More new units?

Generic non-balance topics.
Kwib-Kwib
Level 1
Posts: 16
Joined: Wed 12 Mar, 2014 10:24 pm

More new units?

Postby Kwib-Kwib » Fri 14 Mar, 2014 9:51 am

So, I understand, that the Elite team has a whole bunch of stuff to work on, but still want to ask, are there any more new (non-hero) units in development?

There are just so many in the tabletop for each faction and they all look so cool it really makes one wish they were present in the game)
User avatar
Orkfaeller
Contributor
Posts: 1069
Joined: Mon 29 Jul, 2013 6:01 am

Re: More new units?

Postby Orkfaeller » Fri 14 Mar, 2014 11:24 am

I think ELITE's design philosophy is more "balance first", its not really the goal of this mod to get in all the units and upgrades from the TT/fluff. Thats I think more the goal of the codex edition mod ( check it out ).

The only new stuff that might come, that I know of, is the Malleus Inquisitor, his Acolytes and maybe a (Primaris) Psyker for IG. I think Possessed for CHaos were in the talk at some point.
User avatar
BaptismByLoli
Level 4
Posts: 830
Joined: Fri 28 Feb, 2014 8:20 am
Location: The Place Where Wishes Come True

Re: More new units?

Postby BaptismByLoli » Fri 14 Mar, 2014 11:28 am

I agree with this but the problem is that the modders would
A) Need to create or copy more animations for the new unit in question with the former being very difficult
B) Make sure it fulfills a unique new role in their respective race
C) Create an entirely different new model for it
D) Make sure its balanced
E) Make sure it doesn't break the game coughVindicarecough (no offence)

Other than that, I think ELITE's original goal was to create a more balanced DoW2 multiplayer. If you really want a crapton of units, check out Firestorm over Kronus or Ultimate Apocalypse mod for Dawn Of War Eternal Crusade and Dawn Of War Soulstorm respectively
Image
User avatar
ChrisNihilus
Level 3
Posts: 486
Joined: Wed 27 Nov, 2013 10:29 am
Location: Udine, Italy

Re: More new units?

Postby ChrisNihilus » Fri 14 Mar, 2014 1:03 pm

Someone posted the complete model of the Chosen Space Marines, that where pretty cool, but i don't think we will ever see them.

For sure there will be new Grey Knights units.

Maybe with the new Codex for the IG that will be out soonish there will be inspiration for a new unit or at least some upgrades.

Personally, i think is best to add upgrades to units and not add new one (except for Tyranids as i said in a recent post).
Small things like a ranged build for Plague Champion or give some new option to Guardsmen, for example, are more than enough to put some new life in the game, and with far less effort than make a whole new unit.
"This quiet... offends... SLAANESH!"
Kwib-Kwib
Level 1
Posts: 16
Joined: Wed 12 Mar, 2014 10:24 pm

Re: More new units?

Postby Kwib-Kwib » Fri 14 Mar, 2014 2:55 pm

Discreet wrote:I agree with this but the problem is that the modders would
A) Need to create or copy more animations for the new unit in question with the former being very difficult
B) Make sure it fulfills a unique new role in their respective race
C) Create an entirely different new model for it
D) Make sure its balanced
E) Make sure it doesn't break the game coughVindicarecough (no offence)

Other than that, I think ELITE's original goal was to create a more balanced DoW2 multiplayer. If you really want a crapton of units, check out Firestorm over Kronus or Ultimate Apocalypse mod for Dawn Of War Eternal Crusade and Dawn Of War Soulstorm respectively


Well, I thought of wraithblades for the eldar. Animations and models shouldn't be a problem - basically take the wraithguard and give them space marine or GK Brother Captains melee animations (depending on weapons they carry). The eldar army lacks a heavy close combat unit and WB should give them a couple of new possibilities. Shouldn't be very balance-disrupting too, since they retain the relative squishiness and not-super-high mobility of the wraithguard, but can possess a high level of melee skill and significant power damage.
Can be also made a unique "summon" unit for, say, warlock as assault terminators are for the Force Commander.

P.S. And of course I didn't want to say that all tabletop units should be implemented. Just asked of there were any plans)
User avatar
BaptismByLoli
Level 4
Posts: 830
Joined: Fri 28 Feb, 2014 8:20 am
Location: The Place Where Wishes Come True

Re: More new units?

Postby BaptismByLoli » Fri 14 Mar, 2014 3:07 pm

I see the concept of a wraithblade as more of an upgrade for the wraithguard rather than an entirely new different unit.

Same concept as the shury cannon
Either you keep that anti-range blob or go for an av or in this case, anti-melee
Image
User avatar
ChrisNihilus
Level 3
Posts: 486
Joined: Wed 27 Nov, 2013 10:29 am
Location: Udine, Italy

Re: More new units?

Postby ChrisNihilus » Fri 14 Mar, 2014 3:11 pm

Kwib-Kwib wrote:Well, I thought of wraithblades for the eldar. Animations and models shouldn't be a problem - basically take the wraithguard and give them space marine or GK Brother Captains melee animations (depending on weapons they carry). The eldar army lacks a heavy close combat unit and WB should give them a couple of new possibilities.


Not a bad idea.
Last edited by ChrisNihilus on Fri 14 Mar, 2014 5:57 pm, edited 1 time in total.
"This quiet... offends... SLAANESH!"
Kwib-Kwib
Level 1
Posts: 16
Joined: Wed 12 Mar, 2014 10:24 pm

Re: More new units?

