New Games Modes?

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Atlas

New Games Modes?

Postby Atlas » Wed 19 Feb, 2014 2:32 am

I made a brief mention of this in a different topic, but I think it would be interesting to add some game modes besides Victory Point Control that's played regularly. Yes I know Annihilate and Free for All exists but everyone seems to shun them for various reasons.

Just flipping through the wiki for how the tabletop game is played I just borrowed their names and put a Dawn of War spin on them. I'm also totally ignorant of coding so if it doesn't work just say so.

If you see something interesting feel free to post:


Slay the Warlord: Works like an assassination mode. You're in the game as long as your commander is alive.

Big Guns Never Tire: Victory Point Control can be capped by any unit.

The Emperor's Will: Each side starts with a captured VP on their side of the map. The first team to have their natural VP captured by the enemy loses. VPs going netural doesn't count as a capture.

The Relic: Victory Point Control that only has 1 Victory Point on the map, presumably in the center.

------------------------------------
They're all still a little same-y but I think it might be cool to see. Nbd if it doesn't work out. Just a thought.

P.S. If Annihilate and Free for All need fixing then all for that too.
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Torpid
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Re: New Games Modes?

Postby Torpid » Wed 19 Feb, 2014 9:49 am

It would be cool if these were implemented. In the assassination gamemode I think base turrets should be removed. This would stop it turning into annihilation and it would also stop snipers from being overpowered because you could simply base-rape them. Heroes would have to be stopped from entering webway gates though or everyone would only play eldar. Transport play seems fair, not so sure about heroes entering the BW/LRR/LRC/LRP, I guess given the lack of turrets that it would make teching more difficult and so those that can get out such units should be rewarded.

It would be cool if the relic game mode works like king of a the hill with the KOTHR (king of the hill ring) starting out at the central vp initially then swapping around evenly between each team's natural sides (not as natural as their VPs though) and ensuring that each team always wins their naturals and the initial KOTHR that said team cannot end the game by getting enough points on their natural ring on the first cycle of ring positions. What I'm trying to say is that it as to be balanced to no side, so if the KOTHRs went centre, nat for team a, nat for team b, the fourth ring must be ever so slightly in favour of team B because they had their natural afterwards and so would be a little behind and of course the team that reaches x points wins, so that could be game changing, this is why they're given this advantage. The fifth ring would then be balanced at another contested point, team B get their natural again, team A get a natural, team A get a KOTHR that slightly favours them etc etc. Would be awesome if you capture the KOTHR with vehicles, wouldn't really be overpowered because they would be huge-ass targets standing right out in the middle of the open.

I think everyone should have line of sight onto the KOTHR where ever it is and finally that in this game mode req income rate should be increased (base producing 250?) and power income decreased. Maybe even increase the pop to 150 if you can. I imagine that would be an awesome game mode :D
Last edited by Torpid on Wed 19 Feb, 2014 10:23 am, edited 1 time in total.
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RagingJenni
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Re: New Games Modes?

Postby RagingJenni » Wed 19 Feb, 2014 10:21 am

It just sucks that the game is ill suited for alternative game modes, being built & balanced around mechanics like squads, retreat, map control etc. The versions you mentioned though seem like interesting and fun enough, and now that there is no matchmaking some of them could become rather popular. (Or at least have a chance to)
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Re: New Games Modes?

Postby ChrisNihilus » Wed 19 Feb, 2014 10:48 am

RagingJenni wrote:It just sucks that the game is ill suited for alternative game modes, being built & balanced around mechanics like squads, retreat, map control etc. The versions you mentioned though seem like interesting and fun enough, and now that there is no matchmaking some of them could become rather popular. (Or at least have a chance to)


I agree, except for Relic Mode that I think will have a minimal impact on balance.
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Re: New Games Modes?

Postby Dark Riku » Wed 19 Feb, 2014 3:28 pm

The only one I see working is the relic.
Fighting over 1 VP only sounds epic :D
Atlas

Re: New Games Modes?

Postby Atlas » Wed 19 Feb, 2014 4:57 pm

Yeah I didn't put in a bunch of what-ifs for every scenario since the post would get bogged down. I went under the assumption that we could only work with what was currently in the game (VPs, commanders etc etc)

Also balancing would be a huge issue too and while I didn't mention it I did take it into account. Obviously a lot of things would need work and that takes effort.

If all things are on the table then we could maybe look at things like disabling retreat in game modes, maybe adding an actual movable relic/king of the hill in game and stuff like that, but I'm assuming that's beyond the scope of the team's capabilities.

Although it would be kind of cool to do a king of the hill style Victory point that despawns and respawns sporadically around the map. Kind of lulzy.
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Re: New Games Modes?

Postby Venjitron » Wed 19 Feb, 2014 6:57 pm

Relic 1 VP would be interesting and those commanders that can lock down or have invun cap powers will shine sounds alright to me :D
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Re: New Games Modes?

Postby KanKrusha » Wed 19 Feb, 2014 11:54 pm

I think you guys are talking about a different mod. For those interested:

http://forums.relicnews.com/showthread. ... etribution
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Re: New Games Modes?

Postby Lulgrim » Thu 20 Feb, 2014 12:31 am

Looks like that will spare me the trouble of figuring out how it works, could see if I can integrate a couple for next version
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Re: New Games Modes?

Postby Takadekadaka » Thu 20 Feb, 2014 7:51 pm

Related to the pop cap of 150 comment back above, I missed the ridiculously large army sizes you could accrue in the original Dawn of War. Maybe if there was a mode where squad sizes were doubled (Even tripled, i wouldn't mind 8D) and heroes/income were buffed to remain balanced, it could bring back the mania that were the battles of the original.
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Re: New Games Modes?

Postby Helios » Thu 20 Feb, 2014 8:06 pm

Wouldn't this be a good opportunity to explore the hardly-used FFA maps and game type? I thought they were neat, just could never get enough people to play them.
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Re: New Games Modes?

Postby Dark Riku » Thu 20 Feb, 2014 8:13 pm

I have (T)FFA's regularly. Mostly TFFA's. Just look a bit harder ;)
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Re: New Games Modes?

Postby Helios » Thu 20 Feb, 2014 8:20 pm

Dark Riku wrote:I have (T)FFA's regularly. Mostly TFFA's. Just look a bit harder ;)

That's good. Though I meant more that if Lulgrim wanted to tinker with new modes, wouldn't those maps be something worth editing? I think a game mode where holding all 3 vp's simultaneously for a set amount of time would also be something interesting.
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Re: New Games Modes?

Postby crazyman64335 » Thu 20 Feb, 2014 10:39 pm

Dark Riku wrote:I have (T)FFA's regularly. Mostly TFFA's. Just look a bit harder ;)

riku doesn't like playing FFA's anymore :D
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Re: New Games Modes?

Postby Dark Riku » Thu 20 Feb, 2014 11:22 pm

crazyman64335 wrote:riku doesn't like playing FFA's anymore :D
I hate you so much (ingame). Gawd damn genbashes :'(
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Re: New Games Modes?

Postby TGZero » Fri 21 Feb, 2014 2:30 am

Oh! Oh! Oh! Warhammer 40K DOTA Style!!!

Yeah? Yeah?
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Re: New Games Modes?

Postby Lulgrim » Fri 21 Feb, 2014 9:12 am


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