Bugs/Issues Thread

Generic non-balance topics.
Bahamut
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Re: Bugs/Issues Thread

Postby Bahamut » Sun 16 Mar, 2014 8:21 pm

just FYI, none of the GK units can perform synch kills. Is this is intentional?
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Forestradio
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Re: Bugs/Issues Thread

Postby Forestradio » Sun 16 Mar, 2014 10:28 pm

That Torpid Gamer wrote:Can we please get an update on why the GK interceptor's melta bomb still causes the squad to freeze in place, do nothing and refuse to listen to any commands, thereby often getting themselves killed or something else of mine killed or allowing an enemy vehicle to escape unnecessarily.

The amount of times this bug has made me lose a game is really beyond a joke.


+1 to this, losing fully upgraded interceptors in t2 is gg and they aren't as survival without nemesis focus anymore.

Bahamut wrote:just FYI, none of the GK units can perform synch kills. Is this is intentional?


Bro Cap, GK libby, and both terminator variants, as well as GK dread, all can perform sync kills.
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Re: Bugs/Issues Thread

Postby BaptismByLoli » Mon 17 Mar, 2014 1:18 pm

Radio the Forest wrote:GK dread, all can perform sync kills.


IIRC, I heard that the GK dread's sync kill is bugged. In the sync, he throws the unlucky sod behind him but instead, the meatbag flies straight up and then, straight down
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Torpid
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Re: Bugs/Issues Thread

Postby Torpid » Thu 20 Mar, 2014 5:17 pm

Can we sticky this thread? It's pretty vital.

Anyway, heretics aren't healed by nurgle worship when in combat. Pretty frustrating bug that makes PC worship even more useless.
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Re: Bugs/Issues Thread

Postby Indrid » Fri 21 Mar, 2014 12:50 am

srsly?
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Torpid
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Re: Bugs/Issues Thread

Postby Torpid » Fri 21 Mar, 2014 12:53 am

Yeah, I was testing it today. You can try it with GL tics attacking ground on another tic squad then have another tic squad worshipping. As soon as they leave combat they start to heal, but once they take some damage the regen stops for about 5seconds (till they leave combat again) unless they keep getting hit in which case they never regen.

I've noticed it before and that was what the whole "question about nurgle worship thread" was about as I never actually tested it, but now I have.
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Nuclear Arbitor
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Re: Bugs/Issues Thread

Postby Nuclear Arbitor » Fri 21 Mar, 2014 2:35 am

is it just tics?
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Asmon
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Re: Bugs/Issues Thread

Postby Asmon » Fri 21 Mar, 2014 9:31 am

Nuclear Arbitor wrote:is it just tics?


I'm sure the heal works for CSM and PC (and obvioulsy BL).

Also isn't it because tics have 0hp regen while in combat?
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Re: Bugs/Issues Thread

Postby Torpid » Fri 21 Mar, 2014 10:05 am

It's just tics. That could be it Asmon as the regen, however the regen isn't multiplicative because PMs don't get 17.5 HP/S when under worship so I'm not totally convinced.
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Re: Bugs/Issues Thread

Postby Myrdal » Fri 21 Mar, 2014 1:41 pm

Doesn't matter whether worship or any other regen bonus is multiplicative/additive it's still a factor to the in_combat regen multiplier. Tics do indeed have a 0 multiplier and this is shared by no other unit in the game (excluding lg retinue) afaik. Ig is the only race receiving a reduced regen rate by 50%, all others are unaffected by combat. So im sure Relic had their reasons to give tics 0 but given the sad state of nurgle worship in elite it's a bit of an insult to pc players :)
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Nuclear Arbitor
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Re: Bugs/Issues Thread

Postby Nuclear Arbitor » Fri 21 Mar, 2014 11:35 pm

well, give them a regen i guess.
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Asmon
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Re: Bugs/Issues Thread

Postby Asmon » Sat 22 Mar, 2014 2:08 pm

Uh, let's calm down things a bit. To me that is not a bug but a serious balance concern whose implications go way beyong Nurgle worship. Also I'm a bit sad when I see this fact being new to people (no offense).
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Re: Bugs/Issues Thread

Postby Forestradio » Sat 22 Mar, 2014 6:29 pm

Purgation "Purged by Fire" or whatever it's called still does not cancel the action of the other two members.

Which means that the other members will keep doing whatever they were doing before activating the ability (running into melee, etc).

Can we please make it so purged by fire stops the other two models?
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Re: Bugs/Issues Thread

Postby Raffa » Sun 23 Mar, 2014 9:21 am

http://cloud-2.steampowered.com/ugc/328 ... 5F031C3AC/

Tactical Marine Sarge in razorback has Banner sticking out top, looks pretty crappy.
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Nuclear Arbitor
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Re: Bugs/Issues Thread

Postby Nuclear Arbitor » Sun 23 Mar, 2014 9:39 am

old issue, not fixable. that's just how transports work; all the units get stuck at the origin in a huge pile. i'm sure the FC has the same issue.
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Re: Bugs/Issues Thread

Postby Orkfaeller » Sun 23 Mar, 2014 10:35 am

Yeah, and Sluggas with Burnas clip through Wartrukks and BattleWagons.