Postby Kwib-Kwib » Fri 14 Mar, 2014 4:49 pm

Discreet wrote:I see the concept of a wraithblade as more of an upgrade for the wraithguard rather than an entirely new different unit.

Same concept as the shury cannon
Either you keep that anti-range blob or go for an av or in this case, anti-melee


Good enough as well) Think they should be sort of a "glass cannon" amongst heavy melee units - even more deadly than assault terminators, equipped with claws, but much more fragile. Should have some sort of disruptive ability and immunity to knockback/suppression though, to help them survive tough encounters.
User avatar
BaptismByLoli
Level 4
Posts: 830
Joined: Fri 28 Feb, 2014 8:20 am
Location: The Place Where Wishes Come True

Re: More new units?

Postby BaptismByLoli » Fri 14 Mar, 2014 7:03 pm

I think a Seer Council with chanelling runes or fortune + spirit stones combo can fulfill the role of presurring (melee) terminators
Image
User avatar
Torpid
Moderator
Posts: 3538
Joined: Sat 01 Jun, 2013 12:09 pm
Location: England, Leeds

Re: More new units?

Postby Torpid » Fri 14 Mar, 2014 7:51 pm

I think wraithblade described as such in this thread would be really too strong. Banshees are already awesome at counter-initiation and wraithguard themselves force you to melee them with their uber ranged deeps. The combination of WG and WB would be too strong as you would be forced to engage the WG in melee only to get slaughtered by this better-than-banshees glass cannon CI unit which you can't shoot at range at due to the barrage of WGs.

Also, you could get WG to force some jump unit purchase or a teleport on their hero and then just swap to WB once they get them to counter that purchase :l
Lets make Ordo Malleus great again!
Kwib-Kwib
Level 1
Posts: 16
Joined: Wed 12 Mar, 2014 10:24 pm

Re: More new units?

Postby Kwib-Kwib » Sun 16 Mar, 2014 11:53 am

That Torpid Gamer wrote:I think wraithblade described as such in this thread would be really too strong. Banshees are already awesome at counter-initiation and wraithguard themselves force you to melee them with their uber ranged deeps. The combination of WG and WB would be too strong as you would be forced to engage the WG in melee only to get slaughtered by this better-than-banshees glass cannon CI unit which you can't shoot at range at due to the barrage of WGs.

Also, you could get WG to force some jump unit purchase or a teleport on their hero and then just swap to WB once they get them to counter that purchase :l


Perhaps, I'm not a balance expert))) the whole point is an idea of a heavy melee unit for eldar.
Kwib-Kwib
Level 1
Posts: 16
Joined: Wed 12 Mar, 2014 10:24 pm

Re: More new units?

Postby Kwib-Kwib » Sun 16 Mar, 2014 11:56 am

Also, under some of Indrid's cast videos I saw a comment about a new faction - The Tau Empire, which has already been developed, but is currently in a balancing process. Can someone please confirm this statement? Cause I'm already getting over-excited for my favorite space-communists and wouldn't want to just find out eventually that it's only a rumour :P
User avatar
Raffa
Level 4
Posts: 580
Joined: Tue 30 Jul, 2013 1:41 pm
Location: England

Re: More new units?

Postby Raffa » Sun 16 Mar, 2014 12:01 pm

Kwib-Kwib wrote:Also, under some of Indrid's cast videos I saw a comment about a new faction - The Tau Empire, which has already been developed, but is currently in a balancing process. Can someone please confirm this statement? Cause I'm already getting over-excited for my favorite space-communists and wouldn't want to just find out eventually that it's only a rumour

I think you misheard him. I am 99% sure the Tau are a long, long way from being even close to completion. It's mostly a lack of models.

Plus iirc we can't use the Tau Commander model from last stand (tho some of his animations, like the blue flamer, are in Elite) because it's illegal to give people free assets for those who havent bought him for TLS.
User avatar
ChrisNihilus
Level 3
Posts: 486
Joined: Wed 27 Nov, 2013 10:29 am
Location: Udine, Italy

Re: More new units?

Postby ChrisNihilus » Sun 16 Mar, 2014 12:04 pm

Kwib-Kwib wrote:Also, under some of Indrid's cast videos I saw a comment about a new faction - The Tau Empire, which has already been developed, but is currently in a balancing process. Can someone please confirm this statement? Cause I'm already getting over-excited for my favorite space-communists and wouldn't want to just find out eventually that it's only a rumour :P


The fact that Tau are in development is a know fact.
But there is no date.

Grey Knights still need attentions and I agree it's better not to rush something as big as a new race.
"This quiet... offends... SLAANESH!"
Kwib-Kwib
Level 1
Posts: 16
Joined: Wed 12 Mar, 2014 10:24 pm

Re: More new units?

Postby Kwib-Kwib » Sun 16 Mar, 2014 12:13 pm

Raffa wrote:
Kwib-Kwib wrote:Also, under some of Indrid's cast videos I saw a comment about a new faction - The Tau Empire, which has already been developed, but is currently in a balancing process. Can someone please confirm this statement? Cause I'm already getting over-excited for my favorite space-communists and wouldn't want to just find out eventually that it's only a rumour

I think you misheard him. I am 99% sure the Tau are a long, long way from being even close to completion. It's mostly a lack of models.

Plus iirc we can't use the Tau Commander model from last stand (tho some of his animations, like the blue flamer, are in Elite) because it's illegal to give people free assets for those who havent bought him for TLS.


Ouch... Was already hoping to seeing the TC as the first commander for the Tau. Still, just gonna have to wait patiently for em)

Return to “Community General Discussion”



Who is online

Users browsing this forum: No registered users and 0 guests