Kommando Nob's shotgun knocking back FC with Iron Halo

Issues dealing with gameplay balance.
hastaga
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Kommando Nob's shotgun knocking back FC with Iron Halo

Postby hastaga » Thu 13 Feb, 2014 10:59 am

Doesn't make much sense in my opinion, making iron halo too easily countered in that scenario.

http://www.youtube.com/watch?v=KtO3zSvHIGo <- proof

Watch from 12:05, Indrid made remark regarding that as well.
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Torpid
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Re: Kommando Nob's shotgun knocking back FC with Iron Halo

Postby Torpid » Thu 13 Feb, 2014 3:05 pm

Yeah I think that's a bug from a while ago, it definitely shouldn't do that.
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Dark Riku
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Re: Kommando Nob's shotgun knocking back FC with Iron Halo

Postby Dark Riku » Thu 13 Feb, 2014 3:53 pm

My guess too is that it is an oversight on the knockback type.
Shouldn't be hard to change for the Lulmaster.
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Asmon
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Re: Kommando Nob's shotgun knocking back FC with Iron Halo

Postby Asmon » Thu 13 Feb, 2014 6:02 pm

It's a specific bug of Iron Halo. Bubble FC also gets knocked down by DA leader leaps.
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Re: Kommando Nob's shotgun knocking back FC with Iron Halo

Postby FiSH » Thu 13 Feb, 2014 6:07 pm

so does this bug extend to all bubble shields? i've had my WL and TM get knocked back by knob shotgun default attacks (with the shield on of course)
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Re: Kommando Nob's shotgun knocking back FC with Iron Halo

Postby Vapor » Thu 13 Feb, 2014 6:18 pm

I think the WL's shield is also affected. The TM's shield doesn't provide KB immunity though
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Myrdal
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Re: Kommando Nob's shotgun knocking back FC with Iron Halo

Postby Myrdal » Fri 14 Feb, 2014 1:31 pm

Dark Riku wrote:My guess too is that it is an oversight on the knockback type.

Bingo. Iron halo but also other wargear/abilities that grant weapon_knockback immunity are still affected by light_weapon_knockback unless said wargear also includes light_weapon_knockback immunity like the fc shield wall for instance.
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Re: Kommando Nob's shotgun knocking back FC with Iron Halo

Postby Tex » Fri 14 Feb, 2014 6:11 pm

I don't like that the knob shotgun is "light_weapon_knockback" because I can pretty much assume now, that is the reason why it doesn't work on the warboss, ogryns, nobs, or nob leaders.
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Re: Kommando Nob's shotgun knocking back FC with Iron Halo

Postby Myrdal » Sun 16 Feb, 2014 7:15 pm

Aye, it's rather unintuitive the way it works on bubbleboy but not those units right now. I view it mainly as a bug with iron halo and similiar wargear not granting light kb immunity as there are a few other cases such as DA/lictor leap that does this kb type.

I've no problem with knob doing weapon_knockback but I'll just add to your list of new units being affected by such a change and leave balance concerns in your and others more experienced hands.

  • Warboss
  • Nobs (flash gits not included)
  • Nob leaders
  • Ogryns
  • Lictor
  • Warrior/venom brood
I think that's it.
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Lulgrim
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Re: Kommando Nob's shotgun knocking back FC with Iron Halo

Postby Lulgrim » Mon 17 Feb, 2014 5:34 am

I think Relic's intention has been to simplify the knockback types down to weapon/ability so I'd interpret the stray light weapon etc. as unintentional oversights.
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Nuclear Arbitor
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Re: Kommando Nob's shotgun knocking back FC with Iron Halo

Postby Nuclear Arbitor » Mon 17 Feb, 2014 7:18 am

what are the differences anyway? anything significant other than unintended consequences?
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Lulgrim
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Re: Kommando Nob's shotgun knocking back FC with Iron Halo

Postby Lulgrim » Mon 17 Feb, 2014 7:55 am

Just that the kb affects units it shouldn't, and doesn't affect units it should.
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appiah4
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Re: Kommando Nob's shotgun knocking back FC with Iron Halo

Postby appiah4 » Mon 17 Feb, 2014 9:25 am

I found the discussion hard to follow; how do you guys intend to fix this? Making it NOT work on the Bubbleboy and WORK on Nobz, Lictor etc?
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Lulgrim
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Kommando Nob's shotgun knocking back FC with Iron Halo

Postby Lulgrim » Mon 17 Feb, 2014 9:40 am

Change the knockback type to 'weapon' like everything else, of course...
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Re: Kommando Nob's shotgun knocking back FC with Iron Halo

Postby Myrdal » Mon 17 Feb, 2014 12:09 pm

Problem still remains for warlock leader/lictor/autarch/seer council leap or are we changing those to regular weapon_knockback as well (or removing in case of warlock leader perhaps)? I'd personally prefer light weapon kb to remain in the game but I can see the reason for simplifying.
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Indrid
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Re: Kommando Nob's shotgun knocking back FC with Iron Halo

Postby Indrid » Mon 17 Feb, 2014 12:33 pm

Well the name implies it should be "lighter" than regular weapon knockback. As if they intended the shotgun etc to only knock over light infantry perhaps? But then decided against it and didn't think of shields and so on.
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Re: Kommando Nob's shotgun knocking back FC with Iron Halo

Postby Lulgrim » Mon 17 Feb, 2014 6:53 pm

hakon wrote:are we changing those to regular weapon_knockback as well

IMO it's the logical choice, no point having more kb types.
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Asmon
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Re: Kommando Nob's shotgun knocking back FC with Iron Halo

Postby Asmon » Mon 17 Feb, 2014 10:46 pm

Yep, that's what we should do.
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Re: Kommando Nob's shotgun knocking back FC with Iron Halo

Postby Tex » Tue 18 Feb, 2014 12:35 am

I 100% agree with changing the knockback type to weapon. After that though, we definitely need to increase the price of the knob knife though!

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