Minor Visual Changes

Generic non-balance topics.
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Orkfaeller
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Re: Minor Visual Changes

Postby Orkfaeller » Tue 10 Dec, 2013 1:06 pm

[...] art / world_objects / capillary_tower_medium

It should be the right folder, because I tested it by going over the texture ( dif ) file itself just with a big red brush, and then checked the infestation towers in game.

But creating a team colour ( tem ) file ( capilary towers dont have one by default ) doesnt seem to make a difference.
Other Tyranid Buildings like broodnests seem to have one, though.
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David-CZ
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Re: Minor Visual Changes

Postby David-CZ » Tue 10 Dec, 2013 1:21 pm

Orkfaeller wrote:But creating a team colour ( tem ) file ( capilary towers dont have one by default ) doesnt seem to make a difference.
Other Tyranid Buildings like broodnests seem to have one, though.

I think in order for you to make the team color work you'd have to assign the texture to the model as well. That can be done in SantosTools iirc.
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Orkfaeller
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Re: Minor Visual Changes

Postby Orkfaeller » Tue 10 Dec, 2013 4:06 pm

Gosh-dang, that I can't do :l
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Flash
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Re: Minor Visual Changes

Postby Flash » Tue 10 Dec, 2013 5:35 pm

Why not?
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Orkfaeller
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Re: Minor Visual Changes

Postby Orkfaeller » Tue 10 Dec, 2013 6:21 pm

Because I dont know how to SantosTool
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Flash
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Re: Minor Visual Changes

Postby Flash » Tue 10 Dec, 2013 6:43 pm

It's one of the more simple modding tools ever created. It doesn't have a steep learning curve compared to say Photoshop which it sound like you were working on. Everything you need to know is in the readme which is short. and santos has tutorials on it on relic's modding page. You can do it!
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Orkfaeller
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Re: Minor Visual Changes

Postby Orkfaeller » Tue 10 Dec, 2013 7:12 pm

Well, might as well give it a try.

Would a "mod" like this be multiplayer compatible?
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Nuclear Arbitor
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Re: Minor Visual Changes

Postby Nuclear Arbitor » Tue 10 Dec, 2013 7:25 pm

should be client side given that model swaps are already possible.
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Orkfaeller
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Re: Minor Visual Changes

Postby Orkfaeller » Sun 15 Dec, 2013 1:16 pm

Something relative simple I'm working on. Retexturing the Warlock into a Spirit Seer ( those are the guys that lead WraithGuards ). Still working on the right ammount of shinyness and colour of his dome.

Image

Image
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Flash
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Re: Minor Visual Changes

Postby Flash » Sun 15 Dec, 2013 7:17 pm

This look pretty nice!
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Orkfaeller
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Re: Minor Visual Changes

Postby Orkfaeller » Tue 17 Dec, 2013 11:38 am

I'm at overhauling the Vindicare's textures,

any idea what a good spots would be to add team colour?
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Re: Minor Visual Changes

Postby Indrid » Tue 17 Dec, 2013 12:54 pm

Somwhere on helm, a shoulder-patch thing, knee pads, elbow pads, gloves. Little things like that (probably not all of them!)
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Orkfaeller
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Re: Minor Visual Changes

Postby Orkfaeller » Tue 17 Dec, 2013 1:19 pm

Thing is, the model doesnt really have Shoulder/Elbow/Knee pads,

atleast not modelled ones, not sure how good it looks if I paint them on. Might try it though.

One concept I'm playing with would be to tie his

mask to 1 ( defaul Grey Knight scheme silver )
his leather harness(Im trying to do a whole new one)/belts to 2 ( default colour red )
and his skull insignias to either 3 ( white )
or to 4 ( defaul colour grey-ish, but it really should be gold, someone screwed that up )

OR

I make his brest-plate, boots and arm guards colourable, less fluffy, but he would stand out a bit more.






Image
Image
Image
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Orkfaeller
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Re: Minor Visual Changes

Postby Orkfaeller » Tue 17 Dec, 2013 8:54 pm

Sorry for double, wouldnt know where else to ask either,

does anyone know where to find the GK Dreadnought textures? I found its model, its weapon models, but I cant track down its textures.
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Minor Visual Changes

Postby Lulgrim » Tue 17 Dec, 2013 11:02 pm

Open the model in Model Editor and look...
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Nuclear Arbitor
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Re: Minor Visual Changes

Postby Nuclear Arbitor » Tue 17 Dec, 2013 11:44 pm

i think you could just stick a big team coloured I on his back and a little on his head and be done with it.
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Orkfaeller
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Re: Minor Visual Changes

Postby Orkfaeller » Wed 18 Dec, 2013 3:05 pm

Lulgrim wrote:Open the model in Model Editor and look...


