Bugs/Issues Thread

Generic non-balance topics.
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Torpid
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Re: Bugs/Issues Thread

Postby Torpid » Tue 04 Mar, 2014 3:22 pm

There used to be a bug regarding the WL BL meaning it couldn't deal damage to transports with units inside them, like, whatsoever, it wouldn't hit and when it did it would do tiny amounts of damage. Not sure if that's fixed or not.
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Re: Bugs/Issues Thread

Postby Ace of Swords » Tue 04 Mar, 2014 4:12 pm

Radio the Forest wrote:Multi meltas on both the GK dread and normal dread don't always damage transports that are moving. You can see it here around the 10:50 mark.

https://www.youtube.com/channel/UCFKhwx ... K_e51tKfFA

Not sure if it happens to vehicles that aren't transports, but I do remember my multi melta doing no damage to milty's chimera.


also happens with falcon AV wep, old, very old bug.
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Re: Bugs/Issues Thread

Postby Nuclear Arbitor » Tue 04 Mar, 2014 7:01 pm

possibly related to burst weapons and aoe, possible because those weapons are set to hit occupants.
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Re: Bugs/Issues Thread

Postby Dark Riku » Tue 04 Mar, 2014 7:04 pm

Now that the LA has been toned down bit I guess it can't hurt to give him his proper size.
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Re: Bugs/Issues Thread

Postby jadefalcon777 » Wed 05 Mar, 2014 2:37 am

Not sure if this is the proper place for this, but my friend and I have been having problems playing a match together.

When we try to invite one another we get the "you do not have compatible mods" despite having both installed the mod properly and having the numbers on the main menu screen match up.

Is this because we're not doing a public match or something else?

Thanks in advance.
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Re: Bugs/Issues Thread

Postby Black Relic » Wed 05 Mar, 2014 3:25 am

you probably have different versions.
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Re: Bugs/Issues Thread

Postby Nuclear Arbitor » Wed 05 Mar, 2014 3:39 am

beta 10 then 11 of 2.2

if it still doesn't work try making a lobby and joining without inviting. not really sure why it wouldn't work though.
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Orkfaeller
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Re: Bugs/Issues Thread

Postby Orkfaeller » Wed 05 Mar, 2014 8:08 am

Try to delete your ELITE folder

( steam/steamapps/common/dow2- retribution/ ELITE-beta )

and reinstal.

You'll need both beta 10 and 11 ( in that order )
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Re: Bugs/Issues Thread

Postby Lulgrim » Wed 05 Mar, 2014 9:31 am

My "full" installers delete it anyway (as long as you make sure the path is detected correctly).
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Re: Bugs/Issues Thread

Postby Orkfaeller » Wed 05 Mar, 2014 11:57 am

Ive "met" several people by now who had problems even after several installation attempts and only got it to work after removing the ELITE stuff by hand first.
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Re: Bugs/Issues Thread

Postby Lulgrim » Wed 05 Mar, 2014 12:49 pm

Doesn't make sense though, even leftover files from past versions shouldn't affect the mod... They would be either overwritten or unused.
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Re: Bugs/Issues Thread

Postby Myrdal » Wed 05 Mar, 2014 3:41 pm

The data integrity check will include all mod files in the elite_beta folder even if unused. So having any leftovers from an old patch will result it a different signature and thus a version mismatch when trying to join lobbies/play replays. I'm not sure how it happens (never had this problem) as the installer should delete old files but in case it doesn't the safest way is to delete the elite_beta folder before installing a new full release.
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Re: Bugs/Issues Thread

Postby Lulgrim » Wed 05 Mar, 2014 4:10 pm

Orly
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Re: Bugs/Issues Thread

Postby Nuclear Arbitor » Thu 06 Mar, 2014 1:18 am

orly owl parts
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Re: Bugs/Issues Thread

Postby Dark Riku » Thu 06 Mar, 2014 7:00 pm

Dark Riku wrote:Now that the LA has been toned down bit I guess it can't hurt to give him his proper size.
To be more specific: his "melee_base_size" is set to medium and should be small.
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Re: Bugs/Issues Thread

Postby appiah4 » Fri 07 Mar, 2014 11:32 am

Dark Riku wrote:
Dark Riku wrote:Now that the LA has been toned down bit I guess it can't hurt to give him his proper size.
To be more specific: his "melee_base_size" is set to medium and should be small.


