Acid Splatter

Issues dealing with gameplay balance.
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Raffa
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Acid Splatter

Postby Raffa » Tue 04 Feb, 2014 2:20 pm

This weapon is in a funny situation right now.

~41 power melee dps with 20(?) splash damage. Cost 135/30. Tier 2.

You have access to a decent build with this using Acid Splatter + Regeneration + Strengthened Sinew. For 395/80 you get a speed 7.5, reasonably tanky, solid melee fighter that can kite away from squads that will beat it in melee (upgarded shees, sluggas, storms, etc..) in a similar way to Apo with Armor of Apothecarion. This is a good utility build that will give you some levels and bullying potential for a semi-reasonable cost.

It's really very simple for me - the raw dps is too low to scale into the lategame. Atm Acid Splatter is caught between being a T1 and T2 weapon. It is ok in early T2 but scales poorly afterwards, saving grace is people don't show it enough respect and lose models carelessly, after a few games against it you treat it like any other melee hero and it's a lot less effective. Basically it's not terribly unbalanced per se, but I'd like to see this wargear a little more expensive, a little more effective, and so scale better into the lategame rather than being a flat-track bully in T2, which shouldn't be the purpose for any weapon.

Waffa suggests:

[*] Increase cost to 150/35.
[*] Increase damage per hit to 90 (50 power_melee dps), leave splash untouched.
Bahamut
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Re: Acid Splatter

Postby Bahamut » Tue 04 Feb, 2014 8:05 pm

tho i agree every patch seems to hate SM for some reason, you gotta agree ace that there has been around 6 patches in a row that nerfed nids
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Caeltos
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Re: Acid Splatter

Postby Caeltos » Tue 04 Feb, 2014 9:25 pm

Bahamut wrote:tho i agree every patch seems to hate SM for some reason, you gotta agree ace that there has been around 6 patches in a row that nerfed nids


I am so god damn tired of these type of post.
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Torpid
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Re: Acid Splatter

Postby Torpid » Tue 04 Feb, 2014 10:01 pm

There's been a real low density of them recently though. Unless I've just started to ignore them...

I'm not sure what to say about the acid splatter. I think it does fine as it is, ultimately the RA is a support hero anyway so in t3 he shouldn't be contributing too much to fights via his raw dps, but rather via his actual supportive abilities such as burrow traps/damage aura/tunnels. I get what you mean though, but it would be so scary given his speed for him to any more dps with that thing, it already shreds t1 infantry nearly instantaneously even without taking the fight due to his mad speed with sinew+towers. No, I think I prefer it being cheap and cheerful. I think all of his weapon wargears should be more or less secondary purchases just to complement your army rather than a hard counter for something due to his nature as a supportive hero. I feel I'm poorly articulating myself here.
Last edited by Torpid on Tue 04 Feb, 2014 10:48 pm, edited 1 time in total.
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Raffa
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Re: Acid Splatter

Postby Raffa » Tue 04 Feb, 2014 10:23 pm

Nah you're articulating just fine :p

Look I get where you're coming from: yes you can use him for support purposes mainly (and practically every single RA game I've ever seen uses him for almost pure support), but since his wargears give you the option to throw support out the window and go for a speedy, chasey melee build, shouldn't he be good enough at being a speedy, chasey guy to make that option just as viable throughout the game? Yes he shreds T1-infantry-with-T1-upgrades, but so does most T2 stuff to one degree or another :P

The damage aura is arguably the best wargear in the game for its cost - the only downside is it forces you to blob and there is a lot of powerful aoe in the metagame. I wanted to give something new with this hero a whirl and funny enough Acid Splatter/Regeneration/Strengthened Sinew is actually kinda viable in the metagame. Stressing the "kinda", because Acid Splatter could use a tweak imo.
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Torpid
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Re: Acid Splatter

Postby Torpid » Tue 04 Feb, 2014 10:47 pm

I think it should be viable, but to a lesser extent than it is for a dedicated offensive hero to do something like this. I think the acid splatter RA melee build fulfills that role perfectly atm when you consider how great at dislodging foes the tyranids are and also how damn fast the RA can get with towers on top of this build AND tunnels.
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Asmon
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Re: Acid Splatter

Postby Asmon » Wed 05 Feb, 2014 7:06 am

People keep wanting high DPS weapons for heroes, but this is not DOTA or Warcraft. This is dow2 where the heroes are only meant to be better than units and not wtfpwningyourarmywithasingleunit.

RA is super speedy therefore shall not get a high DPS weapon. He's even faster than WL and him does not get more than 50 power melee with splash (wait, he doesn't even have splash).
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Raffa
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Re: Acid Splatter

Postby Raffa » Wed 05 Feb, 2014 12:27 pm

That Torpid Gamer wrote:I think it should be viable, but to a lesser extent than it is for a dedicated offensive hero to do something like this. I think the acid splatter RA melee build fulfills that role perfectly atm when you consider how great at dislodging foes the tyranids are and also how damn fast the RA can get with towers on top of this build AND tunnels.

Yeh basically I agree on everything, except that "acid splatter RA melee build fulfils this role perfectly". Personal opinions lol.

And 50 power_melee dps + splash will not turn the RA into a "wtfpwningyourarmy" unit - funnily enough the WL with warp throw (+ providence?) is just about the only thing that can do that.
Bahamut
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Re: Acid Splatter

Postby Bahamut » Wed 05 Feb, 2014 5:15 pm

i personally like purchasing crippling talons alot more often, the snare on vehicles is quite important for the RA i'd say. Acid splatter is better vs nids and maybe vs IG only if the IG went for 3+ inf squads in t1
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Asmon
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Re: Acid Splatter

Postby Asmon » Wed 05 Feb, 2014 6:26 pm

Raffa wrote:And 50 power_melee dps + splash will not turn the RA into a "wtfpwningyourarmy" unit - funnily enough the WL with warp throw (+ providence?) is just about the only thing that can do that.


Sure bro. WL cannot be suppress cannot be kb. Imba.

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