Bugs/Issues Thread
Re: Bugs/Issues Thread
There used to be a bug regarding the WL BL meaning it couldn't deal damage to transports with units inside them, like, whatsoever, it wouldn't hit and when it did it would do tiny amounts of damage. Not sure if that's fixed or not.
Lets make Ordo Malleus great again!
- Ace of Swords

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Re: Bugs/Issues Thread
Radio the Forest wrote:Multi meltas on both the GK dread and normal dread don't always damage transports that are moving. You can see it here around the 10:50 mark.
https://www.youtube.com/channel/UCFKhwx ... K_e51tKfFA
Not sure if it happens to vehicles that aren't transports, but I do remember my multi melta doing no damage to milty's chimera.
also happens with falcon AV wep, old, very old bug.

- Nuclear Arbitor

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Re: Bugs/Issues Thread
possibly related to burst weapons and aoe, possible because those weapons are set to hit occupants.
Re: Bugs/Issues Thread
Now that the LA has been toned down bit I guess it can't hurt to give him his proper size.
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jadefalcon777

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Re: Bugs/Issues Thread
Not sure if this is the proper place for this, but my friend and I have been having problems playing a match together.
When we try to invite one another we get the "you do not have compatible mods" despite having both installed the mod properly and having the numbers on the main menu screen match up.
Is this because we're not doing a public match or something else?
Thanks in advance.
When we try to invite one another we get the "you do not have compatible mods" despite having both installed the mod properly and having the numbers on the main menu screen match up.
Is this because we're not doing a public match or something else?
Thanks in advance.
- Black Relic

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Re: Bugs/Issues Thread
you probably have different versions.
"...With every strike of his sword, with every word of his speech, does he reaffirm the ideals of our honored master..." -From the Teachings of Roboute Guilliman as laid down in the Apocrypha of Skaros. Space Marines Codex pg. 54
- Nuclear Arbitor

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Re: Bugs/Issues Thread
beta 10 then 11 of 2.2
if it still doesn't work try making a lobby and joining without inviting. not really sure why it wouldn't work though.
if it still doesn't work try making a lobby and joining without inviting. not really sure why it wouldn't work though.
- Orkfaeller

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Re: Bugs/Issues Thread
Try to delete your ELITE folder
( steam/steamapps/common/dow2- retribution/ ELITE-beta )
and reinstal.
You'll need both beta 10 and 11 ( in that order )
( steam/steamapps/common/dow2- retribution/ ELITE-beta )
and reinstal.
You'll need both beta 10 and 11 ( in that order )
Re: Bugs/Issues Thread
My "full" installers delete it anyway (as long as you make sure the path is detected correctly).
- Orkfaeller

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Re: Bugs/Issues Thread
Ive "met" several people by now who had problems even after several installation attempts and only got it to work after removing the ELITE stuff by hand first.
Re: Bugs/Issues Thread
Doesn't make sense though, even leftover files from past versions shouldn't affect the mod... They would be either overwritten or unused.
Re: Bugs/Issues Thread
The data integrity check will include all mod files in the elite_beta folder even if unused. So having any leftovers from an old patch will result it a different signature and thus a version mismatch when trying to join lobbies/play replays. I'm not sure how it happens (never had this problem) as the installer should delete old files but in case it doesn't the safest way is to delete the elite_beta folder before installing a new full release.
- Nuclear Arbitor

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Re: Bugs/Issues Thread
orly owl parts
Re: Bugs/Issues Thread
To be more specific: his "melee_base_size" is set to medium and should be small.Dark Riku wrote:Now that the LA has been toned down bit I guess it can't hurt to give him his proper size.
Re: Bugs/Issues Thread
Dark Riku wrote:To be more specific: his "melee_base_size" is set to medium and should be small.Dark Riku wrote:Now that the LA has been toned down bit I guess it can't hurt to give him his proper size.
Used him to great effect yesterday and I feel he certainly doesn't need that.. Is he even small anyway?
ALWAYS ANGRY!! ALL THE TIME!!
Re: Bugs/Issues Thread
What does melee base size even do?
Re: Bugs/Issues Thread
It was my educated guess to what defines the ingame model size for pathing, etc.Lulgrim wrote:What does melee base size even do?
My apologies if that isn't the case.
The Lictor Alpha is small like any normal commander yet doesn't fit in multiple parts of maps and can get locked down fairly easy by his own units due to this wrong size.
The Kommando Nob used to have similar issues and his size got changed.
What change was performed there then?
Re: Bugs/Issues Thread
I'm not sure what was done to KN, can't find it in changelog. But I doubt a MELEE size setting affects pathing. More like its box is oversized because of the funny arms etc.
Re: Bugs/Issues Thread
Maybe it dictates the range at which a unit may deal melee damage to another one?
Lets make Ordo Malleus great again!
- Forestradio

