I finished a game today and was looking at the end game stats after i watch the replay and noticed req collected. I collected about 2000 less req compared to my mate and opponents. I know this has to do with upkeep. But it seems the lower amount of req you collected to more your score in the "resources" tab goes down.
Is there a way for the "system" (or whatever) to include upkeep in the scoring of resources? Sort of making it a plus towards req collected? Since i view upkeep as preserving your units. Which usually is a plus.
End game Stat: Req collected
- Black Relic

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End game Stat: Req collected
"...With every strike of his sword, with every word of his speech, does he reaffirm the ideals of our honored master..." -From the Teachings of Roboute Guilliman as laid down in the Apocrypha of Skaros. Space Marines Codex pg. 54
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Uncle Milty

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Re: End game Stat: Req collected
Well by that you usually have the way higher unit score anyway. I don't think you suffer in the overall points, if you manage to preserve your units 
Also who does really care about those points?
Also who does really care about those points?
Re: End game Stat: Req collected
The point system relic made is bullshit.
Blowing up your own tics counts as kills.
Generators count as units.
You get points for reinforcing. (aka, losing models)
etc.
Blowing up your own tics counts as kills.
Generators count as units.
You get points for reinforcing. (aka, losing models)
etc.
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