Bugs/Issues Thread

Generic non-balance topics.
User avatar
Dark Riku
Level 5
Posts: 3083
Joined: Sun 03 Feb, 2013 10:48 pm
Location: Belgium

Re: Bugs/Issues Thread

Postby Dark Riku » Mon 31 Mar, 2014 5:40 pm

Radio the Forest wrote:GUO Foul Snare is still constantly glitching out, it's really annoying especially since he is pretty energy dependent as is and the glitch out makes the ability go on cooldown and drains his energy.
The fould snare also knocks back too often. After the hook the squad tumbles again. It's weird.
User avatar
BaptismByLoli
Level 4
Posts: 830
Joined: Fri 28 Feb, 2014 8:20 am
Location: The Place Where Wishes Come True

Re: Bugs/Issues Thread

Postby BaptismByLoli » Wed 02 Apr, 2014 11:05 am

Don't know if its intended.
When using Sorceror Warpfire or Doombolt, starting the animation but quickly moving away to cancel it still depletes energy and starts the cooldown timer regardless

Sent from my GT-S5830i using Tapatalk 2
Image
User avatar
Indrid
Moderator
Posts: 898
Joined: Mon 04 Feb, 2013 5:06 pm
Location: London
Contact:

Re: Bugs/Issues Thread

Postby Indrid » Wed 02 Apr, 2014 11:29 am

This is to prevent exploits iirc. You could get never-ending free casts of some abilities if you timed it right.
User avatar
BaptismByLoli
Level 4
Posts: 830
Joined: Fri 28 Feb, 2014 8:20 am
Location: The Place Where Wishes Come True

Re: Bugs/Issues Thread

Postby BaptismByLoli » Wed 02 Apr, 2014 11:35 am

Ah, I see. Thanks for the clarification

Sent from my GT-S5830i using Tapatalk 2
Image
User avatar
Barrogh
Level 3
Posts: 229
Joined: Mon 30 Sep, 2013 11:04 am
Location: Moscow

Re: Bugs/Issues Thread

Postby Barrogh » Wed 02 Apr, 2014 12:22 pm

Wasn't that a root of that abuse where Libbies spamming no-CD, no-cost smites were seen going medieval on entire armies?

I think you caouls do the same with Inq's HoW IIRC. Never seen Sorcs doing that though.
When in mortal danger, when beset by doubt
Run in little circles, wave your hands and shout
Myrdal
Admin
Posts: 347
Joined: Mon 15 Apr, 2013 1:47 pm

Re: Bugs/Issues Thread

Postby Myrdal » Wed 02 Apr, 2014 1:08 pm

Dark Riku wrote:The fould snare also knocks back too often. After the hook the squad tumbles again. It's weird.

Yes, but it's intended. The first knockback sends the unit flying (unless in retreat/immune) and then there are 4 repeated minor kb's for 2 seconds (iirc). Btw, as fair as abilities being bugged out isn't vomit just as prone to this?
User avatar
Dark Riku
Level 5
Posts: 3083
Joined: Sun 03 Feb, 2013 10:48 pm
Location: Belgium

Re: Bugs/Issues Thread

Postby Dark Riku » Wed 02 Apr, 2014 4:47 pm

The thing is that these observations come from units retreating ^^
Myrdal
Admin
Posts: 347
Joined: Mon 15 Apr, 2013 1:47 pm

Re: Bugs/Issues Thread

Postby Myrdal » Wed 02 Apr, 2014 4:56 pm

Are you saying it knocks back in retreat? :o Yea I doubt that is intended.

Edit: Had a look, it seems the the minor kb's after the hook pull do ability knockbacks
User avatar
Dark Riku
Level 5
Posts: 3083
Joined: Sun 03 Feb, 2013 10:48 pm
Location: Belgium

Re: Bugs/Issues Thread

Postby Dark Riku » Wed 02 Apr, 2014 7:53 pm

Myrdal solved the LA's pathing issues.
ebps\pvp\race_tyr\heroes\lictor_alpha
then entitiy_blueprint_ext
there's a key called size_override
change to 1
It is set to 0 atm for some reason. Most other units have it on 1.
I tested the change and the LA behaves like his model size would suggest with this change, i.e. not get stuck behind his own units, not be stopped by small gaps, etc.
Myrdal
Admin
Posts: 347
Joined: Mon 15 Apr, 2013 1:47 pm

Re: Bugs/Issues Thread

Postby Myrdal » Wed 02 Apr, 2014 7:56 pm

Who's this Myrdal dude? Clearly we don't need more buffs for the LA. What a moron :x
Uncle Milty
Shoutcaster
Posts: 84
Joined: Sat 27 Jul, 2013 3:51 pm
Location: Germany

