Gonna do some wargear stuff... need suggestions.

Issues dealing with gameplay balance.
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Orkfaeller
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Re: Gonna do some wargear stuff... need suggestions.

Postby Orkfaeller » Mon 10 Feb, 2014 8:58 am

I've been told it shines in teamgames with a Space Marine as your ally,

but I also heard that its effect in ELITE got actually changed in a way that it heals more with more units surrounding you.

Not sure which is true.
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Torpid
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Re: Gonna do some wargear stuff... need suggestions.

Postby Torpid » Mon 10 Feb, 2014 9:42 am

Yeah, you're not meant to blob up with it. You use it to keep catachans alive and such, or in T2 to support ogryns - basically you don't want to be surrounded by all your guardsmen because the heal becomes insignificant. You can split your squads up in between engagements for heals though. It's pretty good and yeah in team games if you send the LC in combat alongside raptors/asm it heals them very nicely.
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Re: Gonna do some wargear stuff... need suggestions.

Postby Tex » Mon 10 Feb, 2014 3:17 pm

So its a 16% of max hp heal on ogryns every 8 seconds?
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Re: Gonna do some wargear stuff... need suggestions.

Postby Caeltos » Mon 10 Feb, 2014 4:08 pm

It depends on the number of models that is the viccinity.
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Re: Gonna do some wargear stuff... need suggestions.

Postby Torpid » Mon 10 Feb, 2014 4:10 pm

How much health does the ogryn bone 'ead have, 525? Why is there nowhere that has these stats...
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Re: Gonna do some wargear stuff... need suggestions.

Postby Tex » Mon 10 Feb, 2014 4:15 pm

Okay I just bashed an entire gen farm under massive fire while AoD on my ogryns. Turns out it does regen a lot of hp on them seeing as how they retreated from the full bash with only 150 hp lost.

AoD testing is done. It works. But it pretty much has to be paired with ogryns for any sort of noticeable effect imo.

On to purification rites.
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Re: Gonna do some wargear stuff... need suggestions.

Postby Torpid » Mon 10 Feb, 2014 4:41 pm

Well ogryns have increased health regen while in combat, they are getting at the very minimum a 272hp heal every 8seconds, they take 50% reduced ranged damage from being in melee with the generators and then they are taking 70% reduced damage from piercing weapons from their SHI. Yeah.

I like to enter an engagement with AoD while swapping to stubborness. First they will aim down the ogryns for that bleed and just because of their damage, but then they notice my LC healing them at which point they swap to the LC and then by the time my shield has worn off and I've lost a good chunk of hp stubbornness kicks in and my LC starts regening hp.
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Re: Gonna do some wargear stuff... need suggestions.

Postby Dark Riku » Mon 10 Feb, 2014 5:06 pm

Tex wrote:AoD testing is done. It works. But it pretty much has to be paired with ogryns for any sort of noticeable effect imo.
People running around with tripple gm builds disagree.
(Look at what Yarick does with it.)
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Re: Gonna do some wargear stuff... need suggestions.

Postby Wise Windu » Mon 10 Feb, 2014 5:31 pm

That Torpid Gamer wrote:How much health does the ogryn bone 'ead have, 525? Why is there nowhere that has these stats...


550 hp.

And there should be kind of soon, hopefully.
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Re: Gonna do some wargear stuff... need suggestions.

Postby Ace of Swords » Mon 10 Feb, 2014 5:40 pm

@ Ace, I agree with you in lots of matters bud, but in this case I am politely asking for some replay evidence that I can weigh upon my mental scales.


I'll try to get some replays sometimes when I feel like playing WL :P .
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Re: Gonna do some wargear stuff... need suggestions.

Postby Torpid » Mon 10 Feb, 2014 5:42 pm

Thank you very much Windu!
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Re: Gonna do some wargear stuff... need suggestions.

Postby Atlas » Mon 10 Feb, 2014 6:33 pm

Would like to add the Psychic Lash wargear for the Brother Captain(think that's what it's called). I've seen people complaining about the Lictor Alpha and I would like to know how this wargear compares to the Fleshhook.
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Re: Gonna do some wargear stuff... need suggestions.

Postby Torpid » Mon 10 Feb, 2014 6:46 pm

It's 35 power, only available in t2 and costs quite a lot of energy on an energy intensive hero, it also has a slower cast time than FH. If anything I feel it's too pricey and 30 power would be enough.
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Re: Gonna do some wargear stuff... need suggestions.

Postby Lost Son of Nikhel » Mon 10 Feb, 2014 9:27 pm

Psychic Slash is a very situacional wargear. IMHO is only real useful if your enemy spam HWT and you don't have Interceptors/GK Librarian with Shrouding or to snipe subcommanders. In other situations, the other accessories are better.

