Request for any modeller - SM/GK neck piece

Modding discussion.
User avatar
Dark Riku
Level 5
Posts: 3083
Joined: Sun 03 Feb, 2013 10:48 pm
Location: Belgium

Request for any modeller - SM/GK neck piece

Postby Dark Riku » Tue 18 Feb, 2014 10:12 pm

This has been in the game since forever: no SM (or GK model right now) has a neck.
They just have floating heads. That's why the quote from the Apothecary always amused me: "Cut of the head and the body will die".

The Techmarine does have a neck piece though.
Anyone interested in porting that over to all other SM's/GK's?
Minor thing request if anyone capable is interested in doing so.
Thanks in advance for reading and/or making it happen ^^
User avatar
sterling
Contributor
Posts: 358
Joined: Sat 23 Nov, 2013 6:00 pm

Re: Request for any modeller - SM/GK neck piece

Postby sterling » Tue 18 Feb, 2014 10:50 pm

Haha whilst it is pretty annoying that is a very tedious task with very little reward :mrgreen:
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
User avatar
Nuclear Arbitor
Level 5
Posts: 1106
Joined: Tue 12 Feb, 2013 2:56 am

Re: Request for any modeller - SM/GK neck piece

Postby Nuclear Arbitor » Tue 18 Feb, 2014 11:03 pm

there are a LOT of shortcuts in the models for this game. relic get's away with it though because the vast majority of the time is spent zoomed out.
User avatar
DontTouchMyCrumpets
Level 1
Posts: 36
Joined: Tue 12 Nov, 2013 2:23 am
Location: The Land Down Under

Re: Request for any modeller - SM/GK neck piece

Postby DontTouchMyCrumpets » Wed 19 Feb, 2014 2:03 am

Relic does it on purpose, for better performance most likely, and faster development = lower dev costs
User avatar
Nuclear Arbitor
Level 5
Posts: 1106
Joined: Tue 12 Feb, 2013 2:56 am

Re: Request for any modeller - SM/GK neck piece

Postby Nuclear Arbitor » Wed 19 Feb, 2014 4:15 am

oh i know.
User avatar
Orkfaeller
Contributor
Posts: 1069
Joined: Mon 29 Jul, 2013 6:01 am

Re: Request for any modeller - SM/GK neck piece

Postby Orkfaeller » Wed 19 Feb, 2014 9:55 am

DontTouchMyCrumpets wrote:Relic does it on purpose, for better performance most likely, and faster development = lower dev costs


But they gave all their newer SM models those "super high" polygon boots, with spiky soles.
I'm not sure if I'd buy "performances" as an answer here.
User avatar
Lost Son of Nikhel
Contributor
Posts: 636
Joined: Wed 13 Feb, 2013 4:26 pm
Location: The Warp

Re: Request for any modeller - SM/GK neck piece

Postby Lost Son of Nikhel » Wed 19 Feb, 2014 10:16 am

This is the power of your dead Emprah? Helmets without neck pieces? Muahahahahahhaa

It's very unprofessional from Relic don't give neck pieces EVEN in their new-flashy-cool Ultramarines DLC models. The better performance isn't a excuse. It's a small fucking piece of armour, in the name of my Primarch! Maybe ingame isn't visible, but on the Army Painter is very visible. And more with light colours.

I can create neckpieces for the weak Loyalists (Since already i made some for my Chaos Space Marines) using existing neckpieces. (the Aspiring Champion one, for example)

A list of the existing/used helmets in ELITE would help me a lot, though.
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"

There will be no forgiveness for us.
User avatar
DontTouchMyCrumpets
Level 1
Posts: 36
Joined: Tue 12 Nov, 2013 2:23 am
Location: The Land Down Under

Re: Request for any modeller - SM/GK neck piece

Postby DontTouchMyCrumpets » Wed 19 Feb, 2014 11:03 am

Nuclear Arbitor wrote:oh i know.


Cool Biscuits ;)

Orkfaeller wrote:
DontTouchMyCrumpets wrote:Relic does it on purpose, for better performance most likely, and faster development = lower dev costs


But they gave all their newer SM models those "super high" polygon boots, with spiky soles.
I'm not sure if I'd buy "performances" as an answer here.


Yeah it is a bit weird. Maybe they just thought the neck wasn't noticable enough to bother spending system resources on though.
User avatar
Nuclear Arbitor
Level 5
Posts: 1106
Joined: Tue 12 Feb, 2013 2:56 am

Re: Request for any modeller - SM/GK neck piece

Postby Nuclear Arbitor » Thu 20 Feb, 2014 12:46 am

i don't think they cared very much about optimization with the dlc models; they're all much more detailed, which is part of why they look so good.
Arbit
Level 3
Posts: 357
Joined: Tue 28 May, 2013 10:00 pm

Re: Request for any modeller - SM/GK neck piece

Postby Arbit » Thu 20 Feb, 2014 12:58 am

Haha, I've never noticed this.

Scouts have necks... maybe upon becoming full brothers their neck is removed.
My 1v1 map - Imperial Plaza. Revisions are in progress so please check it out and give feedback!
User avatar
Orkfaeller
Contributor
Posts: 1069
Joined: Mon 29 Jul, 2013 6:01 am

Re: Request for any modeller - SM/GK neck piece

Postby Orkfaeller » Thu 20 Feb, 2014 12:37 pm

Well, the Neck is pretty much the most vulnerable part of a Power Armoured Marine, it only makes sense to remove that weak spot, I guess.
User avatar
Nuclear Arbitor
Level 5
Posts: 1106
Joined: Tue 12 Feb, 2013 2:56 am

Re: Request for any modeller - SM/GK neck piece

Postby Nuclear Arbitor » Thu 20 Feb, 2014 7:17 pm

it's not like the have heels anyway; they stuck those on the Landraider Achilles.

Return to “Modding”



Who is online

Users browsing this forum: No registered users and 0 guests