Bugs/Issues Thread

Generic non-balance topics.
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Torpid
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Re: Bugs/Issues Thread

Postby Torpid » Wed 29 Jan, 2014 1:57 pm

Dark Riku wrote:
That Torpid Gamer wrote:The thing with the hive node is that it lowers not only incoming damage, but also outgoing damage, so if you have a tac flamer nearby to it while gas it up the hive node will debuff the tacs damage to pitiful levels, so that could be causing it.
Sigh. No... It doesn't affect enemies that way.
Enemies are slowed and take damage from it. Nothing else...


The hive node gas effect does the following:

1. Damage and snare enemies.
2. Reduce the outgoing and incoming damage of all units.
Last edited by Torpid on Wed 29 Jan, 2014 3:04 pm, edited 1 time in total.
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Re: Bugs/Issues Thread

Postby Bahamut » Wed 29 Jan, 2014 2:49 pm

yup, pretty much. 50% speed reduciton to enemies, 5 piercing damage per second

And to everyone, 80% reduced incoming and outgoing ranged damage, and 100% courage multiplier, meaning nobody gets courage damage (supression) while inside the cloud
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Re: Bugs/Issues Thread

Postby Shas'el Doran'ro » Thu 30 Jan, 2014 7:35 am

I'm getting so many damn glitches with GK it's making them unplayable, Interceptors glitch and doesn't respond to orders when they are ordered to use Krak grenades most of the time getting wiped if it's a tight engagement, Terminators / Paladins where the third model glitches and doesn't teleport when the squad is ordered to teleport, Brother Captain getting stuck in terrain, and let us not forget the Sync error caused by the Vindicare Assassin, to name but a few.

It seems the GK has gotten more glitchy and unreliable in the last releases of Elite.
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Re: Bugs/Issues Thread

Postby Dark Riku » Thu 30 Jan, 2014 2:20 pm

That Torpid Gamer wrote:The hive node gas effect does the following:

1. Damage and snare enemies.
2. Reduce the outgoing and incoming damage of all units.
Ingame tooltips are very much off then. There it claims allied units get
suppression immunity and 80% ranged damage reduction both ways. While it's
suppression immunity and 80% ranged damage reduction both ways for everyone
and slow & damage to enemies.

So either the tooltips are wrong or it's not working as originally designed.
Or the design has changed?
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Re: Bugs/Issues Thread

Postby Torpid » Thu 30 Jan, 2014 3:30 pm

Are you saying the tooltip says that the ranged damage multipliers only affect allies? Granted that you do very little dps out of it and so it is mainly useful for gen bashing, I don't think it's overpowered in its current state.
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Re: Bugs/Issues Thread

Postby Dark Riku » Thu 30 Jan, 2014 6:58 pm

That Torpid Gamer wrote:Are you saying the tooltip says that the ranged damage multipliers only affect allies?
Yes

Flamer terminators don't have a death animation? start 27:40
Can't they just use the normal one for when they die? Or doesn't this usually happen?
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Re: Bugs/Issues Thread

Postby Black Relic » Thu 30 Jan, 2014 10:12 pm

I dont think that happens every time. I they have a death animation but something might have just gotten bugged during all that.

Or the termi might have said "I will not fall." Determination is key :P
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Re: Bugs/Issues Thread

Postby Orkfaeller » Thu 30 Jan, 2014 10:17 pm

Well the brother captain doesnt haveone, whichis allways amusing to watchwhen he hits the floor like a familyguy character on death.
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Re: Bugs/Issues Thread

Postby Forestradio » Thu 30 Jan, 2014 11:17 pm

Orkfaeller wrote:Well the brother captain doesnt haveone, whichis allways amusing to watchwhen he hits the floor like a familyguy character on death.


yeah, it looks kinda silly.

Any way to give him the same death animation as the chaos lord?

The GK libby has the same death animation as the chaos lord

Shas'el Doran'ro wrote:I'm getting so many damn glitches with GK it's making them unplayable, Interceptors glitch and doesn't respond to orders when they are ordered to use Krak grenades most of the time getting wiped if it's a tight engagement, Terminators / Paladins where the third model glitches and doesn't teleport when the squad is ordered to teleport, Brother Captain getting stuck in terrain, and let us not forget the Sync error caused by the Vindicare Assassin, to name but a few.

It seems the GK has gotten more glitchy and unreliable in the last releases of Elite.


All of those bugs have been around for a while as far as I know.

