viewtopic.php?f=3&t=648
and got an idea for assterm (hammers only) ability, in spirit of this quote
Caeltos wrote:For an example of this, the Assault Terminators are more frontline damage-soakers, whereas they will trade their fall off in damage, for a much better overall sustainability in a fight. Meaning that reactionary play is more allowed in return, in all of the changes down below.
Right now, I think hammernators don't have much going for them. One thing they were very good at - countering walkers - is getting nerfed next patch. The improved regeneration will help, no doubt, but it's very passive ability. I was thinking about something more involving, which would fit their role as damage soakers.
Various abilities were mentioned in that thread, ranging for 15% chance to stun vehicle, to taunt-like ability. Here is my try (name's just a placeholder):
Unshakable resolve: Terminators can't be affected by any state-changing ability for the duration.
What does it mean? Mainly immunity to ability knockback and stun. In broader terms, immunity to things like subjugation, time field, etc. Basically look at it as vastly improved ATSKNF.
The point is that for the duration of the ability there would be no easy way to get rid of them. You can still kite them, damage them or tie them in combat.
Implementation depends, could be energy based, cooldown based, whatever fits best. As for duration, I was thinking something along 15s, but that's up to testing as well...
Your thoughts?







