Multi-melta accuracy

Issues dealing with gameplay balance.
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Lulgrim
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Multi-melta accuracy

Postby Lulgrim » Sat 02 Mar, 2013 1:53 pm

This is something I've been noticing for a while now. The SM Dread with Multi-melta cannon is just brutal against infantry, which is largely caused by the melta class accuracy settings. It has 100% accuracy on the move and 80% accuracy vs. small targets, which makes it hit infantry models constantly while chasing, which explodes them, which kind of sucks if you have expensive infantry like Tacs and such.

I kind of feel this sort of heavy weapon is intended to be anti-armor, not an infantry sniping cannon... kind of like having lascannons pop infantry with 80% reliability.

Below replay had some of that stuff. Opinions?

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Indrid
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Re: Multi-melta accuracy

Postby Indrid » Sat 02 Mar, 2013 2:59 pm

I think it's fine, meltas are meant to be anti-everything at close range. You rarely see the MM Dread too, and as it needs to get so close it's easier to keep at distance or run in and tie up.

If it was AV only I don't think it'd see much use because of the range.
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Lost Son of Nikhel
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Re: Multi-melta accuracy

Postby Lost Son of Nikhel » Sat 02 Mar, 2013 8:02 pm

Indrid wrote:I think it's fine, meltas are meant to be anti-everything at close range. You rarely see the MM Dread too, and as it needs to get so close it's easier to keep at distance or run in and tie up.

If it was AV only I don't think it'd see much use because of the range.

Yeah, but you are never going to send the MM Dread alone.

Combine MM Dread with knockback, suppression or stun. See how the enemy models fly in bits.

I feel 100% accuracy on the move is excesive. Maybe 75% o something like that could be ok.
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Dark Riku
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Re: Multi-melta accuracy

Postby Dark Riku » Sat 02 Mar, 2013 10:53 pm

Think it's fine.

What Indrid said.
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Castle
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Re: Multi-melta accuracy

Postby Castle » Sun 03 Mar, 2013 8:23 am

With the way SM Econ works out--and with Sternguard resetting tac levels as an added sacrifice to SM builds in the mod--something like the SM MM dready nuking infantry models seems fine. Plus, AV in DOW is so very effective at nuking vehicles quickly, and it tends to cost a SM player severely when losing something like a dreadnought with MM; the investment is huge.

The payoff for something like the MM dready pwn'n troops due to high accuracy should likely stay, unless other changes occur in retroactive balance.
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Toilailee
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Re: Multi-melta accuracy

Postby Toilailee » Tue 12 Mar, 2013 8:31 pm

It is _very_ accurate vs infantry for av weapon.

I do think it is kinda fine on the sm dread, since you actually have to upgrade it on an alredy expensive unit, and give up melee anti melee capability.

But for the GK one I think it's a bit too effective. Since it comes "out of the gate" with highly effective anti all weapon, default snare ability, and it still retains the option to upgrade to a more specialized weapon.

http://www.youtube.com/watch?v=3fZorrjIsRs

Sm MM dread doing it's job.
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Orkfaeller
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Re: Multi-melta accuracy

Postby Orkfaeller » Thu 01 Aug, 2013 6:55 am

I could see the point of saying it just performs too well in its AI for what is intended MAINLY to be an AV weapon -

but considering that we never get to see MMDreads in the first place I dont think there is a reason to make them even less attractive.


On the other hand though - GK Dreads get their MMs from the get go, are both weapons equal in stats?


Maybe a possibility could be to give the MM less range vs Infantry? To make it easier to keep distance?

Is it even possible to give a weapon different ranges vs different targets?
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Lag
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Re: Multi-melta accuracy

Postby Lag » Thu 01 Aug, 2013 11:50 am

I still have a problem with the Chaos Tzeentch Dread which RAPES light infantry at GREAT range. It is anti-everything basically, and it is harder to deal with that both the auto-cannon and claw Dreads.
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Asmon
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Re: Multi-melta accuracy

Postby Asmon » Thu 01 Aug, 2013 1:14 pm

I'm ok with SM MM Dreadnought.
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Re: Multi-melta accuracy

Postby MyMe » Thu 01 Aug, 2013 1:39 pm

While losing models like crazy to the dread multi melta is annoying, the dread does need to close distance with the enemy, putting itself at risk. If anything, reducing it's accuracy vs. infantry would probably be alright, but even then, it may become something nobody purchases given the upgrade alternatives. I'd much rather see something done about the assault cannon barrage ability before anything is done to the dread's melta. That shit, while I acknowledge it's expensive to get, is absolutely insane for something it can do at that range.
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Re: Multi-melta accuracy

Postby Ace of Swords » Thu 01 Aug, 2013 1:45 pm

The same accurancy goes for the gk dread and it's rhino lascannon, but beside that, it's fine as it is, the metals are supposed to be anti everything weapons on a real short range making them vulnerable to melee or long range fire.
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Re: Multi-melta accuracy

Postby Batpimp » Wed 07 Aug, 2013 8:14 pm

I would say look at GK dread AI capabilities. Maybe decrease its accuracy slightly. it one shots every single unit basically except SM units which even then is super costly. I have gone on a rampage with the GK dread..the sm MM dread i never get so i cant say. That GK dread has much longer range than i imagine lots of times it rocks infantry too. which it would without the melta hitting them from range.
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