Create New (viable) Chaos Units

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Commissar Yarrick
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Re: Create New (viable) Chaos Units

Postby Commissar Yarrick » Sat 21 Sep, 2013 4:47 pm

In my opinion all 3 chaos upgrades for the CSM should be one and one choice only. (Choosing one for the squad will remove the others)

Eternal War should make CSM get Chosen Marine model whilst the Mark of Tzheech marines hold onto their rubik marines. I think chaos does not need new units just for the sake of adding new units, it is not valid choice, but having these models will make mood better.

When it comes to possessed marine model. I say that those should be put into Khorne marines. One or two normal marines accompanied by one possessed one. It would make the unit look more alive than just having a unit with each member identical to other.
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Sneery_Thug
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Re: Create New (viable) Chaos Units

Postby Sneery_Thug » Tue 24 Sep, 2013 6:45 pm

The model of Chosen Marine looks really tooo good to not to use it.
Would be nice, if it will be an upgrade for caos tacs (to diversify tzeench marines a little - since MoT is like a must-have upgrade, if you don't need Khorn marines.)
But of course it's up to Caeltos and Lulgrim.
If not an upgrade, then dlc (but rather not as rang unlock imo.)
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Black Relic
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Re: Create New (viable) Chaos Units

Postby Black Relic » Tue 21 Jan, 2014 7:06 am

Where can i find this sorc armor without the cape and loincloth? I like this composition soo much on the Chosen Marine I cant bear using the normal chaos marine armor instead of this since it matches the helm and pads so perfectly. Same goes for the bolter!

Maybe Link it??????????? please ;)
"...With every strike of his sword, with every word of his speech, does he reaffirm the ideals of our honored master..." -From the Teachings of Roboute Guilliman as laid down in the Apocrypha of Skaros. Space Marines Codex pg. 54
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Lost Son of Nikhel
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Re: Create New (viable) Chaos Units

Postby Lost Son of Nikhel » Tue 21 Jan, 2014 5:54 pm

Not sure if this is what you want, but here is the Chosen Marine replace (head, armour and backpack) for CSM.

https://www.dropbox.com/s/431qs7cbniiw1 ... arines.sga

And here is the Only body version

https://www.dropbox.com/s/lbqzg8f72ul8k ... armour.sga

Copy in \Steam\SteamApps\common\dawn of war ii - retribution\GameAssets\Mods
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Re: Create New (viable) Chaos Units

Postby Black Relic » Tue 21 Jan, 2014 6:28 pm

YES YES THE BODY!!! AHHHHHHHHHH SO HAPPY RIGHT NOW! LOOKS AMAZING ON THEM!

Thank you a bazzilion.
"...With every strike of his sword, with every word of his speech, does he reaffirm the ideals of our honored master..." -From the Teachings of Roboute Guilliman as laid down in the Apocrypha of Skaros. Space Marines Codex pg. 54
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Broodwich
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Re: Create New (viable) Chaos Units

Postby Broodwich » Tue 21 Jan, 2014 7:01 pm

Not sure why i didnt think of this before, but what would people think about making a mark of nurgle upgrade csm to PM? Kinda seems like they're missing out on that one
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Torpid
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Re: Create New (viable) Chaos Units

Postby Torpid » Tue 21 Jan, 2014 7:06 pm

No way, CSM aren't meant to grant transitional AV.
Lets make Ordo Malleus great again!
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Lost Son of Nikhel
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Re: Create New (viable) Chaos Units

Postby Lost Son of Nikhel » Tue 21 Jan, 2014 7:17 pm

IMHO a hypothetical MoN should be an piercing_damage anti-infantry squad with high HP regeneration and DOT damage. MoK for meleee, MoT for anti - HI/SHI and MoN for anti-Infantry.
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"

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Re: Create New (viable) Chaos Units

Postby Black Relic » Tue 21 Jan, 2014 7:36 pm

I was actually thinking about a mark of nurgle on a dread. Would increase health of the dread (~300 hp) but also increase the dps done by his auto cannon (by 50%?) as well as slow units on hit. And an on kill action would be the target explodes leaving a small aura or plague dealing damage in the area of the targets death. If this doesnt make sense ill make an example lol.

