Lictor Alpha's Pheromone Cloud

Issues dealing with gameplay balance.
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Commissar Vocaloid
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Re: Lictor Alpha's Pheromone Cloud

Postby Commissar Vocaloid » Sat 28 Dec, 2013 9:00 am

frenchman wrote:In all fairness the build is super easy to counter - vials and blight grenades can wipe everything. The rec bleed before endless swarm is also very painful. I've lost my entire army to eldritch more times then I care to count.
Once you ding T2 with ES and melee synapse then it really starts to shine. You have 2k hp squads of hormas. They also count as 8 pop so your pop is going to be in the 30s with a warrior squad, so maintenance is pretty low.
Pheromones more or less just make the triple or quadruple hormas (tentatively) viable in T1 until the T2 buffs kick in. Which assumes you can maintain map control and your squads in T1 - which is not a given, especially if your opponents know what shenanigans you're up to :)


Gonna have to call you out on that and say that wiping everything is far from the truth when it came to using blight grenades - I tried experimenting with a PC melee build because I was curious on how fast his DoT could wipe squads and it doesn't. Even with Blight Grenades, Fetid for Supression and 2 Tic Squads doomblasting in the centre, the AoE wasn't enough to prevent the respawn rate of horma's. The inclusion of a noise marine squad for AoE helped, but it felt marginal in comparison because of the reduced dmg effect. All it probably did was bleed you for req', but provided that you had enough, it wasn't enough to wipe a squad fast enough, not in T1.
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Lost Son of Nikhel
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Re: Lictor Alpha's Pheromone Cloud

Postby Lost Son of Nikhel » Sat 28 Dec, 2013 2:30 pm

Chaos don't have (too much) problems with melee blobs, thanks to their great melee damage and great AOE. Even in T1, the Chaos player can simply spam heretics. But other races can't do this.
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Ace of Swords
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Re: Lictor Alpha's Pheromone Cloud

Postby Ace of Swords » Sat 28 Dec, 2013 2:35 pm

Lost Son of Nikhel wrote:Chaos don't have (too much) problems with melee blobs, thanks to their great melee damage and great AOE. Even in T1, the Chaos player can simply spam heretics. But other races can't do this.


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Cheah18
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Re: Lictor Alpha's Pheromone Cloud

Postby Cheah18 » Sat 28 Dec, 2013 5:56 pm

Just gonna chime in here and say I concur with the proposal of the Pheromone Cloud being nerfed for the aforementioned reasons :) it's a joke IMO

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