Splash damage

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M4573R_CH13f
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Splash damage

Postby M4573R_CH13f » Mon 31 Mar, 2014 6:43 pm

Heyho guys,

does splash damage effect the single entity that has already been hit by the attack? or in other words, does a space dread do 150 dmg per swing to the model that got hit, or 190?
this one would really interest me, cause i'm not sure. of course if it did, it would change the calculations you do about splash damage melee stuff in 1v1 fights. i feel like i've seen it come into play...
anyone got a clue?
Tex
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Re: Splash damage

Postby Tex » Mon 31 Mar, 2014 8:47 pm

My gut feeling is that it does. I remember in retail when the thunder hammer was doing splash and it would 1 shot stuff with a sort of delayed effect from the splash.

Now I have no idea if that is actually true or if my eyes were playing tricks on me.

Hopefully the stats people jump into this one rather quickly lol.
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Wise Windu
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Re: Splash damage

Postby Wise Windu » Mon 31 Mar, 2014 9:21 pm

It depends on the weapon. Some weapons, like the GUO's plague sword, have an on-hit AoE effect that affects even the unit it hits, although the plague sword's effect only affects infantry.

Weapons like the Chaos Dread's autocannon have a minimum splash damage radius of .25, so units within that radius aren't affected. Which is displayed on its weapon page in the Codex. http://www.dawnofwar.info/elite/weapon. ... readnought

I've only looked at a few weapons that have these, but in the end, it all depends on the inner radius of the splash effect. Any specific weapon you were wondering about?

BTW, it looks like the dread does 40 AoE to infantry in radius 4, so it does 190, but not to non-infantry units. hakon, correct me if I'm wrong about any of this :)

Tex wrote:I remember in retail when the thunder hammer was doing splash and it would 1 shot stuff with a sort of delayed effect from the splash.


There's actually a .1 second delay on most weapons' on-hit effects, so this is definitely possible ;)
Tex
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Re: Splash damage

Postby Tex » Tue 01 Apr, 2014 3:47 am

Excellent! I'm not crazy and my gut instinct was correct.
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Torpid
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Re: Splash damage

Postby Torpid » Tue 01 Apr, 2014 3:48 am

Tex wrote:Excellent! I'm not crazy and my gut instinct was correct.


This proves the latter, but not necessarily the former.
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Black Relic
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Re: Splash damage

Postby Black Relic » Tue 01 Apr, 2014 4:00 am

Well this is actually weird caz, the plague sword (of the GUO) doesn't really do splash in a circle. but in a line that is horizontal to the GUO. Meaning units on the side of the GUO's target get hit, but not units behind them.

Same function with the avatar's blade I am sure.
"...With every strike of his sword, with every word of his speech, does he reaffirm the ideals of our honored master..." -From the Teachings of Roboute Guilliman as laid down in the Apocrypha of Skaros. Space Marines Codex pg. 54
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Wise Windu
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Re: Splash damage

Postby Wise Windu » Tue 01 Apr, 2014 4:32 am

Black Relic wrote:Well this is actually weird caz, the plague sword (of the GUO) doesn't really do splash in a circle. but in a line that is horizontal to the GUO. Meaning units on the side of the GUO's target get hit, but not units behind them.

Same function with the avatar's blade I am sure.


It does splash in a radius 4 (180 degrees) in front of the target the GUO hits, not a line. Same for the Avatar's sword. Same for the Dreadnought's fist, actually.

That Torpid Gamer wrote:
Tex wrote:Excellent! I'm not crazy and my gut instinct was correct.


This proves the latter, but not necessarily the former.


:lol:
Last edited by Wise Windu on Tue 01 Apr, 2014 4:42 am, edited 2 times in total.
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Forestradio
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Re: Splash damage

Postby Forestradio » Tue 01 Apr, 2014 4:39 am

insane.jpg
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Flash
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Re: Splash damage

Postby Flash » Tue 01 Apr, 2014 6:12 am

Sanity is overrated
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Barrogh
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Re: Splash damage

Postby Barrogh » Tue 01 Apr, 2014 7:42 am

Flash wrote:Sanity is for the weak

fix'd for ya
When in mortal danger, when beset by doubt
Run in little circles, wave your hands and shout
M4573R_CH13f
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Re: Splash damage

Postby M4573R_CH13f » Tue 01 Apr, 2014 4:03 pm

thanks guys.

ur all crazy as fuck :D :*
Myrdal
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Re: Splash damage

Postby Myrdal » Wed 02 Apr, 2014 1:12 pm

What are you talking about Windu? I go by the codex these days (it's awesome!). But yea as you said it differs a lot depending on ability so unless Arbit (I think his name was) can supply us with yet more brilliant reports on the matter, the best way if you really want to find out is to test it yourself. Lulgrim's lab mod is a good start.

M4573R_CH13f wrote:ur all crazy as fuck :D :*

Well said.
Bahamut
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Re: Splash damage

Postby Bahamut » Wed 02 Apr, 2014 3:28 pm

Wise Windu wrote:It depends on the weapon. Some weapons, like the GUO's plague sword, have an on-hit AoE effect that affects even the unit it hits, although the plague sword's effect only affects infantry.

Weapons like the Chaos Dread's autocannon have a minimum splash damage radius of .25, so units within that radius aren't affected. Which is displayed on its weapon page in the Codex. http://www.dawnofwar.info/elite/weapon. ... readnought

I've only looked at a few weapons that have these, but in the end, it all depends on the inner radius of the splash effect. Any specific weapon you were wondering about?

BTW, it looks like the dread does 40 AoE to infantry in radius 4, so it does 190, but not to non-infantry units. hakon, correct me if I'm wrong about any of this :)

Tex wrote:I remember in retail when the thunder hammer was doing splash and it would 1 shot stuff with a sort of delayed effect from the splash.


There's actually a .1 second delay on most weapons' on-hit effects, so this is definitely possible ;)


Exactly

Mostly melee weapons are the one with extra damage for splash. Range weapons have the AoE attached to the shot where as melee weapons have the "on hit" extra damage in an small area

If you look carefully you'll see that whenever a dread hits you see the hp bar go down twice not once, so yeah, most melee units with splash do weapon damage + aoe splash

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