Damage Type Indicator

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David-CZ
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Damage Type Indicator

Postby David-CZ » Mon 07 Apr, 2014 2:02 pm

I noticed that some units have a different indicator despite having the same damage type. For example Tacs and Scouts have both piercing damage but while Scouts have a brighter bullet with darker edge Tacs have a darker bullet and brighter edge, much like melee and power melee units do.

The question is why?
Last edited by David-CZ on Mon 07 Apr, 2014 3:51 pm, edited 1 time in total.
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Orkfaeller
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Re: Range Squad Indicator

Postby Orkfaeller » Mon 07 Apr, 2014 2:03 pm

The ones with the outlines are supposed to be like especially good against infantry.
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Re: Range Squad Indicator

Postby David-CZ » Mon 07 Apr, 2014 2:27 pm

Ah, I see. Thanks for the info.
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Re: Range Squad Indicator

Postby Ace of Swords » Mon 07 Apr, 2014 2:30 pm

I honestly don't know, perhaps it was just for variety though I have to say relic put them randomly most of the time like the autarch with the halberd having the heavy melee icon, the T3 LA with the power melee one and I think nobs with their default weapon also had the power melee icon.

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Bahamut
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Re: Range Squad Indicator

Postby Bahamut » Mon 07 Apr, 2014 3:14 pm

the RA corrosive devourer having the anti all ranged icon is wrong

catachan and shotgun scout having the AoE rings for their attack is also wrong
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Re: Range Squad Indicator

Postby Helios » Mon 07 Apr, 2014 3:15 pm

There has been some standardization since retail. The bolder more highlighted looking icons usually mean more damage than most units. Either that or it means plasma damage but that I think comes from the + icon. At least in the case of Tacticals. I think there still needs to be more universality to the icons.
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Re: Range Squad Indicator

Postby Barrogh » Mon 07 Apr, 2014 3:20 pm

Would be a decent idea to fix these little things if it's still needed, and probably base them on prevalent damage type unit deals, if opportunity presents itself.
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Re: Damage Type Indicator

Postby Dark Riku » Mon 07 Apr, 2014 4:17 pm

Bahamut wrote:the RA corrosive devourer having the anti all ranged icon is wrong
Why is this wrong? Don't forget the ability it grants.

Bahamut wrote:catachan and shotgun scout having the AoE rings for their attack is also wrong
That never struck me as odd.
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Re: Damage Type Indicator

Postby Torpid » Mon 07 Apr, 2014 4:35 pm

I think Bahamut would prefer for it not to take into account abilities and merely refer to the units passive damage type. Otherwise severe complications arise such as needing to add the AoE indicator there on the force commander/TM with bionics/LC with LBE or needing to add the suppression icon to rapers because they can suppress on demand.

Whether or not the capabilities of units via their abilities should be included in the icons is a matter of debate, but surely either way whatever is chosen there needs to be continuity.
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Re: Damage Type Indicator

Postby BaptismByLoli » Mon 07 Apr, 2014 4:36 pm

But IIRC shotguns deal damge to more than 1 model if the squad is close enough so technically it does have some AoE damage

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Re: Damage Type Indicator

Postby Arbit » Mon 07 Apr, 2014 5:21 pm

Corrosive devourer passively increases damage to vehicles by 50%, so it does ~13 dps to vehicles. With rear armor hits it deals significant AV and I think qualifies as an anti-all weapon. More importantly, it allows you to see that he has AV capability at a glance i.e. without having to click on him and check his wargear loadout, because there is no (major?) visual change when he equips the wargear.

I don't think you need the AOE indicator on something like the FC because he always has the ability to battlecry. It's not like you're going to forget about that just because he doesn't have the AOE marker; even new players are going to pick up that very quickly. I do think the TM needs an indicator for bionics even if it's just the little plus sign, because again you shouldn't have to click on him to know what he has equipped.

