Little things to fix
Little things to fix
Hello there.
The purpose of this thread is to collect data on minor (and unnoticeable at times) issues with Elite mod, like typos and what have you, to avoid cluttering bugs/issues thread that usually contains more important stuff. Minor suggestions can be left here as well.
I'll start with informing that in-game tooltips for Axe of Mechanicum and Bionics look pretty much like retail tooltips in that they don't provide any numbers and possibly lack accurate effect descripton. Axe entry under "upgrades" tab in the Codex could use a fix as well, but that's another story.
Also I think that "recieved accuracy" (see TM's Refractor field ability) is pretty awkward wording, but that's nitpicking probably.
The purpose of this thread is to collect data on minor (and unnoticeable at times) issues with Elite mod, like typos and what have you, to avoid cluttering bugs/issues thread that usually contains more important stuff. Minor suggestions can be left here as well.
I'll start with informing that in-game tooltips for Axe of Mechanicum and Bionics look pretty much like retail tooltips in that they don't provide any numbers and possibly lack accurate effect descripton. Axe entry under "upgrades" tab in the Codex could use a fix as well, but that's another story.
Also I think that "recieved accuracy" (see TM's Refractor field ability) is pretty awkward wording, but that's nitpicking probably.
When in mortal danger, when beset by doubt
Run in little circles, wave your hands and shout
Run in little circles, wave your hands and shout
- Wise Windu

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Re: Little things to fix
Regarding the tooltips, Uncle Milty is working on those, and he said in the Codex thread
As for the Codex, I added the amount of energy drained for the Axe, and changed the received accuracy thing. You can post these issues in the Codex thread, I check it every time there are new posts.
Regarding your post in that thread, Trippa Shot is correct, that's all it does. I could add that it disables weapons, ability use, and decreases speed by 95%, but that's what all stuns do. And the infiltrashun kit is correct, unless you meant it needs to have the abilities it grants, which I will do, but not until Friday. Lots of stuff to do IRL between now and then.
Sadly my team consisting of only Bahamut and me are kinda stuck in progress with the updated tooltips. I started my thesis and if you are somewhat up-to-date on venezualian politics you might know that times are a lil stressful where Bahamut lives. I'm not sure if we can provide completely overworked tooltips anytime soon.
As for the Codex, I added the amount of energy drained for the Axe, and changed the received accuracy thing. You can post these issues in the Codex thread, I check it every time there are new posts.
Regarding your post in that thread, Trippa Shot is correct, that's all it does. I could add that it disables weapons, ability use, and decreases speed by 95%, but that's what all stuns do. And the infiltrashun kit is correct, unless you meant it needs to have the abilities it grants, which I will do, but not until Friday. Lots of stuff to do IRL between now and then.
- Takadekadaka

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Re: Little things to fix
I've noticed recently that the chaos dreadnought has a front mounted storm or combi bolster that occasionally fires. However, whenever it fires it has no sound, which was why I've never noticed it thus far. Is this a client side bug or is there something weird with it?
Steam Name: Takadekadaka
Imperial Guard - Lord Commissar - Level 23 army
Chaos - CL - Level 22 army
Space Marines - Force Commander - Level 2 army
Imperial Guard - Lord Commissar - Level 23 army
Chaos - CL - Level 22 army
Space Marines - Force Commander - Level 2 army
- Nuclear Arbitor

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Re: Little things to fix
relic's fault; nikhel looked into it and the gun has some really weird coding. he couldn't figure out a fix for it iirc.
- Orkfaeller

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Re: Little things to fix
Didnt "we" find a way to fix the soundless Catachan Shotguns too? Or is it a case of different bugs, same result?
Edit: any please if anyone got an idea to fix the fireing animations of Heretics...
Edit: any please if anyone got an idea to fix the fireing animations of Heretics...
- Lost Son of Nikhel

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Re: Little things to fix
Yeah, I spent some hours trying to give the firing muzzle effect and sound to the Chaos Dread underslug Storm bolter, with mediocre results: I add the Chaos Bolter firing muzzle effect and firing sound, but only works three times per "burst", and not always matches with the firing animation (the bullets' trails)
Furthermore, the weapon is designed as fuck: it's implemented with the rest of the body, and not detached as any other weapon, and this causes some problems with the animation.
Maybe a more experienced modder could give us a more accurate explanation.
Furthermore, the weapon is designed as fuck: it's implemented with the rest of the body, and not detached as any other weapon, and this causes some problems with the animation.
Maybe a more experienced modder could give us a more accurate explanation.
"Pater, peccavi in caelum et coram te; iam non sum dignus vocari filius tuus". Dixit autem pater: "manducemus et epulemur, quia hic filius meus mortuus erat et revixit, perierat et inventus est"
There will be no forgiveness for us.
There will be no forgiveness for us.
Re: Little things to fix
"X" not working correctly , bug , stuck , units are not reacting , i mean they do but dont like to run away. This is i think most important thing to fix it.
you can see that happend overe here but not only.
https://www.youtube.com/watch?v=A_iKBrwAEOo
you can see that happend overe here but not only.
https://www.youtube.com/watch?v=A_iKBrwAEOo
- BaptismByLoli

