How does WAGH work exactly?

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PhatE
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How does WAGH work exactly?

Postby PhatE » Mon 09 Dec, 2013 11:40 am

Hi there,

I'm just curious as to how wagh actually works in this game. I should know but I'm not certain. I know the damage increase is like 4.5 percent but it doesn't stack does it when you use wagh on 2 squads that are in the proximity of one another?

The weirdboy has some pretty unpredictable energy gains from the ability as well. Sometimes if you use it on 2 squads he'll get a large amount (close to 300 or something) but other times when you use it in the same situation as before he'll get significantly less than that. You really see the differences when you purchase warphead.

He should be getting consistent energy gains from the amount of squads that use the ability at the same time, no?

It's not a huge deal or anything but a little clarity on the subject would be nice.
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Re: How does WAGH work exactly?

Postby Torpid » Mon 09 Dec, 2013 12:01 pm

Every squad that uses waagggh near each other will cause the effect to stack, waaaggh affects the ork squad that uses it too, which is why in the early game in slugga vs tic, or slugga vs horm scenarios you should waaggh - it means sluggas have about a 90% chance of winning (just gotta hope they get specials vs horms, or the tics aren't microed to do multiple strong doomblasts).

It also explains why roks must be such a strong nuke - because waagh is a much better use of red. Why gamble on a nuke when you can ensure you win nearly every engagement, I mean alongside HdB, UYC, HB, MD, AWD and waaagh you really shouldn't have 500 red saved up despite the ork natural generation of red.

The weirdboy will gain 100 energy everytime a squad within radius 30 uses waagh. I guess other squads weren't in a close enough radius to him. Best thing to do is get the warpath upgrade and if they are near him via that then they are close more than close enough to give him energy via waaggh, speed into an engagement via a flank, shout, vomit, win the engagement easily and probably get retreat kills. The weirdboy will naturally regenerate energy faster the more boys are nearby to him.
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Re: How does WAGH work exactly?

Postby PhatE » Mon 09 Dec, 2013 12:21 pm

I'm completely aware of red costs and abilities which I don't need a lesson for. But thanks anyway :)

They're all surrounding him when I use the ability. As in it's a giant orgy of boyz. Even when I use 3 waghs at the same time and get x amount of energy as opposed to when I use just 2 at another time might generate x+y. You'd think the opposite was true every time but from what I can see it's not. Maybe not enough orks believe it yet.

This is where the confusion is as to what actually gets stacked and what doesn't.
Last edited by PhatE on Mon 09 Dec, 2013 12:23 pm, edited 1 time in total.
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Re: How does WAGH work exactly?

Postby Torpid » Mon 09 Dec, 2013 12:23 pm

I dunno about that, I'de have to see it myself to believe it. You're currently defying statistics, which just isn't cool.

Yeah I just wanted to talk about red costs for orks and the nuke because people often complain about roks being an OP nuke, but in reality, at least in 1v1/2v2 you shouldn't really see it at all, so that was more for other people ^^
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Re: How does WAGH work exactly?

Postby PhatE » Mon 09 Dec, 2013 12:33 pm

There's a few things in this game that don't work as they're meant to e.g. that giant bug list over the past year which I've stopped reading a long time ago since it's 50+ pages now.

Don't take that as a stab at the developers, it's not by any means, it's just things that happen to crop up.

I'm not sure what you mean by 'not cool' for just asking a question and explaining the reason for asking in the first place. But ok I'm just going to have to be 'not cool' for the time being.
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Re: How does WAGH work exactly?

Postby Torpid » Mon 09 Dec, 2013 12:53 pm

Lol, I'm joking - defying the rational of any discipline is not something warmly welcomed, yet as you say, with this game and the general level of rericness in it, I've come to expect such.
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Re: How does WAGH work exactly?

Postby Lavama » Mon 09 Dec, 2013 2:05 pm

Do you get it now?

If not, here is what WAAAGH does in a general sense. Depending on the number of Boyz you got in one single area, wheneva you decide it's time fer fightin' and you've got the red, yell WAAAGH with as many units as you can, and that's pretty much every engagement you'll win. I could camp an Eldar base on one map with two shoota, a single slugga squad, and my Kommando Nob. They had access to at least tier two. Granted this was retail...

WAAAGH makes a very pitiful army into a WAAAGHing one.
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Re: How does WAGH work exactly?

Postby Nurland » Tue 10 Dec, 2013 10:06 am

Waagh gives 4,5% damage buff, 4,5% damage resistance, 1,2% suppression resistance, 0,21 speed bonus and it stacks. The radius of the ability is 30 and it restores 100 energy to weridos in the radius. That's how it should work at least according to my knowledge.
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Re: How does WAGH work exactly?