Re: Bugs/Issues Thread

Postby Uncle Milty » Wed 02 Apr, 2014 10:22 pm

Ok, encountered some weird bug. I used Loyal to the End on some guardsmen. About 5 minutes later my guardsmen got into an engagement at the exact same spot and guess what, they still got the same buff there. I know that LTTE is ground targetted, but it should end at some point, right? Sadly the game crashed shortly after so i cannot provide with a replay, but should be rather easy to reproduce
Protagonist
Level 2
Posts: 65
Joined: Wed 22 Jan, 2014 4:57 am
Location: My House

Re: Bugs/Issues Thread

Postby Protagonist » Sat 05 Apr, 2014 2:56 am

This may have been covered before, but if you use Plague of Undeath and kill cultists from a hostile chaos faction, you can use 2 different worships at once via the zombie. Is this intended?
Atlas

Re: Bugs/Issues Thread

Postby Atlas » Sat 05 Apr, 2014 5:47 am

Protagonist wrote:This may have been covered before, but if you use Plague of Undeath and kill cultists from a hostile chaos faction, you can use 2 different worships at once via the zombie. Is this intended?


For some reason I find this kind of funny. It's the undead heretic that is somehow better at worshipping.
User avatar
Nuclear Arbitor
Level 5
Posts: 1106
Joined: Tue 12 Feb, 2013 2:56 am

Re: Bugs/Issues Thread

Postby Nuclear Arbitor » Sat 05 Apr, 2014 7:14 am

it's not intended but it's probably working as intended. relic obviously screwed up there. not sure how fixable it is.
User avatar
Dark Riku
Level 5
Posts: 3083
Joined: Sun 03 Feb, 2013 10:48 pm
Location: Belgium

Re: Bugs/Issues Thread

Postby Dark Riku » Sat 05 Apr, 2014 11:54 am

The VA can't target the enemy's HQ with the AV rounds loaded for some weird reason. Not really worth fixing probably :D Thought I'd report it though.
User avatar
Forestradio
Level 5
Posts: 1157
Joined: Sun 13 Oct, 2013 5:09 pm

Re: Bugs/Issues Thread

Postby Forestradio » Sun 06 Apr, 2014 3:14 pm

The Brother Captain's "Pyschic Lash" can target the platform member of eldar setup teams, while flesh hook can't.
User avatar
BaptismByLoli
Level 4
Posts: 830
Joined: Fri 28 Feb, 2014 8:20 am
Location: The Place Where Wishes Come True

Re: Bugs/Issues Thread

Postby BaptismByLoli » Sat 12 Apr, 2014 7:40 am

Made my GUO use Foul Snare on a Mekboy that's already set-up and to my knowledge he was not surrounded by either Supa Tuff Beam or Force Field yet the Mekboy didn't get pulled to my GUO
Last edited by BaptismByLoli on Sun 13 Apr, 2014 5:01 pm, edited 1 time in total.
Image
User avatar
Orkfaeller
Contributor
Posts: 1069
Joined: Mon 29 Jul, 2013 6:01 am

Re: Bugs/Issues Thread

Postby Orkfaeller » Sun 13 Apr, 2014 1:00 pm

First time ever experiencing this.

My teleporter beacon got destroyed, but my troops kept retreating to the spot where it stood. Several times, after giving retreat commands after it got destroyed.
User avatar
Indrid
Moderator
Posts: 898
Joined: Mon 04 Feb, 2013 5:06 pm
Location: London
Contact:

Re: Bugs/Issues Thread

Postby Indrid » Sun 13 Apr, 2014 3:59 pm

Seen that happen a lot. You need to manually move your forces away a bit then retreat.

Updated initial post.
LaeonArtaes
Level 0
Posts: 3
Joined: Sun 13 Apr, 2014 8:41 pm

Re: Bugs/Issues Thread

Postby LaeonArtaes » Sun 13 Apr, 2014 8:46 pm

I've installed the newest version of ELITE mod and on army painter my Dire Avenger squads are all missing textures for their torso/leg areas. I attempted to reinstall a few times to fix this, and on a thought deleted the other ELITE folder, which I guess was from an earlier version as it hasn't reappeared after two more attempted reinstalls. Verifying integrity of the game cache doesn't help, do I have to do a full reinstall?
User avatar
BaptismByLoli
Level 4
Posts: 830
Joined: Fri 28 Feb, 2014 8:20 am
Location: The Place Where Wishes Come True

Re: Bugs/Issues Thread

Postby BaptismByLoli » Sun 13 Apr, 2014 8:50 pm

Did you install Beta 10 first and then Beta 11?

