Warp Dust Addict wrote:Can you not do it in elite or what?
Yes. Moreover, in Elite, you don't even need "Over There" if you can time grappling hook. Video:
http://youtu.be/-Do6LA9_OC4
Warp Dust Addict wrote:Can you not do it in elite or what?




RagingJenni wrote:I like how Carapace armour and AoD allows the LC to play the support role (Cara still gives hp regen buff right?) which is what he should've been able to do in Retail. Good stuff:)



Dark Riku wrote:Now that a new patch seems to come closer I wonder what people think of the mega-rumbla. It seems to do a tad too much. Wiping genfarms with it is ghey
and annihilating other structures with ease while disrupting everything nearby making almost all enemy units very easy targets.




Flash wrote:Is changing the projectile like that feasible? Does it require any animation changes, or is a property that can changed in the editor?
I wish that could be done for all projectiles. (pdev, blastmaster, ...)Gorilla wrote:Tex what do you think of making the Bio plasma shot from the HT also be in an arc.

Dark Riku wrote:I wish that could be done for all projectiles. (pdev, blastmaster, ...)Gorilla wrote:Tex what do you think of making the Bio plasma shot from the HT also be in an arc.
The friendly fires and misses due to cover, and mainly stairs, are frustrating as fuck.
Unlike d-cans.

Dark Riku wrote:I wish that could be done for all projectiles. (pdev, blastmaster, ...)Gorilla wrote:Tex what do you think of making the Bio plasma shot from the HT also be in an arc.
The friendly fires and misses due to cover, and mainly stairs, are frustrating as fuck.
Unlike d-cans.
Dark Riku wrote:I wish that could be done for all projectiles. (pdev, blastmaster, ...)
The friendly fires and misses due to cover, and mainly stairs, are frustrating as fuck.
Unlike d-cans.
Barrogh wrote:
I think I've seen Improved Camouflage maybe once back then when before its rework. Now that it's Sneaky Infiltrashun Kit, does it see any use?
No. It was Elite mod that tried to improve things not hitting terrain, elevations and stuff. Like doombolts, etc.Barrogh wrote:I'm not sure if I remember this correctly, but wasn't relic changing things like that in latest stages of retail support? Gotta go whtough official changelogs...

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