Postby Sub_Zero » Tue 10 Dec, 2013 10:28 am

I am a kind of player who always uses hotkeys to control his army. I mean press 1 and give an order, press 2 and give an order etc. It is impossible for me to have selected 2 or more squads at a time. And when I try to use waaagh like 2 and W, 3 and W, 4 and W then it seems that it doesn't stack. You have to select all units and press W for all of them and then they will run like horses and other buffs will stack too. Is it possible to rework it?
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Re: How does WAGH work exactly?

Postby appiah4 » Tue 10 Dec, 2013 10:40 am

Are you sure that is the case? Even if it is, just do SHIFT+1+2+3+4 then W
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Re: How does WAGH work exactly?

Postby Nuclear Arbitor » Tue 10 Dec, 2013 7:27 pm

shift will work as long as a unit hasn't just retreated. retreated units get disabled or something and are not selected in hotkey multiselects until you specifically give them an order. pain in the ass but it works the rest of the time
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Re: How does WAGH work exactly?

Postby Vapor » Tue 10 Dec, 2013 7:28 pm

Sub_Zero wrote:I am a kind of player who always uses hotkeys to control his army. I mean press 1 and give an order, press 2 and give an order etc. It is impossible for me to have selected 2 or more squads at a time. And when I try to use waaagh like 2 and W, 3 and W, 4 and W then it seems that it doesn't stack. You have to select all units and press W for all of them and then they will run like horses and other buffs will stack too. Is it possible to rework it?


Wait what
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Re: How does WAGH work exactly?

Postby Sub_Zero » Tue 10 Dec, 2013 8:37 pm

Is that yet another time when you don't get what I write? Other guys understand me.
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Re: How does WAGH work exactly?

Postby Vapor » Tue 10 Dec, 2013 8:49 pm

Are you sure it doesn't stack? Because I've never noticed that.
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Re: How does WAGH work exactly?

Postby PhatE » Tue 10 Dec, 2013 11:14 pm

Well that's the thing I can't really see if it's actually working without some really thorough analysis on damage to units. I can only trust or assume that the ability does in fact stack as that would make sense considering that multiple waghs do give you better energy gains for the weirdboy.

That's pretty much right Nurland at least that's what the tool tip says.

Not asking for a rework (although that would be very nice if it did stack) as you can exploit the ability for a really large duration given the increase in range to the effect and reduced cost which has helped a ton. 4 wagh may not sound like a lot but it is for early pressure.

However Sub zero you do bring up a good point about the stacking. If I had 2 sets of sluggaz and did swamp 'em and wagh then they would be very fast. Swamp 'em and wagh already stack. Although they aren't FoF fast they are still decently speedy and when they charge they are near guaranteed to get some damage in.
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Re: How does WAGH work exactly?

Postby Uncle Milty » Wed 11 Dec, 2013 12:34 am

This should help you gather your information needed.
You will find there:
effect range, duration, energy+ and the other stated modifiers.
http://i.imgur.com/VlrmNpB.jpg

What you should pay attention to:
All effects that last for 30 seconds are not exclusive. (So they should stack)

- edit -
IF some elements of it should not stack for whatever reason, i think this should be considered a bug. But to lab that out... have fun =)
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Re: How does WAGH work exactly?

Postby PhatE » Wed 11 Dec, 2013 5:00 am

Thanks a bunch Milty. I'll have a better look tonight but this looks like it will give me a much better understanding.
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Re: How does WAGH work exactly?

Postby M4573R_CH13f » Fri 13 Dec, 2013 11:51 am

so how does this stacking multiplication work?
for 3 times wagh, is it 1.135 multi or 1.045^3 multi?
uncle or caeltos, do you know that?
and how does it go for different abilities?
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Re: How does WAGH work exactly?

Postby Uncle Milty » Fri 13 Dec, 2013 2:29 pm

i'm pretty sure that it is additive and not multiplicative for MOST of stacking effects.
So each buff takes the base value it effects, multiplies by it and adds it to the current value.
For example: Stacking Capillary Tower Effect (will be fixed)
Sight range 40.
1 tower: +25% sight range results in 40+40*.25 = 50.
2 towers: another +25% sight range results in 40+40*.25+40*.25 = 60
...
6 towers (appeared to be the cap): 6x +25% sight range results in:
40 + (40*.25)*6 = 100
Tower progressing: 40, 50, 60, 70, 80, 90, 100

if it would be multiplicative:
40*(1.25^6) = 152.6
Tower progressing: 40, 50, 62.5, 78.1, 97.7, 122.1, 152.6
So the last tower would give a significant boost. From my experience, when testing this issue the last tower gave as much sight radius increase as the first, so it has to be additive.

It gets different, when the boost effects the base value (such like t2 for hormagaunts or shootas with Nob).

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