Venom Cannon Carnifex

Issues dealing with gameplay balance.
Bahamut
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Venom Cannon Carnifex

Postby Bahamut » Fri 21 Feb, 2014 4:39 pm

This upgrade keeps been forgotten.

VC fex needs an urgent fix. At the moment tyranids have no answer whatsoever against tank spam, can't just throw TB fexes and swarmlords at them with zoan's snare, it just doesnt work and it shouldn't. The VC is there for this particular reason, to kite fexes to be able to battle tank spam but it simply doesnt, even for its price

Since fire on the move is a no go for some weird reason for the Fex (totally fine for t2 wraithlord and t2 tzeentch dread WTF?) the Fex needs a way to acutally fire and not move like a tard every time it wants to shoot a tank. It NEEDs a range increase

I rather don't wanna end up going around comparing units, but i believe balancing VC fex has to be a priority
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Re: Venom Cannon Carnifex

Postby Warp Dust Addict » Fri 21 Feb, 2014 7:27 pm

What..........not sure if this is joke thread or not..Tyranids answer to everything is more Carnifex'es.Pretty sure even a barbed Carni will win against a pred (might be wrong)
Also...try playing as GK and have no ranged AV cept for Psy-Cannons...
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Commissar Vocaloid
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Re: Venom Cannon Carnifex

Postby Commissar Vocaloid » Fri 21 Feb, 2014 7:32 pm

Have to agree with Warp Dust Addict.

I played a game a week-or-so ago as SM and went dbl las preds. I found it very difficult to deal with because of Zoan snares + venom brood along with carni rush. And that's not including their commanders as well.

Comparatively speaking, they do a pretty decent job I'd say.
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Ace of Swords
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Re: Venom Cannon Carnifex

Postby Ace of Swords » Fri 21 Feb, 2014 7:43 pm

zoan snare + venombrood + vc carnie and none of your vehicles will be ever able to win an engagment, and with high chances of going down because of snare and fotm of the venombrood, not just that, there are also rippers or if hormas get a chance to get in melee they will completely pathblock a tank, plus if you are HT or RA you have absolutely zero problems against vehicles, the funny thing with all of this?

Zoans are so fucking good at everything, vs vehicles and infatry, provides an healing aura aswell
The same goes for heroes 'AV' weapons
The VC carnies rapes infantry
the venombrood gives a huge buff to all ranged damage.



You literally have no reason to complain.
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Re: Venom Cannon Carnifex

Postby Warp Dust Addict » Fri 21 Feb, 2014 7:45 pm

Commissar Vocaloid wrote:Have to agree with Warp Dust Addict.

I played a game a week-or-so ago as SM and went dbl las preds. I found it very difficult to deal with because of Zoan snares + venom brood along with carni rush. And that's not including their commanders as well.

Comparatively speaking, they do a pretty decent job I'd say.
Personally I feel the Venom Cannon is perfectly fine as it is.The thing is I almost never see it because why bother sitting back and firing it when you can just charge 2 Carni's in.
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Caeltos
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Re: Venom Cannon Carnifex

Postby Caeltos » Fri 21 Feb, 2014 7:46 pm

Since fire on the move is a no go for some weird reason for the Fex (totally fine for t2 wraithlord and t2 tzeentch dread WTF?)


It's not a weird reason. It's because it reseted the shots, meaning you could shoot, then move and get an absurd chunks of dps in, which is not intended.
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Re: Venom Cannon Carnifex

Postby Kvek » Fri 21 Feb, 2014 7:46 pm

Oh ffs ace, did you really have to post it like 1 minute before I did ?!
Bahamut wrote:This upgrade keeps been forgotten.