The most important purpose the unit decorator can serve is to quickly convey information at a glance. That might mean bending the rules of whether abilities should be included or not occasionally but I think that is OK. For instance scouts do NOT do AOE damage (check the codex!!!) but using the AOE indicator is fine because they have the shotgun blast ability and it is a clear way to show scouts have the shotgun upgrade without having to squint at the individual models to see if they're holding shotguns or not, and people think of shotguns as AOEish even though they're technically not in this game except for the KNob's.
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Re: Damage Type Indicator

Postby Torpid » Mon 07 Apr, 2014 5:26 pm

I think that's a fair enough assessment of things Arbit :)
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Re: Damage Type Indicator

Postby BaptismByLoli » Mon 07 Apr, 2014 5:26 pm

My mistake :p
Apologies for not referring to the Codex first

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Re: Damage Type Indicator

Postby Bahamut » Mon 07 Apr, 2014 11:13 pm

That Torpid Gamer wrote:I think Bahamut would prefer for it not to take into account abilities and merely refer to the units passive damage type. Otherwise severe complications arise such as needing to add the AoE indicator there on the force commander/TM with bionics/LC with LBE or needing to add the suppression icon to rapers because they can suppress on demand.

Whether or not the capabilities of units via their abilities should be included in the icons is a matter of debate, but surely either way whatever is chosen there needs to be continuity.


Exactly. Kinetic blast from rangers also does KB in an area, but they dont have an AoE decorator. Librarian has smite, but no AoE decorator, melee tics got doomblast, both SS and purifiers got AoE abilities, Merciless strike from ASM, kamikaze stormboy, you get the picture

Alot of people (including me and toilalee) is/was under the impression that both shotgun scouts and catachans did splash damage on every attack with their shotguns which they don't

Same with the RA corrosive devourer, it works the exact same way as veng rounds for devas, it does regular plasma damage and no especial AV unless you activate the ability. So why AT devs got the + icon and the RA gets the anti all icon? If we wanna go with weird logics then every squad with plasma weapons should get the AA icon

Just FYI, without the ability, the RA has as much AV with the devourer as 2 GM squads with plasma guns
Last edited by Bahamut on Mon 07 Apr, 2014 11:33 pm, edited 1 time in total.
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Re: Damage Type Indicator

Postby Vapor » Mon 07 Apr, 2014 11:27 pm

The corrosive devourer gets the anti-all icon because of its ability. The icon is there to let you know that the RA is now capable of significantly damaging your vehicles. Since the ability directly affects the RA's weapon I think the anti-all icon is justified.

It's not an exact science but I don't think it should be. The codex is there for that. The idea of the icons is to allow players to identify threats easily.

Also scouts/catas blast has a huge AoE compared to kinetic shot so I think it makes sense that they get some sort of AoE/grenade icon.
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Re: Damage Type Indicator

Postby lolzarz » Tue 08 Apr, 2014 7:26 am

Also, in the case of scouts, we need some quick way to recognize which ones have shotguns and which ones have bolters. They are quite different, to say the least.
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Re: Damage Type Indicator

Postby FiSH » Tue 08 Apr, 2014 1:45 pm

EDIT: Responded completely out of context, please ignore. My bad.

Original Message:
lolzarz wrote:Also, in the case of scouts, we need some quick way to recognize which ones have shotguns and which ones have bolters.

Once you upgrade to shotguns, all models get shotguns (even the Sergeant), and the squad gets the AOE indicator. It's very easy to tell.
Last edited by FiSH on Tue 08 Apr, 2014 1:48 pm, edited 1 time in total.
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Re: Damage Type Indicator

Postby Dark Riku » Tue 08 Apr, 2014 1:46 pm

FiSH wrote:
lolzarz wrote:Also, in the case of scouts, we need some quick way to recognize which ones have shotguns and which ones have bolters.

Once you upgrade to shotguns, all models get shotguns (even the Sergeant), and the squad gets the AOE indicator. It's very easy to tell.
Exactly.. It's easy to tell because of the indicator :D That's the point...
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Re: Damage Type Indicator

Postby Bahamut » Tue 08 Apr, 2014 1:58 pm

and how that logic fits into catachans?
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Re: Damage Type Indicator

Postby Ace of Swords » Tue 08 Apr, 2014 3:28 pm

Bahamut wrote:and how that logic fits into catachans?


Because catas have alot of AoE abilities, smoke, the grenade launcher,shotgun blast.
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