I've been really trying to main Chaos Sorcerer for about a week or two now, after being inspired by Chaos Librarian's replays.
Having quite a bit of trouble in places though, so I'm coming here for advice yet again!
I always previously just played Chaos Lord because I never mained Chaos, and Chaos Lord is on par with Lictor Alpha in terms of "pick up and win" value, so this means I've had a lot of adjusting to do with playstyle. I can't just attack move no more!
1. Build? I've tried 1-1-1-1, 2-1-1-1, 2-1-2-0, 3-0-2-0, and lots of other crazy shenanigans but I just can't find a build I'm comfortable with.
Another thing about my builds is that I never feel like I have a capping unit? If I'm losing map control, it's incredibly difficult to choose a unit to break off from the formation, because 9 times out of 10 I'll then lose an engagement which I feel that I could have won had the missing unit been there.
2. Double heretics? Thus far, I just can't get comfortable with having 2 units that bleed me so much. My army comp just feels like a mess when I'm microing. And upgrades feel like they're pretty mandatory if I want them to be combat heretics. But they're lovely to have around for Sorc consumes.
3. Non-2xCSM builds? Any advice on making them work against the generic tanky melee commander? I'm pretty lost for what to do without my double csm focus fire.
4. Use of the Sorcerer? I now tend to keep him as a >nearby< capping unit. He doesn't really hold up to focus fire in engagements so I like to time a good doombolt and then tell him to bugger off again (until T2 anyway).
5. Had a shit game against a Lictor Alpha which anyone may be able to critique. My build was pretty all over the place in fairness, as I really just wanted to test out Raptors. Any critique on overall playstyle would be amazing.
http://www.gamereplays.org/dawnofwar2/r ... &id=290658
Excuse me at the end of the game. Yes, I'm a sore loser nowadays. I'm working on it, ok