VC fex needs an urgent fix. At the moment tyranids have no answer whatsoever against tank spam, can't just throw TB fexes and swarmlords at them with zoan's snare, it just doesnt work and it shouldn't. The VC is there for this particular reason, to kite fexes to be able to battle tank spam but it simply doesnt, even for its price

Since fire on the move is a no go for some weird reason for the Fex (totally fine for t2 wraithlord and t2 tzeentch dread WTF?) the Fex needs a way to acutally fire and not move like a tard every time it wants to shoot a tank. It NEEDs a range increase

I rather don't wanna end up going around comparing units, but i believe balancing VC fex has to be a priority

They have an answer? Ever heard of zoans vbs and stop saying that VC fex can't deal with a pred :p
And it doesn't FoM because sometimes it fired rapidly (was fixed by removing FoM, quite strange :S, not 100% sure though)
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Ace of Swords
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Re: Venom Cannon Carnifex

Postby Ace of Swords » Fri 21 Feb, 2014 7:49 pm

And it doesn't FoM because sometimes it fired rapidly (was fixed by removing FoM, quite strange :S, not 100% sure though)


The bug consisted in the carni resetting the weapon CD iirc, basically everytime it would move it would instatly fire again.
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Re: Venom Cannon Carnifex

Postby Warp Dust Addict » Fri 21 Feb, 2014 7:50 pm

Ace of Swords wrote: not just that, there are also rippers or if hormas get a chance to get in melee they will completely pathblock a tank

And even if the Nid army doesn't pathblock it the tanks own army will meanwhile your HiveTyrant will nom the hell out of it.IMO Nids are pretty much anti/everything
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Bahamut
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Re: Venom Cannon Carnifex

Postby Bahamut » Fri 21 Feb, 2014 8:45 pm

Caeltos wrote:It's not a weird reason. It's because it reseted the shots, meaning you could shoot, then move and get an absurd chunks of dps in, which is not intended.


No way to fix it? or to make it work like normal venom brood do?. Anyway, just give it a small range increase(from 44 to 46 or maybe 48) so it can actually fire at tanks that are backing up. The fexes just go retard mode when they try to fire a max range against a tank that's moving backwards, which is the main issue with them

Ace of Swords wrote:zoan snare + venombrood + vc carnie and none of your vehicles will be ever able to win an engagment,

tell that to 2 leman russes with repair bunker support

Ace of Swords wrote:Zoans are so fucking good at everything, vs vehicles and infatry, provides an healing aura aswell.

Zoan's heal sypanse at lvl 4 will be around 5 or 6 hp/sec on a fex. Repairs range from 10 to 20 hp/sec at stack from multiple sources. And thrope's snare, while retarded good, won't stop the fexes to go retard mode at a tank moving backwards
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Re: Venom Cannon Carnifex

Postby Ace of Swords » Fri 21 Feb, 2014 8:58 pm

Aaaaaaaaaand a VC will deal with a bunker in 3 shots more or less, replay related, though It was a beta 8 one, now instead of skipping T2 you just get a venombrood instead of leaders.
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Bahamut
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Re: Venom Cannon Carnifex

Postby Bahamut » Fri 21 Feb, 2014 9:14 pm

Wait what? zoanthropes need about 7 shots to kill a bunker, and that's if there's no GM around to repair the bunker. And how the hell the fex gets into range of the bunker without being afraid it won't get away from the lemans? i'll watch the replay and see

Anyway, increasing the range of the VC to 46 won't affect that, nor gonna make it easier for the nid to do. It'll just prevent fexes to go retard mode against backing tanks
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Re: Venom Cannon Carnifex

Postby Warp Dust Addict » Fri 21 Feb, 2014 9:31 pm

It feels really easy for VC Carni to get rear armor hits as it is.Not to mention tanks get pathblocked so easy while a Carni in trouble can charge over everything to escape
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Torpid
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Re: Venom Cannon Carnifex

Postby Torpid » Fri 21 Feb, 2014 9:45 pm

Exactly. Their TG/venoms/zoans are all fastastic vs the predator despite them also being pivotal forms of AI for the nid vs the opposing T2. In general this makes both the thornback and the venom cannon fex both very effective vs light tanks. Light tanks are so ineffective in fact that I often don't go T3 against nids and just go for a heavy T2 and attempt to win on VPs.