WoK and Merciless Witchblade are very similar in damage terms. Where MW do more damage against Infantry and have the always annoying energy burn, WoK do the same damage against HI and more damage against Commander/SHI units.

WoK is fine, except that Ethereal Slash should cost less energy.

Rending Talons should cost more, something that 130-30, or nerf Seismic Roar.
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Re: Gonna do some wargear stuff... need suggestions.

Postby Helios » Mon 10 Feb, 2014 9:48 pm

Lulgrim wrote:
Raffa wrote:Bioplasma would IMO be a reasonable choice if it did grenade damage (i.e. useful for retreat spikes and countering buildings)

Retreat damage doesn't depend on damage type, and the current damage type (plasma cannon) actually has a better garrison modifier than grenade (1.0 vs 0.9).



Well what does determine retreat damage? I'm aware of the ranged penalty and the melee bonus. Does that mean that hitting retreat mitigates nukes even though they still get fully hit by the Ability knockback?

And the Aura of Discipline is fine. Use it with Ogryns. It's almost medkit amounts of healing every tick. I still think his T2 fist could use some sort of differentiating from Brockus. I would think moving the 100 energy that Bionic Eye used to give and put it on Power fist, maybe even make it just 50 energy.
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Re: Gonna do some wargear stuff... need suggestions.

Postby Tex » Mon 10 Feb, 2014 9:58 pm

Just another quick update, I started working on purification rites and after a few games in, these things definitely do their job. I think they are great!

My only concerns were as follows (and aren't directly related to PR tbh):
1) does the sanguine sword really need to cost 25 power?
2) do purification vials still perform so well that they make purification rites a less desirable wargear?

On to the boss pole!

Also, any other wargears that I decide to test out will be added to my original post and I will update it frequently with my findings.

Thanks for participating guys!
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Re: Gonna do some wargear stuff... need suggestions.

Postby Torpid » Mon 10 Feb, 2014 10:20 pm

I really think purification rites is a bit too expensive for what it does. Now I know the chain-knockback on the apo is brutally punishing when executed well, but the apo does have to set-up an engagement perfectly for this to occur and all things considered I think 25 power is a bit too much for basically one instance of knockback - and not one you can choose to occur whenever you want, only when you also want to heal. I think 20 would be more fitting.

I'm not sure about sanguine, I really love that wargear, it makes the apo so frustrating to deal with. Sanguine apo is really strong. The main reason I see it not being worth 25 power is that you can't get both vials/rites + AoP with it unless you buy the axe, so basically you are forced to buy the axe, yet the axe and sanguine have quite different roles and often I like to keep my sanguine. Still such a great wargear for early pressure and it helps give the apo extra exp too which with his buffed heal is pretty nice.
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Re: Gonna do some wargear stuff... need suggestions.

Postby Tex » Mon 10 Feb, 2014 11:52 pm

Fair enough.

I like your take on it torpid, it would make sense for either purification rites or the sanguine to go down to 20 power, but certainly not both. Apo is already a very solid hero.

Anyway, might as well share my early thoughts on the boss pole before I begin testing it in the current meta.
-I feel like it lacks a place in 1v1 because it has a prohibitive cost/effect
-20% bonus hp is nice but the suppression resistance isn't enough for the pole to actually change many engagements.
-I feel like I would much rather have a 10% hp bonus and 66% increased suppression resistance (non stacking of course). On paper I feel like this would make the wargear much more usable in 1v1 and would open up some diversity for the warboss.
-I also feel like there is an internal balance problem between angry bitz and the boss pole where angry bitz is really infringing on the pole's intended role by doing the job better than it.
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Re: Gonna do some wargear stuff... need suggestions.

Postby Tex » Tue 11 Feb, 2014 2:31 pm

An important update!

I have had outrageous success with the boss pole and I am really questioning my initial thoughts on it. The only problem though is that it has only been used in a single matchup thus far (Tex(wb) vs (apo)Noisy). With that said, Noisy is an excellent player (who was playing fairly well mind you) so I should be able to at least say that against SM, the boss pole is working just fine.

Now when it comes to my main gripe with the wargear, I guess I was just really disappointed in that it doesn't help sluggas attack or flank suppression teams at all. But I think after these first few games I am understanding that it seems to be more for supporting shootas throughout the game, and stormboyz in T1. That was the major difference for me, was that my stormboyz only lost 1 model for the entire duration of tier 1 when normally they can bleed pretty bad.

Hopefully I can try a few different matchups with the boss pole, but I'm really thinking my initial feelings were a bit off as of right now.
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Re: Gonna do some wargear stuff... need suggestions.