Example would be MoN dread shooting at a tactical marine. The Marine is slowed by 15% (movement). When the Tactical marine dies, he gibs and leaves an area of "plague" damaging units that are in its area. Area of 6 and deals 2 or 3 piercing per second to units in that area. Lasts for 5 to 7 seconds.

Would anyone use this if it was a dread option?
"...With every strike of his sword, with every word of his speech, does he reaffirm the ideals of our honored master..." -From the Teachings of Roboute Guilliman as laid down in the Apocrypha of Skaros. Space Marines Codex pg. 54
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Re: Create New (viable) Chaos Units

Postby Caeltos » Tue 21 Jan, 2014 9:05 pm

Too much utility that overshadows the Mark of Tzeentch in almost every regard.
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Re: Create New (viable) Chaos Units

Postby ThongSong » Wed 22 Jan, 2014 8:41 am

how about a nurgle dread that had a bile spewer, sort of like the GK dread with a heavy flamer. so for dealing with masses of light infantry close-medium range.
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Re: Create New (viable) Chaos Units

Postby ChrisNihilus » Wed 22 Jan, 2014 5:23 pm

These units are really cool.

I can see the Chosen Marines as an evolution for CSM, like Stenguard for the Tactical Marine, as an alternative for the obvious Mark of Tzeentch that basically every CSM squad get.

I don't mind some new good options.
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Re: Create New (viable) Chaos Units

Postby Walruswolf » Wed 22 Jan, 2014 5:43 pm

I think Chaos would be more fun if it had 'gift' abilities that had set-backs; eg, Khorne's gives damage buffs but you can't retreat, Nurgle better damage resistance or regen for slowness, Slaanesh more cc or less suppression for more damage taken, Tzeentch more ranged damage or energy for less melee.

They already have a lot of melee units so there could be redundancy, but maybe PSM or a Slaaneshi champion could stand out for disruption? If you could get PSM, then why would you get LC terminators or Khorne marines, or vice versa?
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Re: Create New (viable) Chaos Units

Postby Batpimp » Wed 22 Jan, 2014 7:05 pm

Walruswolf wrote:I think Chaos would be more fun if it had 'gift' abilities that had set-backs; eg, Khorne's gives damage buffs but you can't retreat, Nurgle better damage resistance or regen for slowness, Slaanesh more cc or less suppression for more damage taken, Tzeentch more ranged damage or energy for less melee.

They already have a lot of melee units so there could be redundancy, but maybe PSM or a Slaaneshi champion could stand out for disruption? If you could get PSM, then why would you get LC terminators or Khorne marines, or vice versa?


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xerrol nanoha
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Re: Create New (viable) Chaos Units

Postby xerrol nanoha » Fri 24 Jan, 2014 6:51 am

Chaos has had more new units than most factions have had, and I would much prefer see people look back at fixing issues with existing units like bloodletters than jump ahead to try and find specialized units or roles which chaos doesn't already have units and upgrades for (hint there are none).
Bahamut
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Re: Create New (viable) Chaos Units

Postby Bahamut » Sat 25 Jan, 2014 8:47 pm

So... when are we adding land speeders, vindicators and centurios to the SM roster?

Uhhh ratling snipers for IG.. or hive guards and venomthropes for nids!
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Orkfaeller
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Re: Create New (viable) Chaos Units

Postby Orkfaeller » Sat 25 Jan, 2014 11:57 pm

As soon as we get suitable models ofcourse,

speaking of it

*coughcough*
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Nuclear Arbitor
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Re: Create New (viable) Chaos Units

Postby Nuclear Arbitor » Sun 26 Jan, 2014 12:23 am

as much as i like landspeeders, and as nice as that model is, dow2 is way to small scale for either them or jetbikes
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Sub_Zero
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Re: Create New (viable) Chaos Units

Postby Sub_Zero » Sun 26 Jan, 2014 8:03 am

I see the purpose of the landspeeder. Quick T2 vehicle like a bloodcrusher or a deff-dread. Cheaper than a razorback, faster to produce, does a bit more damage, more mobile.
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Nuclear Arbitor
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Re: Create New (viable) Chaos Units

Postby Nuclear Arbitor » Sun 26 Jan, 2014 11:31 am

good luck killing a speed 14 vehicle.
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Re: Create New (viable) Chaos Units

Postby Bahamut » Sun 26 Jan, 2014 1:07 pm

maybe a speed 9 t1 vehicle that can decap, sentinel style
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Re: Create New (viable) Chaos Units

Postby Sub_Zero » Sun 26 Jan, 2014 1:28 pm

maybe a speed 9 t1 vehicle that can decap, sentinel style

Are you serious or kidding?
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Orkfaeller
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Re: Create New (viable) Chaos Units

Postby Orkfaeller » Sun 26 Jan, 2014 1:39 pm

I think Landspeeder would be a very unique addition to the game. We dont have anything quite like it right now.