Arguing on the basis of being unable to defeat dual lemans with a repair bunker is quite a moot point. Very few things that break that. You're meant to beat the IG before then...
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Orkfaeller
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Re: Venom Cannon Carnifex

Postby Orkfaeller » Fri 21 Feb, 2014 10:00 pm

Yeah, ( double ) Russ with Bunker isnt a Tyrannid Problem, its everyone's.
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Torpid
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Re: Venom Cannon Carnifex

Postby Torpid » Fri 21 Feb, 2014 10:11 pm

Reconsidering your second post though I don't think an increase to a range of ~47 would be overpowered, given the VC fex currently is range 44. Giving it one or two additional shots on a pred that is backing off before it becomes useless would be justified I think, especially considering how brutally amazing the thornback is.
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Re: Venom Cannon Carnifex

Postby Bahamut » Sat 22 Feb, 2014 1:38 am

That Torpid Gamer wrote:Giving it one or two additional shots on a pred that is backing off before it becomes useless would be justified I think,


This is my point exactly, increasing VC fex range by a small margin will just ensure the fex will be able to shoot at least once against a tank that's moving backwards keeping itself at the edge of its range. The way it's working atm, the fex will try to shoot, gets in range, stops and prepares to fire, the tank was moving thus gets out of range, the fex doesnt shoot but instead repeats the cycle and never ends up shooting until the tank stops.

Just remember that tzeentch dread also has range 45 and not 44. I'm guessing for the exact same reason.
Last edited by Bahamut on Sat 22 Feb, 2014 4:33 am, edited 1 time in total.
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Re: Venom Cannon Carnifex

Postby Tex » Sat 22 Feb, 2014 4:28 am

Not a bad point on small range increase. I would be loathe to give the veno fex any further buffs other than to its bioplasma ability though.
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Re: Venom Cannon Carnifex

Postby Dark Riku » Sat 22 Feb, 2014 6:20 pm

Bahamut wrote:can't just throw TB fexes and swarmlords at them with zoan's snare,
it just doesnt work and it shouldn't.
It sure as hell works for me. Throw in a VC fex for a sure kill.
You say it shouldn't work yet it does.

Warp Dust Addict wrote:Also...try playing as GK and have no ranged AV cept for Psy-Cannons...
Vindicare assassin, lascannon Rhino, dreadnought (short range). So yeah . . .
Keep it real please.

Orkfaeller wrote:Yeah, ( double ) Russ with Bunker isnt a Tyrannid Problem, its everyone's.
Tyranoform anyone? :D
Bahamut
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Re: Venom Cannon Carnifex

Postby Bahamut » Sat 22 Feb, 2014 7:00 pm

Tex wrote:Not a bad point on small range increase. I would be loathe to give the veno fex any further buffs other than to its bioplasma ability though.


Yeah totally, the dps of the VC is quite good, no need to increase it's performance other than allow it to actually work. Bioplasma could get an area of effect increase i guess.

Dark Riku wrote:Tyranoform anyone? :D


gotta spend 500 req to counter a 100 red global? it does work, but once that engagement is over you won't have another tyranoform ready for the second bunker

Dark Riku wrote:It sure as hell works for me. Throw in a VC fex for a sure kill.
You say it shouldn't work yet it does.


Can't do it against eldar or IG, at least absolutely not in team games.
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Torpid
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Re: Venom Cannon Carnifex

Postby Torpid » Sat 22 Feb, 2014 11:25 pm

Not buffing the VC because the TB already does the role is misguided logic as that merely means the TB is too strong, not that the VC is too weak. I agree with Bahamut in that I'm only wanting a very small increase in the range of the VC just so that you are able to get in (some) damage on a retreat tank. It only needs +~3 range and it would be fine. At the moment you are forced to right click, hit S and hope the tank dies quickly before moving back, especially considering you can tie up the VC fex. Ultimately a TB just ends up being more useful, even vs tanks, which is silly.

Also, a bunker and two lemans? Orbital :D :D :D

:roll:
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Dark Riku
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Re: Venom Cannon Carnifex

Postby Dark Riku » Sun 23 Feb, 2014 3:05 am

Bahamut wrote:
Dark Riku wrote:Tyranoform anyone? :D
gotta spend 500 req to counter a 100 red global? it does work, but once that engagement is over you won't have another tyranoform ready for the second bunker
Someone is forgetting the bunker upgrade cost.
And you are not standing still when you place the nuke either. You are moving in and probably looking to kill the vehicles or at least do serious damage. The nuke is most likely going to hit more than just the bunker as well.

Bahamut wrote:Can't do it against eldar or IG, at least absolutely not in team games.
Yes you can... -.- You can believe whatever you want though.

That Torpid Gamer wrote:especially considering you can tie up the VC fex.
With what though? :D Unless you have Nobs?

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