ASM Jump
ASM Jump
I have a now increasingly annoying issue to bring up. When ASM jump into combat and disrupt a unit they often instead of attacking and engaging the damn unit they landed on re target and attack another unit that's actually further away. Its maddening and if i remember correctly Raptors do the same. Is this working as intended? It requires more Micro to manage them than i think is fair as now you have to not only jump them into a squad but then re target during the intial jump.
Re: ASM Jump
You Need exactly One Click More. I am sure you can fit this into your Micro.
Re: ASM Jump
I'm not sure how this is a balance discussion either.
Righteousness does not make right
Re: ASM Jump
Does shifting clicking jump then on the desired unit work? (Usually don't play sm)
- Wise Windu

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Re: ASM Jump
Not sure. But I'm pretty sure it has to do with targeting priority. Just like moving tanks...so yeah, you need to right click once.
Re: ASM Jump
Wise Windu wrote:you need to right click once
Re: ASM Jump
No. Shift commands do not work after a unit has jumped, teleported, burrowed, ...Flash wrote:Does shifting clicking jump then on the desired unit work? (Usually don't play sm)
You basically get "clean" unit with no commands on them.
You have to start microing them again right after the jump.
Last edited by Dark Riku on Fri 07 Mar, 2014 3:21 pm, edited 1 time in total.
- Forestradio

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- Black Relic

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Re: ASM Jump
But jump and shift melta bomb target works. Dont see why jump shift attack target wouldnt work.
But this should be in general discussion.
But this should be in general discussion.
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- Nuclear Arbitor

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Re: ASM Jump
it doesn't; try it with the WSE. you're right about abilities though.
Re: ASM Jump
When the unit is in midair you can shift+[whatever] the next command i.e. when your ASM are in the air, you can hold shift and right click a unit and they will attack that unit upon landing, or you can press the hotkey for meltabombs so the targeting cursor comes up, THEN hold shift while you click your target. You can also queue up movement commands after that, so you can melta something and immediately move your ASM away without them hopping towards something. It takes a little practice to get down but it's worth it. Because teleportation is near-instantaneous, you can't really input commands mid-teleport, so that's why it doesn't for work the mek, WSE, etc.
You can incorporate jumps/teleports into a series of commands as long as it's the last one. Everything after the jump/teleport is forgotten. So you can hold shift, do a bunch of movement commands, release shift and press the jump/teleport hotkey, then press shift again and select your jump/teleport destination. If you continue to hold shift and add more commands they'll be lost.
You can incorporate jumps/teleports into a series of commands as long as it's the last one. Everything after the jump/teleport is forgotten. So you can hold shift, do a bunch of movement commands, release shift and press the jump/teleport hotkey, then press shift again and select your jump/teleport destination. If you continue to hold shift and add more commands they'll be lost.
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Re: ASM Jump
Nice to know your mainly a buynch of morons with attitudes on this forum. Congratz guys a simple answer would suffice instead of veiled insults by a bunch of raging nerds. Thanks regardless i thought it WAS an ASM only issue tho i do recall Raptors doing it as well. One click more sarcasm is nice guys i will bare that in mind. Its a frustrating annoying habit of the game but now i think about it because the jump is not a specific target ability it makes sense. Tho why the ASM or Raps Prio a more distant target is beyond me but clearly its my fault. Wankers
Re: ASM Jump
Thankyou Arbit.
Re: ASM Jump
The replies you got look completely neutral to me. Throw another fit like that and you're probably banned (depending on my mood).
Re: ASM Jump
It's especially easy to do if you anticipate the jump/teleport ie you order it while the unit is not in range yet, thus gaining the time to issue the attack command right as your squad lands/appears from the warp. I do it all the time with my spiders.
Re: ASM Jump
Lulgrim wrote:The replies you got look completely neutral to me. Throw another fit like that and you're probably banned (depending on my mood).
That's probably a bit excessive. A couple were fairly passive aggressive replies.
While it's not an excuse for his angry rant, I can definitely see how unpleasant it would be.
Re: ASM Jump
I agree with you Krakza. But not everyone was hostile; I think that's worth mentioning.
Righteousness does not make right
Re: ASM Jump
lul. What are you gusy talking about? I don't see any (passive) aggressive posts either :/
Re: ASM Jump
Nah it was a bit of a knee-jerk reaction on the OP's behalf really.
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Re: ASM Jump
Phoenix wrote:You Need exactly One Click More. I am sure you can fit this into your Micro.
This isn't passive aggressive. It is downright hostile. I ccompletely agree with the OPs interpretation, though not with his reaction.
- Commissar Vocaloid

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Re: ASM Jump
Yeah, I don't see the passive aggressiveness. I think it's just a misunderstanding, which led to an overreaction.
The jump unit thing has always been a bit of a bother, but c'est la vie. Click once more for the glory of the emperor brah.
The jump unit thing has always been a bit of a bother, but c'est la vie. Click once more for the glory of the emperor brah.

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Re: ASM Jump
Dark Riku wrote:lul. What are you gusy talking about? I don't see any (passive) aggressive posts either :/
I suppose it depends how you interpret it then.
It was the first post by Phoenix, mainly.
On one hand you might look at it as he's just putting down the facts in a 'to the point' manner.
But on the other side, it can quite easily be seen as him blatantly talking down to the OP.
Regardless, the OP's reaction was over the top, but at the same time I believe the warning was over the top too. If he perceives that he is receiving aggression from the members, and then a strong warning from a mod - it will create a feeling that he is being ganged up on.
It doesn't help them start fitting in to the community, that's all I'm getting at.
Re: ASM Jump
Drama drama drama. Why is it never sufficient to just tell someone they're wrong or they're right?
Lets make Ordo Malleus great again!
Re: ASM Jump
That Torpid Gamer wrote:Drama drama drama. Why is it never sufficient to just tell someone they're wrong or they're right?
Because we're only human, I suppose.
Re: ASM Jump
Okay guys that's enough. Talk about the topic at hand or not at all.
Righteousness does not make right
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