Sent from my GT-S5830i using Tapatalk 2
Image
LaeonArtaes
Level 0
Posts: 3
Joined: Sun 13 Apr, 2014 8:41 pm

Re: Bugs/Issues Thread

Postby LaeonArtaes » Mon 14 Apr, 2014 6:15 am

I tried again after taking a nap (the things sleep does) and upon coming back I realized I had in fact downloaded the 2.1 "stable" version and was under the impression it was the newest version. A reinstall of beta 10 and 11 and deleting the 2.1 files fixed it for me. Tl;dr user error sucks.
**Edit - Now my Dark Reaper skins are missing, but instead of the blue uncolored neon model I had with my Dire Avenger problem, they just show up as black, dark-reaper shaped units, though their weapons retain their textures. In army painter they show up fine, but battles are a nope.
User avatar
Nuclear Arbitor
Level 5
Posts: 1106
Joined: Tue 12 Feb, 2013 2:56 am

Re: Bugs/Issues Thread

Postby Nuclear Arbitor » Tue 15 Apr, 2014 12:08 am

i assume you're not playing on ultra?
User avatar
Spartan717
Level 2
Posts: 108
Joined: Tue 26 Mar, 2013 11:35 am
Location: AU

Re: Bugs/Issues Thread

Postby Spartan717 » Thu 17 Apr, 2014 8:31 am

Chaos predator 'Mark of Nurgle' upgrade doesn't provide any healing for the unit.
User avatar
Barrogh
Level 3
Posts: 229
Joined: Mon 30 Sep, 2013 11:04 am
Location: Moscow

Re: Bugs/Issues Thread

Postby Barrogh » Thu 17 Apr, 2014 8:56 am

Spartan717 wrote:Chaos predator 'Mark of Nurgle' upgrade doesn't provide any healing for the unit.

Can you please elaborate? I'm pretty sure the only "healing" it is supposed to do is 5 hp/s regen, and last time I've seen Nurgle pred, it was working.

P.S. Every time I misread your name as a part of a post, I'm always like "wait, did they add that thing too?" :)
When in mortal danger, when beset by doubt
Run in little circles, wave your hands and shout
User avatar
Spartan717
Level 2
Posts: 108
Joined: Tue 26 Mar, 2013 11:35 am
Location: AU

Re: Bugs/Issues Thread

Postby Spartan717 » Thu 17 Apr, 2014 9:32 am

Barrogh wrote:
Spartan717 wrote:Chaos predator 'Mark of Nurgle' upgrade doesn't provide any healing for the unit.

Can you please elaborate? I'm pretty sure the only "healing" it is supposed to do is 5 hp/s regen, and last time I've seen Nurgle pred, it was working.

P.S. Every time I misread your name as a part of a post, I'm always like "wait, did they add that thing too?" :)



That's strange... because I was just testing out with bots and there was absolutely no healing for the mark of nurgle predator at all (i.e. health stayed the same).

Edit: tested another games with bots an the issue still occurs.

Barrogh: Perhaps this glitch only occurs in bot matches only then?
User avatar
Aertes
Level 3
Posts: 345
Joined: Tue 25 Mar, 2014 10:41 pm

Re: Bugs/Issues Thread

Postby Aertes » Fri 18 Apr, 2014 11:09 am

I don´t know if this has been said, but the Grey Knights Inquisitorial troopers equiped with grenade launchers are using the fire animation of the Chaos Heretics (their fire stance is like they were firing with a pistol)
User avatar
Indrid
Moderator
Posts: 898
Joined: Mon 04 Feb, 2013 5:06 pm
Location: London
Contact:

Re: Bugs/Issues Thread

Postby Indrid » Fri 18 Apr, 2014 12:57 pm

Please read the initial post, this is already there. It's not heretic animations though it's like an IG sergeant.
User avatar
Nuclear Arbitor
Level 5
Posts: 1106
Joined: Tue 12 Feb, 2013 2:56 am

Re: Bugs/Issues Thread

Postby Nuclear Arbitor » Fri 18 Apr, 2014 11:15 pm

wait, then that means that the heretic pistol issues could potentially be solved by assigning them the sarge animations?
User avatar
Orkfaeller
Contributor
Posts: 1069
Joined: Mon 29 Jul, 2013 6:01 am

Re: Bugs/Issues Thread

Postby Orkfaeller » Fri 18 Apr, 2014 11:32 pm

Dont think so, Heretic and Guardman proportions dont really get along.

Return to “Community General Discussion”



Who is online

Users browsing this forum: No registered users and 0 guests