is not a 100% tactic everygame...
Last edited by Faultron on Fri 06 Dec, 2013 9:44 am, edited 1 time in total.
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