I did, it doesnt load/find any textures either.

I searched every single folder by hand, both GK, SM and others, I couldnt find them.
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Nuclear Arbitor
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Re: Minor Visual Changes

Postby Nuclear Arbitor » Thu 19 Dec, 2013 4:16 am

is the model pure black, purple, or not appear?
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Lulgrim
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Re: Minor Visual Changes

Postby Lulgrim » Thu 19 Dec, 2013 5:26 am

Orkfaeller wrote:I did, it doesnt load/find any textures either.

I searched every single folder by hand, both GK, SM and others, I couldnt find them.

Uh the model definitely has textures, don't you think it would have become kind of an issue by now if we had an eternally pink dread for GK ever since the faction was released?

If Model Editor doesn't render textures, it's generally because of using stock Relic textures that are packaged into some SGA, and ME will only find them after they are extracted. But of course ME will still show the path to each texture file! In this specific case, no way GKD is made with default textures only.
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Nuclear Arbitor
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Re: Minor Visual Changes

Postby Nuclear Arbitor » Thu 19 Dec, 2013 5:37 am

unless he's looking at the default game or something like that.
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Re: Minor Visual Changes

Postby Lulgrim » Thu 19 Dec, 2013 6:34 am

There wouldn't be a GKD model to look at then, would there.
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Nuclear Arbitor
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Re: Minor Visual Changes

Postby Nuclear Arbitor » Thu 19 Dec, 2013 9:10 am

maybe; been a while since i used the model editor.
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Re: Minor Visual Changes

Postby Faultron » Fri 27 Dec, 2013 5:20 pm

woot this looks cool
http://steamcommunity.com/sharedfiles/f ... =206534444

would be nice for ASM helmet:)
Farseer/Doombringer/Falcon/Mindwar IGN: Ypulse
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Re: Minor Visual Changes

Postby Lulgrim » Fri 27 Dec, 2013 5:59 pm

Nuclear Arbitor wrote:maybe; been a while since i used the model editor.

Image
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Orkfaeller
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Re: Minor Visual Changes

Postby Orkfaeller » Fri 27 Dec, 2013 6:43 pm

Starting to believe the GK dread doesnt even have textures on its own, and just uses the default dread's with maybe the ones of a GreyKnight helmet.

I mean, I can just replace the GK dread model with a vanilla dread one, and if it really used its own textures it should look messed up, right? But it doesnt. I dont know.

Eh.

End of (off)topic, who cares^^
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Re: Minor Visual Changes

Postby Lulgrim » Fri 27 Dec, 2013 7:19 pm

Uhh what? I can't make much sense of your questions, it just sounds like you don't understand how the models function at all.
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Orkfaeller
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Re: Minor Visual Changes

Postby Orkfaeller » Fri 27 Dec, 2013 9:43 pm

I dont, I just asumed, that, if I would replace the GK Dread model for the SM Dread one, "the game" would apply textures ( the GK ones ) that dont fit the model, resulting in a messed up paintjob.

That was atleast the case with games I modded so far.
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Re: Minor Visual Changes

Postby Lulgrim » Fri 27 Dec, 2013 9:58 pm

Well the textures are defined in the model file, that's why I earlier said:
Lulgrim wrote:Open the model in Model Editor and look...
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Orkfaeller
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Re: Minor Visual Changes

Postby Orkfaeller » Sat 28 Dec, 2013 10:18 am

Lulgrim wrote:Well the textures are defined in the model file, that's why I earlier said:
Lulgrim wrote:Open the model in Model Editor and look...


And like I said

I did, it doesnt load/find any textures either.

I searched every single folder by hand, both GK, SM and others, I couldnt find them.


I dont have that problem with any other model so far.
But like I said, I dont really bother at this point.
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Re: Minor Visual Changes

Postby Lulgrim » Sat 28 Dec, 2013 10:55 am

The Model Editor shows the path and filename for each and every texture that the model makes use of! I can't say it much clearer than this!

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