End game Stat: Req collected

Generic non-balance topics.
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Black Relic
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End game Stat: Req collected

Postby Black Relic » Tue 11 Mar, 2014 5:39 pm

I finished a game today and was looking at the end game stats after i watch the replay and noticed req collected. I collected about 2000 less req compared to my mate and opponents. I know this has to do with upkeep. But it seems the lower amount of req you collected to more your score in the "resources" tab goes down.


Is there a way for the "system" (or whatever) to include upkeep in the scoring of resources? Sort of making it a plus towards req collected? Since i view upkeep as preserving your units. Which usually is a plus.
"...With every strike of his sword, with every word of his speech, does he reaffirm the ideals of our honored master..." -From the Teachings of Roboute Guilliman as laid down in the Apocrypha of Skaros. Space Marines Codex pg. 54
Uncle Milty
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Re: End game Stat: Req collected

Postby Uncle Milty » Tue 11 Mar, 2014 5:47 pm

Well by that you usually have the way higher unit score anyway. I don't think you suffer in the overall points, if you manage to preserve your units ;)
Also who does really care about those points?
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Dark Riku
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Re: End game Stat: Req collected

Postby Dark Riku » Tue 11 Mar, 2014 6:35 pm

The point system relic made is bullshit.
Blowing up your own tics counts as kills.
Generators count as units.
You get points for reinforcing. (aka, losing models)
etc.

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