crazyman64335 wrote:actually both of you are wrong with reference to the finals game noisy had vs riku. The REAL reason he didn't win was because riku got out a swarmlord and noisy assumed the SL was super heavy infantry armor instead of vehicle, so he loaded up on plasma guns. Which does make a fairly significant difference

Are we watching the same game? Noisy loaded on plasma guns before Riku even started T3, let alone got SL out. Why? Good luck going against Riku's composition with bolters alone.
Now could Noisy afford 240/120 to get launchers to counter the SL? And would he had enough DPS against the rest of the Riku's army without pguns? I'm not saying he wouldn't but I also won't believe it until I see it actually done.
Ace of Swords wrote:Atlas wrote:crazyman64335 wrote:actually both of you are wrong with reference to the finals game noisy had vs riku. The REAL reason he didn't win was because riku got out a swarmlord and noisy assumed the SL was super heavy infantry armor instead of vehicle, so he loaded up on plasma guns. Which does make a fairly significant difference

Maestro mentioned this earlier and then thread and both Maestro and crazyman are correct in this regard. Idk why people are saying Tacticals don't scale very well.
They do scale badly under the same circumnstances, their damage in t3 is pitiful when paired with other T1 squads on level 4 or t2/t3 squads, and this comparison needs to be made since they are the only ranged squad for sm aside from termies worth to notice.
That said, if you play right and your opponent screws alittle, you should be able to greatly outlevel him by the end of the game, or atleast bleed him more giving you a substancial level/tier (preferibly both) advantage, and when you have a fully upgraded level 3-4 tacts squad while going t3 and your opponent is either struck in T2 with level 2 or less squads or trying to rush T3 for a quick tank, in this situation the flexability of tacts and their "power" will come into play.
My thoughts exactly.
I like tacts, they are great and unique unit design wise (I wouldn't be going 2 tact in T1 if I though they suck). They are one of the most flexible unit in the game..but they pay a big price for that flexibility, as they should be.
Thanks to their ability to change weapons, their DPS need to be lower compared to specialized squad, otherwise you could just spam them and switch to whatever is needed. Problem is, SM don't have any specialized options, at least against HI/SHI, so in the endgame they are kind of stuck with subpar tacts.
The levels help, big time...but what happens when you lose your leveled squad and try to replace it? Level 1 tactical are pretty bad against stuff you face in T3. Other races in that exact situation can make kasrkins (IG), flash gitz (orks), TCSM (chaos), dark reapers (eldar)...and not really sure about nids or GK, sorry

.
Should tacts be buffed? I would like some T3 upgrade, something akin to Vanguards for ASM (not Sterguards, they have different role and their specialize even worse than tacts), which would improve their anti HI/SHI DPS, like ability to equip second plasma gun...buuut I'm afraid that would make them too good. But you may notice a pattern...three of the units I listed were added in Elite. I wouldn't object to a new, more specialized T2/3 SM unit.