Hey there everyone!
I have played elite mod quite a while now and get going with almost every army at least good, except the nids.
Maybe i just cant get their playstyle right or whatever, so im askin for some tips here. I´m playing mostly 3v3s and be gladly for ANY good tips, but i lack especially on this cases:
T1 itself is ok, but the prob is when the enemy is in buildings (but i think thats a normal problem for nids)
when the game starts hitting T2, im stumbling a bit and got hard times vs Vehicles...
And something i never thought about before: are all synapses stacking? means if i get the warrior broods melee synapse + hive tyrants extra health armor upgrade + zoans heal does they all bring their benefits together? does the fex benefits from the synapses too or its just a speed increase like the TG?
thanks for all help for nomming up the enemies!
Help me Nom Nom them! Nids getting hungry!
Help me Nom Nom them! Nids getting hungry!
Courage is the magic, that turns dreams into reality
Re: Help me Nom Nom them! Nids getting hungry!
Hello there,
Many people have problems with Tyranids as they have a very unique play style. I compare them with Eldar, as they have units that can hit hard but cannot take very much damage (unless you do the monster spam, that everyone likes
). Anyway, let's get right into the topic.
1) Tyranids do struggle vs. enemies in building, as you have no access to flamers or grenades. The best (and only I think) counters to that are the Spore Mines, the Barbed Strangler and the Lictor Flesh Hooks.
Spore mines are classified as tiny targets so they will most likely make it to the garrison you want to hit. As they do grenade damage, they are the best thing to use.
The Barbed Strangler is useful all around, but a bit pricey to get only if you want to counter a specific thing. I would suggest against it, unless you are versus IG or Eldar, where suppression is your friend.
Finally, the Lictor's Flesh Hooks can do the same thing, but to a single model per cooldown. It is not the best thing you have, but it is something if you want to kill an enemy model fast and maybe force them out of the garrison.
2)In T2, assuming both of you hit it at the relatively same time, shouldn't be a problem. Tyranids have tons of vehicle counters. Zoanthropes, Venom Brood, Tyrant Guard, Crushing Claws, Corrosive Devourer and maybe some others I forget. Regardless, all of these units/upgrades benefit your army greatly, so I would suggest definitely taking at least one of them. A Zoanthrope snare from the Focused Warp Blast into a Venom Brood chasing or a Tyrant Guard/Crushing Claws HT is likely a dead vehicle.
3)Different types of Synapse do stack, but only if they have different effects. I mean that the Zoanthrope health regen synapse + melee synapse + normal synapse + any other synapse stack. I don't think that double damage-reducing synapses can stack, but I'm not totally sure on that.
Anyway, I hope I helped with this text wall
. Have a good time playing the Tyranids
.
Many people have problems with Tyranids as they have a very unique play style. I compare them with Eldar, as they have units that can hit hard but cannot take very much damage (unless you do the monster spam, that everyone likes
1) Tyranids do struggle vs. enemies in building, as you have no access to flamers or grenades. The best (and only I think) counters to that are the Spore Mines, the Barbed Strangler and the Lictor Flesh Hooks.
Spore mines are classified as tiny targets so they will most likely make it to the garrison you want to hit. As they do grenade damage, they are the best thing to use.
The Barbed Strangler is useful all around, but a bit pricey to get only if you want to counter a specific thing. I would suggest against it, unless you are versus IG or Eldar, where suppression is your friend.
Finally, the Lictor's Flesh Hooks can do the same thing, but to a single model per cooldown. It is not the best thing you have, but it is something if you want to kill an enemy model fast and maybe force them out of the garrison.
2)In T2, assuming both of you hit it at the relatively same time, shouldn't be a problem. Tyranids have tons of vehicle counters. Zoanthropes, Venom Brood, Tyrant Guard, Crushing Claws, Corrosive Devourer and maybe some others I forget. Regardless, all of these units/upgrades benefit your army greatly, so I would suggest definitely taking at least one of them. A Zoanthrope snare from the Focused Warp Blast into a Venom Brood chasing or a Tyrant Guard/Crushing Claws HT is likely a dead vehicle.
3)Different types of Synapse do stack, but only if they have different effects. I mean that the Zoanthrope health regen synapse + melee synapse + normal synapse + any other synapse stack. I don't think that double damage-reducing synapses can stack, but I'm not totally sure on that.
Anyway, I hope I helped with this text wall
Re: Help me Nom Nom them! Nids getting hungry!
yeah that helped a good bunch
never thought that you could use flesh hook on buildings xD
and still intrested if the fex get the synapse...
but still open for more
"i wanna beee... the veeeery best...." *sing* ya know 
never thought that you could use flesh hook on buildings xD
and still intrested if the fex get the synapse...
but still open for more
Courage is the magic, that turns dreams into reality
Re: Help me Nom Nom them! Nids getting hungry!
Spore mines are weird though because they are grenades like you say, but that means that if the enemy is in a big building the spore mines won't do any damage to them because the actual splash from their explosion won't hit all the models in the building. Spore mines decimate units in bunkers, but big buildings such as the one near the contested VP on argus desert gate are barely scratched by spore mines.
Zoanthropes are also really good anti garrison. The tyrant guard can also serve as anti-garrison because he does splash damage, but this has the same problem that the spore mines have; if the models are to spread out in a big building the splash affect won't reach them, but if they're in a bunker all together it will kill them very fast.
Also if you're the ravener alpha you can plant burrow traps outside of a building that they enter, they do considerable amounts of damage and you can plant them nearly instantly.
Zoanthropes are also really good anti garrison. The tyrant guard can also serve as anti-garrison because he does splash damage, but this has the same problem that the spore mines have; if the models are to spread out in a big building the splash affect won't reach them, but if they're in a bunker all together it will kill them very fast.
Also if you're the ravener alpha you can plant burrow traps outside of a building that they enter, they do considerable amounts of damage and you can plant them nearly instantly.
Lets make Ordo Malleus great again!
Re: Help me Nom Nom them! Nids getting hungry!
and still intrested if the fex get the synapse...
Whoops, I totally missed that
Re: Help me Nom Nom them! Nids getting hungry!
fok12 wrote:and still intrested if the fex get the synapse...
Whoops, I totally missed that. I think that Carnifexes only get speed up synapse, not sure about the HP regen one though. What I'm sure is that they don't get melee or ranged synapse.
Carnifexes benefit from normal synapse (from HT or regular warriors), zoan synapse, tower synapse, capillary tower synapse (from Tyranoform).
Re: Help me Nom Nom them! Nids getting hungry!
Asmon wrote:
Carnifexes benefit from normal synapse (from HT or regular warriors), zoan synapse, tower synapse, capillary tower synapse (from Tyranoform).
Carnifexes don't benefit from t2 tower synapse
Carnifexes benefit from basic synapse (HT, zoanthrope and warriors), regen synapse (zoanthrope) and speed syanpse (swarmlord)
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