Postby Atlas » Tue 11 Feb, 2014 8:23 pm

Is there any chance you'll be posting replays for the newbs like me to check out?
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Re: Gonna do some wargear stuff... need suggestions.

Postby Tex » Tue 11 Feb, 2014 8:59 pm

Yeah I guess I could do that. Give me a few days to catch up with life though... the snow is coming in right now so I will be out clearing it for a few days probably.
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Re: Gonna do some wargear stuff... need suggestions.

Postby Toilailee » Tue 11 Feb, 2014 10:04 pm

Tex wrote:Yeah I guess I could do that. Give me a few days to catch up with life though... the snow is coming in right now so I will be out clearing it for a few days probably.


Image

Hi Tex I dropped by since you asked me so nicely. Sooo I think time field needs some nerf, the slow of it alone would make it worthwhile but you can't' use abilities or even _attack_ while in it. One of the two needs to go, preferably make units able to attack in time field.
Also I dunno how short the cooldown is but from the receiving end it appears to be pretty low, too low for such a strong ability. Even if it is t3 and costs bonkers.
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Re: Gonna do some wargear stuff... need suggestions.

Postby Dark Riku » Tue 11 Feb, 2014 10:53 pm

Toilailee wrote:Also I dunno how short the cooldown is but from the receiving end it appears to be pretty low, too low for such a strong ability. Even if it is t3 and costs bonkers.
"Slows time around the targeted area in radius 20 for 10 seconds.
All units but the Farseer herself have their speed reduced by 40% and cannot attack.
60 second cooldown.


Usually in combo with Runes of Reaping :/

"Reduces the cooldown of all the Farseer's spells by 25%
and increases energy regeneration by 1 per second."


Resulting in a cooldown of only 45secs.
35 secs after the previous time field is done ~~
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Re: Gonna do some wargear stuff... need suggestions.

Postby Tex » Wed 12 Feb, 2014 2:11 am

I sort of felt that way as well about timefield, however, I do have my reservations. The farseer is supposed to be the pinnacle of support heroes, but as a trade-off, she also has a much harder time in tier 1, and can rarely get through the early game without a large power investment.

And in general, that's sort of how I feel about all support/utility commanders. They don't start the game as well as offensive commanders, but as the game goes on, they get stronger and stronger.

Anyway, I'm adding it to the list!
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Re: Gonna do some wargear stuff... need suggestions.

Postby Nuclear Arbitor » Wed 12 Feb, 2014 3:47 am

the whole point of time field is that it stops units inside from doing anything. the slow is necessary (and heavily nerfed) in order for it to do anything at all. most units can walk out from it before it ends anyway and nothing is completely immobilized by it. it combos pretty well with a lot of stuff but so does kinetic shot, to some extent gravity blade, and in team games warp throw, phase shift, etc. right now the slow is such that a guo in the time field will be able to dodge eldritch storm. i really don't think it should be nerfed more.
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Re: Gonna do some wargear stuff... need suggestions.

Postby Sub_Zero » Wed 12 Feb, 2014 9:01 am

Hey, Tex, what about testing the carapace armor of the lord general?
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Re: Gonna do some wargear stuff... need suggestions.

Postby Lesten » Wed 12 Feb, 2014 12:50 pm

Nuclear Arbitor wrote:the whole point of time field is that it stops units inside from doing anything. the slow is necessary (and heavily nerfed) in order for it to do anything at all. most units can walk out from it before it ends anyway and nothing is completely immobilized by it.

+1
Remove one of it's abilities and I sure as hell would never get it.
If it only slows you would still get shot/meleed to death and if it only stops attacks the enemy can just quickly move out of the radius so that it does nothing.

Dark Riku wrote:Resulting in a cooldown of only 45secs.
35 secs after the previous time field is done ~~

35 seconds is a pretty long time in DoWII. And it's for two wargears (and the armour isn't cheap), which means no Psychic storm, Fortune, Mind War or Spirit Stone heal.
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Re: Gonna do some wargear stuff... need suggestions.

Postby Torpid » Wed 12 Feb, 2014 2:10 pm

If warp throw is balanced then time field is balanced. Both are just terribly designed wargears. Eldar seems in general to just have had terrible design.
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Re: Gonna do some wargear stuff... need suggestions.

Postby Tex » Wed 12 Feb, 2014 4:10 pm

The difference being that timefield is supposed to be very powerful and can only be purchased in tier 3, balancing it much more than warpthrow was previously.

And speaking of warpthrow, I feel like it is much better balanced now considering it takes longer to use, has a warning marker, and has a longer cooldown as well.
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Re: Gonna do some wargear stuff... need suggestions.

Postby Dark Riku » Wed 12 Feb, 2014 4:29 pm

So much Eldar bias...
Don't know where to start and will be falling on deaf Eldar ears anyway.

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