Thankfully its only visible in replays.
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Re: Bugs/Issues Thread

Postby Myrdal » Sun 23 Mar, 2014 11:37 pm

Asmon wrote:To me that is not a bug but a serious balance concern whose implications go way beyong Nurgle worship.

Care to elaborate on that? Only see this having a noticable negative impact with nurgle worship, at least in 1v1.
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Re: Bugs/Issues Thread

Postby Torpid » Mon 24 Mar, 2014 12:07 am

Well it would provide tics with a regen of 28hp/second in the extreme early game. That would easily sway melee fights quite dramatically (of course the regen diminishes as tic models die, and they do, often).

They have 8 models so the regen would be really high compared to that of any other squad. A balance thread should be made about it.
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Re: Bugs/Issues Thread

Postby Myrdal » Mon 24 Mar, 2014 3:21 am

Sure, don't disagree with that although I certainly view it as a bug/issue when it's set to 0. But then I'm not entirely sure what Asmon meant with "implications far beyond nurgle worship". That's why I wanted him to elaborate on it but I wasn't very clear.
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Asmon
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Re: Bugs/Issues Thread

Postby Asmon » Mon 24 Mar, 2014 7:25 pm

Well that's pretty much what Torpid said. With 8-9 models regenerating it can make a huge difference, especially during a melee fight where tics are attacking but not attacked, or only suffering ranged fire.

Tics do not underperform at all atm, and to give them an in combat health regen is definitively a buff.
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Nuclear Arbitor
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Re: Bugs/Issues Thread

Postby Nuclear Arbitor » Mon 24 Mar, 2014 11:16 pm

you could give them something like .0001 regeneration and it wouldn't do anything except make nurgle worship probably work. or are you saying that you think nurgle worship would make them too strong?
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Re: Bugs/Issues Thread

Postby Asmon » Tue 25 Mar, 2014 12:18 am

But with such a small health regen Nurgle worship would do nothing...
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Nuclear Arbitor
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Re: Bugs/Issues Thread

Postby Nuclear Arbitor » Tue 25 Mar, 2014 7:16 pm

according to the wiki it's a flat number. and if it's a multiplier it can be tweaked so it's worth something but not op
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Torpid
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Re: Bugs/Issues Thread

Postby Torpid » Sat 29 Mar, 2014 4:18 am

Loota boyz for some unspecified reason don't always need to set-up in order to shoot. I have a replay in which they're charging forward with a mek/2 shootas and just start spraying after I waaaggh, not sure if htat's significant or not.

I've also seen lootas fire while capturing a VP and I mean the main model not the ones with the shootas, but the deffgun. My hero promptly died afterwards.

It happens hsortly after I purchase the lootas after they finish capturing the bottom power node and move to the centre for an A-move attempt.
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Re: Bugs/Issues Thread

Postby PhatE » Sat 29 Mar, 2014 5:13 am

That Torpid Gamer wrote:Loota boyz for some unspecified reason don't always need to set-up in order to shoot. I have a replay in which they're charging forward with a mek/2 shootas and just start spraying after I waaaggh, not sure if htat's significant or not.

I've also seen lootas fire while capturing a VP and I mean the main model not the ones with the shootas, but the deffgun. My hero promptly died afterwards.

It happens hsortly after I purchase the lootas after they finish capturing the bottom power node and move to the centre for an A-move attempt.


This has happened to me all of two times. Each time may have been the result of an attack move rather than a setup command. It's very rare when this happens though.
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Re: Bugs/Issues Thread

Postby Atlas » Sat 29 Mar, 2014 5:19 am

Had a weird glitch where when I switched weapons on my tactical squad, the previous weapon needed to be rebought again. Only happened once and couldn't replicate it though.
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Re: Bugs/Issues Thread

Postby Nuclear Arbitor » Sat 29 Mar, 2014 8:20 am

that sounds like intended functionality... what am i missing here?
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Re: Bugs/Issues Thread

Postby BaptismByLoli » Sat 29 Mar, 2014 9:40 am

Atlas wrote:Had a weird glitch where when I switched weapons on my tactical squad, the previous weapon needed to be rebought again. Only happened once and couldn't replicate it though.


Wait what? I thought you need to repurchase every Specialised weapon bought for ur Tacs :|
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Re: Bugs/Issues Thread

Postby Atlas » Sat 29 Mar, 2014 3:15 pm

Really? I thought you would get a discount for the weapon on second purchase. If that's the case disregard for me being a newb :lol:
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Forestradio
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Re: Bugs/Issues Thread

Postby Forestradio » Sun 30 Mar, 2014 5:57 pm

GUO Foul Snare is still constantly glitching out, it's really annoying especially since he is pretty energy dependent as is and the glitch out makes the ability go on cooldown and drains his energy.

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