Sub_Zero wrote:I don't wanna find correct numbers of all the armors that give you health regeneration. But here are some numbers that I remember for sure: FC - 0.25, TM - 0.25/0.3, APO - 0.1, Farseer - 0.3, CL - 0.25, KNOB - 0.3 and enough. What I want to say is that his health regen is kinda better than health regen of all of those commanders. Yes, I know that some of those commanders can get shields and other stuff to improve their survivability. I believe only RA has better health regeneration with his T2 armor.
Man... Apo hes passive and active self-heal, FC has a native "can't touch this" ability, and so do the BC and CL. TM and KNOB are ranged heroes and I'll give you the Farseer. If we are talking about hero durability you can't just discard all of these things and look solely the numbers which is what you keep doing while you theory-craft, failing to grasp the bigger picture. In order to make WB this fierce you need to buy two items (like going for Iron Halo and mana-vamp with CL or Shield and Artificer with FC) which is completely fine by me, as other heroes are obviously as funny as he is in t1. He becomes ridiculous when you add the Painboy in the equation (Ard Boyz is nasty too, but it is nasty if you put it on FC, HT, BC and CL as well).