But yeah, in the grim darkness of the far future, no one can figure out how to use their fucking teleporters.
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Re: Bugs/Issues Thread

Postby Nuclear Arbitor » Fri 31 Jan, 2014 5:46 am

well GK teleporters are special; they have a really long recharge/cooldown/whatever you want to call it time. in order to use them as fast as they do in dow2 they have to overcharge them which can lead to problems. they're only supposed to be used once per engagement.











that was sort of a joke
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Re: Bugs/Issues Thread

Postby Broodwich » Fri 31 Jan, 2014 9:12 am

To reiterate from elsewhere, spotters smoke shell range reduction hasnt changed
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Re: Bugs/Issues Thread

Postby Lulgrim » Fri 31 Jan, 2014 9:15 am

To reiterate from elsewhere, it's already fixed
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Re: Bugs/Issues Thread

Postby Indrid » Fri 31 Jan, 2014 10:26 am

And it's already on the list, please check it first guys.
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Re: Bugs/Issues Thread

Postby fankater » Sat 01 Feb, 2014 3:33 pm

Beta 11, VA can still cloak while in cover. Intended ? Btw his Suit destripion needs a tweak.
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Re: Bugs/Issues Thread

Postby Orkfaeller » Sun 02 Feb, 2014 10:35 am

Flash Gitz dont suffer knock-back when using target ground-

Not sure if its something worth fixing, though.
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Re: Bugs/Issues Thread

Postby Toilailee » Sun 02 Feb, 2014 10:41 pm

Multi las turret doesn't damage power nodes anymore but it still does damage generators and units (as far as I could tell from few games).

Don't know since when the bug has been around.
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Torpid
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Re: Bugs/Issues Thread

Postby Torpid » Sun 02 Feb, 2014 10:56 pm

It's been around for months. You're right, it doesn't damage nodes.
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Re: Bugs/Issues Thread

Postby Forestradio » Sun 02 Feb, 2014 11:53 pm

Shrouding (Grey Knight Librarian ability) no longer appears to work properly on the vindicare assassin.

I didn't have the camo suit purchased either.

Gonna do some more extensive testing with it soon.
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Re: Bugs/Issues Thread

Postby ThongSong » Mon 03 Feb, 2014 7:18 am

interceptors tend to sit around on their asses when you order them to throw a grenade and for a few seconds become totally unresponsive.

on a side note, there was one occasion, in a space marine mirror, my opponent had sniper scouts (no sarge) in a tower. I hurled a grenade at the tower. my opponent exited the garrison. the 2 regular members were already outside the tower, with only the sniper model remaining. when the grenade went off it killed the entire squad, even though it only hit one model (grenade was thrown into the building, not at the door)

anyone else been able to replicate this?
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Re: Bugs/Issues Thread

Postby Kvek » Mon 03 Feb, 2014 7:33 am

Heard that repair bunker can save Venerable dread from dying
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Re: Bugs/Issues Thread

Postby Orkfaeller » Mon 03 Feb, 2014 10:18 am

Toilailee wrote:Multi las turret doesn't damage power nodes anymore but it still does damage generators and units (as far as I could tell from few games).

Don't know since when the bug has been around.


Yeah, same goes for Tarantula Turrets, and I guess Mek and Heavy Bolter turrets too.

Allways asumed it was a balance thing, not a bug.
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Re: Bugs/Issues Thread

Postby Nuclear Arbitor » Mon 03 Feb, 2014 12:14 pm

Kvek wrote:Heard that repair bunker can save Venerable dread from dying

anything that repairs it while in the bubble will prevent it from dieing. presumably this works repeatedly.
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Re: Bugs/Issues Thread

Postby Orkfaeller » Mon 03 Feb, 2014 12:35 pm

Well, the bubble should make it unrepairable. Neither Repair units nor global repair have an effect on the ven dread when stoicism activates.
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Re: Bugs/Issues Thread

Postby Lulgrim » Mon 03 Feb, 2014 12:36 pm

These abilities check for the Stoicism effect, and apparently the Bunker repair aura doesn't.
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Re: Bugs/Issues Thread

Postby Asmon » Mon 03 Feb, 2014 3:14 pm

ToN also does not check for it iirc.
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Re: Bugs/Issues Thread

Postby Torpid » Mon 03 Feb, 2014 3:25 pm

ToN heals vehicles?
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Re: Bugs/Issues Thread

Postby Asmon » Mon 03 Feb, 2014 8:05 pm

It heals everything. Unless it was changed from retail but I don't think so.
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Re: Bugs/Issues Thread

Postby ALex » Wed 05 Feb, 2014 11:19 am

Hope this is the right thread, just installed Elite mod and trying to slap up a game as GK but for some reason I can't select them? They are just not there, see the screen below:
Image

I'm on Retribution 3.19 (steam) + Elite Mod 2.1 final

Any ideas?
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Re: Bugs/Issues Thread

Postby Torpid » Wed 05 Feb, 2014 11:23 am

At the moment GK are selectable under the Space Marine tab when you select the brother-captain hero.
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Re: Bugs/Issues Thread

Postby ALex » Wed 05 Feb, 2014 11:31 am

That Torpid Gamer wrote:At the moment GK are selectable under the Space Marine tab when you select the brother-captain hero.

Duh. I just got confused by the empty space in the faction drop-down and didn't check out SM's. My bad, thank you.

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