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Re: Little things to fix
Its been like that since Retail I believe
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Sent from my GT-S5830i using Tapatalk 2

Re: Little things to fix
Discreet wrote:Its been like that since Retail I believe
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Yeah but on Elite mod it happens rly often ... dont know maybe that is my personal feelings but i can see not only on my units but also my enemys or allies.
- BaptismByLoli

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Re: Little things to fix
Happens to my Banshees often or when I press X immediately after any of my unit are in the middle get KB'ed
i.e Flying mid-air
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i.e Flying mid-air
Sent from my GT-S5830i using Tapatalk 2

Re: Little things to fix
Discreet wrote:Happens to my Banshees often or when I press X immediately after any of my unit are in the middle get KB'ed
i.e Flying mid-air
Sent from my GT-S5830i using Tapatalk 2
well after knock back i know it can happens its not a problem , what i mean when you get knock back its stupid you will press X , you should wait a little on the moment when units are on their foots.
Re: Little things to fix
Have anyone ever had a situation when some your unit loses its health terminally and drops its number? And you have to rebind it manually.
Here is an example for easier understanding.
My squad of heretics got banged by a plasma cannon devastator team. Somehow one heretic manages to avoid the Emperor's fury and stays alive with 10-15 hp. The number of this squad was 2. You have to press "2" on your keyboard in order to rule this unit. But somehow this game considers this unit as a dead one (that is my explanation why it happens) and removes its number. You can't press anymore 2 in order to rule your unit. But you do have the squad. And it leads to situations when you can't quickly press 2->X to save your squad. You have to click on this unit using your mouse and then press X.
It can happen to absolutely every unit in this game. I have learned how to deal with it but some people may encounter it for the first time and they may wonder why they can't rule their unit anymore by pressing its binded number.
Here is an example for easier understanding.
My squad of heretics got banged by a plasma cannon devastator team. Somehow one heretic manages to avoid the Emperor's fury and stays alive with 10-15 hp. The number of this squad was 2. You have to press "2" on your keyboard in order to rule this unit. But somehow this game considers this unit as a dead one (that is my explanation why it happens) and removes its number. You can't press anymore 2 in order to rule your unit. But you do have the squad. And it leads to situations when you can't quickly press 2->X to save your squad. You have to click on this unit using your mouse and then press X.
It can happen to absolutely every unit in this game. I have learned how to deal with it but some people may encounter it for the first time and they may wonder why they can't rule their unit anymore by pressing its binded number.
- BaptismByLoli

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Re: Little things to fix
The only time I can recall losing a hotkey on my squad is during a laggy/long loading start. Never happened to me before

Re: Little things to fix
The described by you situation does occur. I can confirm it.
Re: Little things to fix
Sub_Zero wrote:Have anyone ever had a situation when some your unit loses its health terminally and drops its number? And you have to rebind it manually.
Yep that happens to what is pretty annoying during the fight you can be sure you are selecting some units but than you realize that there is no bind key on that unit.
Re: Little things to fix
Sub_Zero wrote:Have anyone ever had a situation when some your unit loses its health terminally and drops its number? ...
This happens when the squad should've died but survived nonetheless, either due to last second heal or on field reinforcement (from wartrukk, leader upgrade etc).
Re: Little things to fix
I've got a very peculiar one, might be hard to explain.
When selecting Grey Knights:
If I select Bro-cap, then change my colour scheme to Deathwatch, certain parts of the models (such as IST fatigues underneath and in between their armour segments, or the bro cap's cape) appear in a weird white colour that doesn't look right.
Now, having selected Deathwatch as mentioned above, IF I open the colour scheme selection bar and click Deathwatch AGAIN, the units come out with their correct grey colour on these parts.
Weird right?
When selecting Grey Knights:
If I select Bro-cap, then change my colour scheme to Deathwatch, certain parts of the models (such as IST fatigues underneath and in between their armour segments, or the bro cap's cape) appear in a weird white colour that doesn't look right.
Now, having selected Deathwatch as mentioned above, IF I open the colour scheme selection bar and click Deathwatch AGAIN, the units come out with their correct grey colour on these parts.
Weird right?
- BaptismByLoli

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Re: Little things to fix
Executes still fail. Mainly the Inspire Terror but on a friendly target.
- BaptismByLoli

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Re: Little things to fix
^ Yes. I wouldn't consider it a "little thing to fix" though, it's a major issue and can literally decide engagements. Happens with normal executes too
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