T2, very fast antigrav vehicles, maybe with (super ?) heavy Infantry armour, like Rhinos or Sentinels, working as harassers or( artillery - ) tank hunters when upgraded with a multi melta in lategame.


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Bahamut
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Re: Create New (viable) Chaos Units

Postby Bahamut » Sun 26 Jan, 2014 2:35 pm

cant land speeders have auto cannons? or just heavy bolters and/or multi meltas?
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Dark Riku
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Re: Create New (viable) Chaos Units

Postby Dark Riku » Sun 26 Jan, 2014 2:52 pm

Bahamut wrote:cant land speeders have auto cannons? or just heavy bolters and/or multi meltas?
Depending on their use they can either have an assault cannon and/or heavy bolters and/or multi-meltas and/or missile launchers and/or heavy flamers.
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Re: Create New (viable) Chaos Units

Postby Orkfaeller » Sun 26 Jan, 2014 3:40 pm

Yeah, pretty much. There are also variants that can transport Scouts.

On the one side I think LSs would be a cool and truly unique addtion to DoWII that allow for alot of creativity.

On the other side SMs allready have more stuff than anyone else I guess, and I'd to see a bit more love for the other races.

But how cool would it be. Maybe they could even "jump" or skyleap, but maybe they cant crush through cover.
They are faster than any other vehicle but only got heavy Infantry armour.
With Multimeltas as a late game upgrade you could use them to hunt down Whirlwinds and Manticors or harass Powerfarms, but they wont stand up against most other units in a direct firefight.

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Bahamut
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Re: Create New (viable) Chaos Units

Postby Bahamut » Mon 27 Jan, 2014 2:28 am

i'd say SM needs a late game unit more than it needs a early game unit. A multi melta in t3 sounds awesome
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Re: Create New (viable) Chaos Units

Postby Black Relic » Mon 27 Jan, 2014 2:59 am

I dont think sm really need a late game unit. They're stuff is just all just real expansive like most t3 units are for every race.

The only way sm would probably get a new unit is if they lacked the attention (down the road) other races are getting. And the only other unit that i can think of that might have a chance of making it would be a chaplain which would be a t1? sub-commander that could delay melee squads when you first get him. And by delay I just mean slowing movement speed (50%), no damage, no suppression, and no kb.

Which would be the main reason why I would get it tbh. But only if their t1 is deemed weak compared with other races. Which it is not, making this a pipe dream. But there is is anyway.
Last edited by Black Relic on Mon 27 Jan, 2014 3:09 pm, edited 1 time in total.
"...With every strike of his sword, with every word of his speech, does he reaffirm the ideals of our honored master..." -From the Teachings of Roboute Guilliman as laid down in the Apocrypha of Skaros. Space Marines Codex pg. 54
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Re: Create New (viable) Chaos Units

Postby Tex » Mon 27 Jan, 2014 11:11 am

I really like the idea of the chosen marines. Only problem is that I did a quick projection in my mind and it doesn't look like they would fit into a competitive build for any of the commanders.

Chaos lacks transitional AV in a bad way and they are forced into spending much larger sums of resources in T2 to get something solid on the field. Buying chosen marines AND and plague marines (or any of the other AV options) would just get downright silly expensive I think.

These guys would either come out too late, or not at all I fear.
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Dark Riku
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Re: Create New (viable) Chaos Units

Postby Dark Riku » Mon 27 Jan, 2014 3:15 pm

Tex wrote:Chaos lacks transitional AV in a bad way and they are forced into spending much larger sums of resources in T2 to get something solid on the field.
C'mon. All their T2 units can hurt vehicles, even blood letters do a good job with their high power melee damage. Havocs not transitional enough for you? :/
With their high damage per shot (about the same dps as the IG lascannon in Elite).

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