Health/Energy regeneration

Generic non-balance topics.
Foomius
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Posts: 7
Joined: Thu 09 Jan, 2014 11:59 am

Health/Energy regeneration

Postby Foomius » Fri 31 Jan, 2014 4:52 pm

When a wargear, eg, armor of the apothecarion says it increases health regen by 0.1, does that mean by 10%, or by 0.1hp/second?

As always, thanks for this awesome mod.
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Caeltos
Moderator
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Joined: Sun 03 Feb, 2013 10:49 pm

Re: Health/Energy regeneration

Postby Caeltos » Fri 31 Jan, 2014 5:05 pm

0.1 = 1 health per second
0.15 = 1,5 health per second
1.0 = 10 health per second
1.15 11,5 health per second
Foomius
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Posts: 7
Joined: Thu 09 Jan, 2014 11:59 am

Re: Health/Energy regeneration

Postby Foomius » Fri 31 Jan, 2014 5:15 pm

Ah, so it's 1hp/s extra? So something in between the two options.

Thanks for all the work on this mod, Caeltos. Really good stuff.
Myrdal
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Joined: Mon 15 Apr, 2013 1:47 pm

Re: Health/Energy regeneration

Postby Myrdal » Fri 31 Jan, 2014 6:40 pm

The clock in dow 2 ticks every 1/10 sec, hence why you multiply these values by 10 to get per second.

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