A Question that keeps popping up in my head...

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Indrid
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Re: A Question that keeps popping up in my head...

Postby Indrid » Sat 29 Mar, 2014 6:20 pm

I thought the Avatar lacked it.
Arbit
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Re: A Question that keeps popping up in my head...

Postby Arbit » Sat 29 Mar, 2014 7:38 pm

TBH if we're looking for a way to improve melee walkers' survivability, I'd prefer to see walkers get the same ranged damage reduction while in melee that infantry units get. Giving melee resist to walkers is going to be a really big blow to melee AV, particularly hero wargears. Remember heavy melee already does 50% damage to walkers, and reducing it by a further 40% is, for instance, going to make the FC powerfist do ~25 dps (85*0.5*0.6). The FC still has his FoS ability, but stuff like the warboss powerklaw, farseer spear, LC klaw, etc are going to take a big hit in usefulness. Units that provided some soft AV like termies and high dps power melee units like stormboyz and non-exarch banshees probably won't anymore with this change.
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Re: A Question that keeps popping up in my head...

Postby Black Relic » Sun 30 Mar, 2014 8:49 am

Indrid wrote:I thought the Avatar lacked it.


I am sure he does. This was discussed in the melee resistance thread while back. Guo has it but not avatar(unless change and i wasn't aware of it). Idk why he doesnt though. Might need to change?
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Asmon
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Re: A Question that keeps popping up in my head...

Postby Asmon » Sun 30 Mar, 2014 3:01 pm

Dark Riku wrote:
Asmon wrote:What about Avatar GUO and SL? I'd be glad with an uniformisation of those guys' melee resistance.
What do you mean? They already all have the same melee resistance...


No... Avatar doesn't, as people've already pointed it out.
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Re: A Question that keeps popping up in my head...

Postby Myrdal » Sun 30 Mar, 2014 4:22 pm

Indrid wrote:I thought the Avatar lacked it.

No what the avatar lacks is a ranged damage reduction (by 50%) while in melee combat (the in_combat_ranged_damage modifier attribute) that is present on most units. It was brought up in the melee resistance thread which probably added to the confusion. Anyway, Caeltos is likely not talking about that but the actual melee resistance aura.
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Re: A Question that keeps popping up in my head...

Postby Sub_Zero » Sun 30 Mar, 2014 8:52 pm

Arbit, I thought about the same thing when I had posted my message here. I was like "oh shee my 2x khorne marines with blood lust activated won't take on a dread anymore". I think this change will seriously change the approach of dealing with melee walkers. Because under repair support they will be owning all heavy melee units now. But such experiments are needed. It is not the final version after all. It might be changed back if people will start complaining. I think that tanks should be buffed somehow too. Because it is pretty retarded when a T1 250 / 30 setup team upgraded to an AV-weapon for 75 req detains a T3 450 / 125 tank. I feel like you can stay T2 and counter T3 armies easily. That is another aspect that might be reevaluated. T2 army >>> T1 army (mainly because of vehicles), T3 army > T2 army (not for each race though, just in case if you will start screaming at me)

Caeltos, I am still waiting for ogryns' changes =)
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Re: A Question that keeps popping up in my head...

Postby Helios » Thu 17 Apr, 2014 1:22 am

Caeltos wrote:
Sub_Zero wrote:I also support this idea. However some units should be buffed then. Yes, I am looking at ogryns. They are torn apart by walkers that cost equal amounts of resources (SM dreadnoughts, chaos dreadnoughts, eldar dreadnoughts).


See the upcomming changelog for details regarding Ogryns.

According to Cael's latest post on the 2.3 changelog it's now 99% done. But I still have yet to see anything new about Ogryns aside from the slight price drop.

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