Used him to great effect yesterday and I feel he certainly doesn't need that.. Is he even small anyway?
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Re: Bugs/Issues Thread

Postby Lulgrim » Fri 07 Mar, 2014 12:16 pm

What does melee base size even do?
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Re: Bugs/Issues Thread

Postby Dark Riku » Fri 07 Mar, 2014 1:29 pm

Lulgrim wrote:What does melee base size even do?
It was my educated guess to what defines the ingame model size for pathing, etc.
My apologies if that isn't the case.

The Lictor Alpha is small like any normal commander yet doesn't fit in multiple parts of maps and can get locked down fairly easy by his own units due to this wrong size.

The Kommando Nob used to have similar issues and his size got changed.
What change was performed there then?
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Re: Bugs/Issues Thread

Postby Lulgrim » Fri 07 Mar, 2014 2:43 pm

I'm not sure what was done to KN, can't find it in changelog. But I doubt a MELEE size setting affects pathing. More like its box is oversized because of the funny arms etc.
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Re: Bugs/Issues Thread

Postby Torpid » Fri 07 Mar, 2014 5:52 pm

Maybe it dictates the range at which a unit may deal melee damage to another one?
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Re: Bugs/Issues Thread

Postby Forestradio » Sun 09 Mar, 2014 1:54 pm

The Imperial Guard Banewolf doesn't gain increased maximum energy when it levels up.

Torpid's was level three and it still had 100 energy.
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Re: Bugs/Issues Thread

Postby Black Relic » Sun 09 Mar, 2014 9:32 pm

Endless Swarm. Doesnt add any pop to the squad. Intended?
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Re: Bugs/Issues Thread

Postby Wise Windu » Sun 09 Mar, 2014 9:46 pm

Radio the Forest wrote:The Imperial Guard Banewolf doesn't gain increased maximum energy when it levels up.

Torpid's was level three and it still had 100 energy.


That's how it is in Cope's box. Not sure if it is intended, but the energy regen increases with level, so I imagine it's fine.
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Re: Bugs/Issues Thread

Postby Indrid » Mon 10 Mar, 2014 7:21 am

Yeah, both of those things are intended I believe.
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Re: Bugs/Issues Thread

Postby Interdiction » Mon 10 Mar, 2014 11:34 am

Hi guys I need some help. After installing 11, all of the units that received graphical changes show up as black boxes, yet the game still runs fine and everything! It's only the units receiving the changes such as the inquisitorial stormtroopers, flash gitz and such. Can somebody help me? As far as I know I installed it correctly, maybe the installer didn't overwrite all of the previous files or something? Thanks in advance!:)
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Re: Bugs/Issues Thread

Postby Orkfaeller » Mon 10 Mar, 2014 11:41 am

Did you install both ß10 AND ß11?

( 11 is only an update for 10 )
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Re: Bugs/Issues Thread

Postby Interdiction » Mon 10 Mar, 2014 12:04 pm

I did. In that order,too.
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Re: Bugs/Issues Thread

Postby Orkfaeller » Mon 10 Mar, 2014 12:13 pm

Black Boxes usually mean that the models are missing. Hmm.

Check in the main menu / title screen of the game, in the upper left, if youre really on ß11.

Did you have any version of ELITE installed before this one?

Is your game/steam installed on the C: drive?

Have you tried to just reinstall ELITE? ( if not, try removing ELITE first by hand,
steam/steamapps/common/dow2 - retribution/ELITE(-Beta) )
________________________________________________________________

My guess is that you installed either ß10 or ß11 somewhere wrong accidently / or the installer messed up.
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Re: Bugs/Issues Thread

Postby Interdiction » Tue 11 Mar, 2014 4:11 pm

Went ahead and re-installed. I think the installer messed up the first time around! Thanks for the help!:)
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Re: Bugs/Issues Thread

Postby Torpid » Sun 16 Mar, 2014 7:29 pm

Can we please get an update on why the GK interceptor's melta bomb still causes the squad to freeze in place, do nothing and refuse to listen to any commands, thereby often getting themselves killed or something else of mine killed or allowing an enemy vehicle to escape unnecessarily.

The amount of times this bug has made me lose a game is really beyond a joke.
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