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Re: Bugs/Issues Thread
The Imperial Guard Banewolf doesn't gain increased maximum energy when it levels up.
Torpid's was level three and it still had 100 energy.
Torpid's was level three and it still had 100 energy.
- Black Relic

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Re: Bugs/Issues Thread
Endless Swarm. Doesnt add any pop to the squad. Intended?
"...With every strike of his sword, with every word of his speech, does he reaffirm the ideals of our honored master..." -From the Teachings of Roboute Guilliman as laid down in the Apocrypha of Skaros. Space Marines Codex pg. 54
- Wise Windu

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Re: Bugs/Issues Thread
Radio the Forest wrote:The Imperial Guard Banewolf doesn't gain increased maximum energy when it levels up.
Torpid's was level three and it still had 100 energy.
That's how it is in Cope's box. Not sure if it is intended, but the energy regen increases with level, so I imagine it's fine.
- Interdiction

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Re: Bugs/Issues Thread
Hi guys I need some help. After installing 11, all of the units that received graphical changes show up as black boxes, yet the game still runs fine and everything! It's only the units receiving the changes such as the inquisitorial stormtroopers, flash gitz and such. Can somebody help me? As far as I know I installed it correctly, maybe the installer didn't overwrite all of the previous files or something? Thanks in advance!:)
The Codex Astartes does not support this action? Well, F*ck you, I'm a Black Dragon!!!
- Orkfaeller

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Re: Bugs/Issues Thread
Did you install both ß10 AND ß11?
( 11 is only an update for 10 )
( 11 is only an update for 10 )
- Interdiction

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Re: Bugs/Issues Thread
I did. In that order,too.
The Codex Astartes does not support this action? Well, F*ck you, I'm a Black Dragon!!!
- Orkfaeller

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Re: Bugs/Issues Thread
Black Boxes usually mean that the models are missing. Hmm.
Check in the main menu / title screen of the game, in the upper left, if youre really on ß11.
Did you have any version of ELITE installed before this one?
Is your game/steam installed on the C: drive?
Have you tried to just reinstall ELITE? ( if not, try removing ELITE first by hand,
steam/steamapps/common/dow2 - retribution/ELITE(-Beta) )
________________________________________________________________
My guess is that you installed either ß10 or ß11 somewhere wrong accidently / or the installer messed up.
Check in the main menu / title screen of the game, in the upper left, if youre really on ß11.
Did you have any version of ELITE installed before this one?
Is your game/steam installed on the C: drive?
Have you tried to just reinstall ELITE? ( if not, try removing ELITE first by hand,
steam/steamapps/common/dow2 - retribution/ELITE(-Beta) )
________________________________________________________________
My guess is that you installed either ß10 or ß11 somewhere wrong accidently / or the installer messed up.
- Interdiction

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Re: Bugs/Issues Thread
Went ahead and re-installed. I think the installer messed up the first time around! Thanks for the help!:)
The Codex Astartes does not support this action? Well, F*ck you, I'm a Black Dragon!!!
Re: Bugs/Issues Thread
Can we please get an update on why the GK interceptor's melta bomb still causes the squad to freeze in place, do nothing and refuse to listen to any commands, thereby often getting themselves killed or something else of mine killed or allowing an enemy vehicle to escape unnecessarily.
The amount of times this bug has made me lose a game is really beyond a joke.
The amount of times this bug has made me lose a game is really beyond a joke.
Lets make Ordo Malleus great again!
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