Faultron wrote:this depends on situation.(banshee is lucky cos, when u retreat u take more damage from melee)
for example. fire dragons, wse, wraithguard or dark reapers are very good with those support, and there is units in the game which cant retreat and they gonna be in lot more trouble or the same as u used banshees.so u can say the same ,op' here...
VS eldar army u have to win the fights (with good initiation or whatever), or retreat in time otherwise u gonna be chased by any unit, cos of good counter initiation
and warlock makes this ,tactic' even more stronger/viable.
since sheez are melee u have to focus down first, when they come same like sluggas.
there is no chasing from bansheez until u lost the fight, so speaking only about problem 2 when there is problem 1 it is not fair.
Again, melee squads should not be able to chase a unit across the entire map to eliminate them, if they wipe the squad within the first few seconds like other melee squads then fair enough but being able to eliminate a squad that has retreated for 15+ seconds is retardedly overpowered regardless if counterable or not (shotgun scouts but requires you to hold them back to stop the shees which is usually a bad tactic.)
Because those units don't go as fast as banshees and don't chase for 15 seconds and the buff that can be applied to those units only lasts 3 seconds? which may be enough to kill a vehicle/walker/target that can't retreat that is on very low HP, but anything that has about 300hp will get away without dying and sometimes even get away if there are multiple squads assaulting it, in which case the unit will still not be chased for 15 seconds unless it has very bad positioning.
If you feel that the WSE/Wraithguard/Fire Dragons/Dark Reapers are a problem with faster movement, make a thread about it. This thread focuses solely on the banshees and asking for balance since being able to keep up with a retreating unit for 15 seconds and then wipe them is OP.








