Firstly, there is more than one reason to add a unit to the game. Why were Sternguard added? Because they're cool. Because it's a 40k game and people want to mess around with Sternguard.
If that wasn't the reason, and the only purpose of SG was to fill an existing gap in the space marine roster, an ability/attack of similar effect and net cost to Hellfire rounds could have been added to Tactical marines.
Second, it has been repeated consistently on these forums that the intent of Sternguard was to introduce a unit into the Space Marine arsenal that lacked the specialized firepower of a tactical marine squad with heavy/special weapon upgrade in exchange for a universal soft counter with superior defensive scaling capabilities.
I'll admit, that's not what I would have done with Sternguard. If you don't like the idea of Sternguard being a super generalist unit, that's something we have in common. That said, I don't think the original objective was to make them into: HELLFIRE ROUNDS, vengeance rounds, kraken rounds dragonfire rounds. People have said it in my threads over and over again: "Sternguard are a sidegrade not an upgrade, they trade the specialization of a tac squad for the ability to switch between damage types." I know that must sound familiar.
Torpid, I can understand concern for game balance. Having solid mechanics is the backbone of a good game. But too often I see posts on here aimed at maintaining a status quo instead of being a little adventurous with game design.
Caeltos keeps describing the BETA versions of this mod as just that: BETA versions. Each new patch is one more chance to experiment. I love Atlas' idea of switching the Sternguard round damage around for a while. I loved the implementation of the Vindicare assassin as a means of improving Grey Knight long ranged AV, instead of just giving them a stock imperial lascannon for purgation squads. For that matter, I loved the implementation of the Grey Knights as a faction.
You may be a little tired of posts like mine. I totally understand, because I'm a little tired of posts like yours. The fact remains that it takes both perspectives to create a great game.














