Postby Torpid » Mon 23 Sep, 2013 4:08 pm
He's absolutely brilliant throughout the entirety of the game.
USe him early on to bleed enemy cappers and to gain obvious map control. His warp spider spamage is also really handy in early t2. Entangle is just OP when combined with wraithguard or grenades. Also entangle vs ogryns is just unfair.
Power blades are great for the versatility they offer, making the WSE an even better capper since he can just tele onto ranged units or dice melee units at range or in melee as well as giving him a nice AV option.
Shimmer orbs are great for those late-game victory point captures, but more importantly I find, for saving your wraithlord/banshees. Of course they can also be used alongside teleport to negate two enemy suppression teams simultaneously.
Against support heroes I would also recommend getting the heavy gauge death spinner. Against an apo for example you can bait the asm jump with your shuriken, counter initiate with some shees, warcry, nade the asm, then attack the asm again with shees while simultaneously teleporting your WSE in from the side to knock over the apo so he can't get off the heal and wipe asm fairly easily as the apo will likely overextend them thinking he will be able to heal them.
Regarding whether or not to get improved Targeters it just depends on your playstyle. If you are trying to play the capping game then sure get them as it helps the WSE out a lot when capping and adds a lot of bleed to your foe while not costing you any upkeep. However is it really sacrificing 30 power which may get you a shuriken? No, if you are blobbing a lot, otherwise possibly. This could also be affected by the map. On a map like Outer reaches you won't be doing much model bleed and harassment due to it's small nature and a second shuriken would be far better, however on a map like green tooth gorge you can really exploit the additional damage from those targeters, teleporting from building to building constantly bleeding models and getting lots of exp for your force.
Furthermore whether I get shimmer orbs or improved targeters depends on the match up. I don't like targeters against Chaos, SM or Nids because I find t1.5 units are far more pivotal to controlling my foe than some requisition bleed, yet I get them against IG because ranged damage is how you counter IG (and it helps when trying to pick off isolated sentinels), orks and eldar (because the bleed the WSE can cause on these races is sheer insane). Still, that said, I know Swat (who is a very good warp spider player) enjoys getting improved targeters in all match-ups as he plays a very defensive turtling eldar strategy that involves evading his foes, out-capping them and bleeding their req. I don't like this because I want more rangers/shurikens so that I can control my foe since my strategies tend to be far more offensive, capping the peripheries of the map early and slowly proceeding to blob up my force to slowly push my foe back until I have enough map control that I can safely invest in a gen bash without worrying about having my own farm bashed.
Last edited by
Torpid on Mon 23 Sep, 2013 4:12 pm, edited 2 times in total.
Lets make Ordo Malleus great again!