Last chance to voice your balance concerns for 2.2

Issues dealing with gameplay balance.
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xerrol nanoha
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Re: Last chance to voice your balance concerns for 2.2

Postby xerrol nanoha » Fri 13 Dec, 2013 12:30 am

Did anyone consider making reinforcement a unique upgrade on its own?
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Raffa
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Re: Last chance to voice your balance concerns for 2.2

Postby Raffa » Fri 13 Dec, 2013 1:52 pm

Please just flat out delete Flesh Over Steel and Terrify.

These abilities are waaay too strong. Either you look retarded getting stuck trying to use them or WTFOMGRAPE the target.
Bahamut
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Re: Last chance to voice your balance concerns for 2.2

Postby Bahamut » Fri 13 Dec, 2013 2:54 pm

Is it possible to fix the invul armor for the HT?. Currently the bubble fx lasts longer than the invulnerable effect and it's annoying as hell
DarkGod
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Re: Last chance to voice your balance concerns for 2.2

Postby DarkGod » Sat 14 Dec, 2013 11:03 am

That Torpid Gamer wrote:lol someone wants a reinforcing transport in t1. *facepalm* Also the weapon upgrades do loads. HB rhino rushes alongside a VA are extremely strong, that said I agree with the general consensus that it could reinforce if has the vehicle armour upgrade, but not if it has the weapon upgrades (because it's way too cheap).


Torpid I feel you misunderstood me. I only said I wanted the reinforcement ability because right now GK lack units, they are incomplete. I feel that the the ideas being thrown about would be temporary and when the GK are finished, then we could deal with the balance issues associated with a reinforcing transport in t1. On further thinking, I agree with Dark Riku in that the vehicle armour upgrade should give reinforcement ability, or a reinforcement aura upgrade unlocked in tier 2. Maybe this could be a temporary upgrade eg "Allow allied units to reinforce around rhino for 30 seconds" maybe with an increased cost?
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Torpid
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Re: Last chance to voice your balance concerns for 2.2

Postby Torpid » Sat 14 Dec, 2013 1:41 pm

GK no longer lack units and they function fine, t1 reinforcing transports is just a nightmare though.

I agree with the general consensus too that given it's cost there's no reason why it shouldn't reinforce when it gets its very armour.
Lets make Ordo Malleus great again!
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appiah4
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Re: Last chance to voice your balance concerns for 2.2

Postby appiah4 » Sun 15 Dec, 2013 9:19 am

That Torpid Gamer wrote:GK no longer lack units and they function fine, t1 reinforcing transports is just a nightmare though.

I agree with the general consensus too that given it's cost there's no reason why it shouldn't reinforce when it gets its very armour.


It allows you to equip custom weapons, I can see a fair tradeoff here. Lascannons + reinforcements is too much.
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Torpid
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Re: Last chance to voice your balance concerns for 2.2

Postby Torpid » Sun 15 Dec, 2013 12:17 pm

The lascannon is no better than the HB, not to mention GK t2 is absolutely garbage as it is.
Lets make Ordo Malleus great again!
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appiah4
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Re: Last chance to voice your balance concerns for 2.2

Postby appiah4 » Sun 15 Dec, 2013 2:47 pm

Absolutely wrong. The Lascannon makes the GK transport great at taking out all other transports in the game really fast. No other transport weapon really hurts other vehicles. You can get mobility and AV both by getting the GK transport. Other transports give mobility and reinforce. It's a fair trade.
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Sub_Zero
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Re: Last chance to voice your balance concerns for 2.2

Postby Sub_Zero » Sun 15 Dec, 2013 3:18 pm

But current system of tanks' aiming really sucks. You can't chase a vehicle if there are other units arround it. Your stupid vehicle will start attacking them instead of keeping the same target. You have to move it forward and order to attack again. Yes, and it will slow the movement.
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Torpid
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Re: Last chance to voice your balance concerns for 2.2

Postby Torpid » Sun 15 Dec, 2013 3:37 pm

Not to mention it doesn't threaten infantry at all and like I said, GK t2 sucks so it's not like GK get the support SM can give that RB.
Lets make Ordo Malleus great again!
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Barrogh
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Re: Last chance to voice your balance concerns for 2.2

Postby Barrogh » Sun 15 Dec, 2013 6:49 pm

That Torpid Gamer wrote:Not to mention it doesn't threaten infantry at al...

What do you mean? Last time I've seen the thing on the field it was making holes in anything regardless of wherther it was infantry or mech. Or... What we are talking about?
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Nuclear Arbitor
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Re: Last chance to voice your balance concerns for 2.2

Postby Nuclear Arbitor » Mon 16 Dec, 2013 3:31 am

if it has splash it's going to hit infantry.
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Torpid
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Re: Last chance to voice your balance concerns for 2.2

Postby Torpid » Mon 16 Dec, 2013 10:11 am

and it does, but it doesn't carry that 'aaaagghhhh bleed' factor that enemy HB transports have when they park up near your capping unit, nor does it have the same level of independence for that reason, it really can't scare of infantry based AV in the slightest...
Lets make Ordo Malleus great again!
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appiah4
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Re: Last chance to voice your balance concerns for 2.2

Postby appiah4 » Tue 17 Dec, 2013 8:50 am

Every T1 unit can hurt infantry, no other T2 transport can hurt other transports. It has a unique trait that gives it a great edge in T2 play, giving it a reinforcement buff would be outrageously OP.
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Sub_Zero
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Re: Last chance to voice your balance concerns for 2.2

Postby Sub_Zero » Tue 17 Dec, 2013 9:21 am

The Falcon deals with any transport that can reinforce in the game and in T3 becomes a pretty good offensive vehicle as well as having same abilities to reinforce and transport units. Nobody considers it as an OP unit.

Although giving the Lascannon Rhino allowance to reinforce units is arguable. But the Heavy Bolter Rhino should reinforce.
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Nuclear Arbitor
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Re: Last chance to voice your balance concerns for 2.2

Postby Nuclear Arbitor » Wed 18 Dec, 2013 12:10 am

the falcon is fucking expensive, the shield got nerfed a while ago, and it's damage is crap. it is still really hard to kill with the shield though.
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Asmon
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Re: Last chance to voice your balance concerns for 2.2

Postby Asmon » Wed 18 Dec, 2013 8:15 am

Falcon is bugged bro. It cannot hit garrisoned transports.
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Nuclear Arbitor
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Re: Last chance to voice your balance concerns for 2.2

Postby Nuclear Arbitor » Wed 18 Dec, 2013 9:23 am

yeah, the pulse laser is flagged to attack and damage the occupants of transports according to dow.wikia. all the other av weapons seem to be flagged to attack but not damage occupants while infantry ranged weapons are the opposite. melee weapons are neither.

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