HandSome SoddiNg wrote:IS There Valid Reasons why i don't see UYC/Warp Vomit & Warpath in THE List ?
UYC for 75 red is Making an awful joke for FTE/MB . Warp vomit the Duration is still LONG ,Shutting down Infantries with a flick of a Hotkey ,rendering them unable to Escape like Terminators , that Debuff by Vomit makes Terminator significantly weaken & Vulnerable for UYC Sluggaz/Nobz & Frenzy in Conjunction w Warpath could Potentially wipe the Termies even if they teleported further ahead ,no doubt Over dere/Warpath would catch em. Maybe reduce the radius of Vomit to a Squad-affected and shorten its duration span . UYC, Buff the Red increase to 100 & shorten its CD to 45-50 seconds?
Still , Weirdboy's abilities some of which are still effectively powerful for such little energy usage, his Regeneration of Warrrgh is Fine.
this things are definetly OP i agree.
There's absolutely no need for warp vomit to last for more than 4 seconds, it's pretty much an instant engagement winner... every engagement
UYC/AB are IMO too cheap for orks, 100 red per seems fitting. There's also the more dakka global for mekboy, that lets the squad do KB







