DLC Replacers & Sterling's New Stuff

Elite (and related) releases.
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sterling
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Re: DLC Replacers & Sterling's New Stuff

Postby sterling » Tue 15 Apr, 2014 9:52 am

Black Relic wrote:To be honest I like the Iron Warrior's Sorc's helmet that was in the pack more.


I like it too but there's a texture bug with the helmet that I can't seem to fix. However the headdress part is fine so re-purposed it for this Black Legion Sorcerer.

Image

Any possibility that the Iron Warrior Sorc can get chains instead of a loincloth?


Yes there is, good idea.

Image

IMHO the arm's skin tone and the face skin tone should be the same, and ATM the face skin is more pale than the arms' one


Good point - textures aren't my area though so anyone who wants to fix things like that is free to have a go at it once the downloads are up.
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Re: DLC Replacers & Sterling's New Stuff

Postby ChrisNihilus » Tue 15 Apr, 2014 1:14 pm

sterling wrote:
Black Relic wrote:To be honest I like the Iron Warrior's Sorc's helmet that was in the pack more.


I like it too but there's a texture bug with the helmet that I can't seem to fix. However the headdress part is fine so re-purposed it for this Black Legion Sorcerer.

Image

Any possibility that the Iron Warrior Sorc can get chains instead of a loincloth?


Yes there is, good idea.

Image

IMHO the arm's skin tone and the face skin tone should be the same, and ATM the face skin is more pale than the arms' one


Good point - textures aren't my area though so anyone who wants to fix things like that is free to have a go at it once the downloads are up.


This first one is cool, but the second one is far more in theme with the Iron Warriors.
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Re: DLC Replacers & Sterling's New Stuff

Postby Black Relic » Wed 16 Apr, 2014 5:05 am

I will admit that's true it does feel more chaotic. What do you mean texture bug? Do you mean it stays pink? Or that the helmet is a brighter color than it should be? Because I had trouble with both, but fixed the first problem.
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Re: DLC Replacers & Sterling's New Stuff

Postby Kithrixx » Wed 16 Apr, 2014 7:44 am

I just realized how... off the Iron Warrior helmet looks. Is there any possibility that the texturing is going to be redone so it's less dark? From a distance I thought there wasn't anything there, and it was literally just a black hole. :?
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Re: DLC Replacers & Sterling's New Stuff

Postby Orkfaeller » Wed 16 Apr, 2014 1:27 pm

@Sterling.

Wanted to ask if its okey to you if I use/play around with your alternate ( Catachan? ) Inquisitor model for a side project of mine?
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Kithrixx wrote:I just realized how... off the Iron Warrior helmet looks. Is there any possibility that the texturing is going to be redone so it's less dark? From a distance I thought there wasn't anything there, and it was literally just a black hole. :?


Might just be the lighting in the model viewer. Sometimes hard to thell how it actually looks ingame.
If its really too dark, I can adjust it to better meet the Armour tint if Sterling is okey with it.
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Re: DLC Replacers & Sterling's New Stuff

Postby ChrisNihilus » Wed 16 Apr, 2014 3:57 pm

About the colors;
Iron Warriors are painted both darkgrey like yours (i guess are the same colors as in the game painter) or much brighter (but darker pauldrons).

These are both valid solutions, i guess, but I suggest the second just to make stand out more and distinguish them from the Black Legion.

Image
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Re: DLC Replacers & Sterling's New Stuff

Postby sterling » Wed 16 Apr, 2014 5:09 pm

Yeah go for it Orkfaeller, always good to see what you can come up with.

For those asking about the Iron Warriors colours, it's due to the model editor only displaying a basic texture with no lighting applied. The colour they are set to is exactly the same as the one the Iron Warriors colour scheme in the army painter - "Iron" I believe.
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Re: DLC Replacers & Sterling's New Stuff

Postby Orkfaeller » Wed 16 Apr, 2014 5:37 pm

Thanks mate.

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Yeah, the lighting in the modelviewer is very basic.
It doesnt show metallic effects for example.
You got to see it ingame first to judge it.
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Re: DLC Replacers & Sterling's New Stuff

Postby Santos » Wed 16 Apr, 2014 6:03 pm

sterling wrote:For those asking about the Iron Warriors colours, it's due to the model editor only displaying a basic texture with no lighting applied.

Not quite. Model Editor uses all textures you set to render a model. It looks different because I messed up lighting a little bit. Basically there is wrong data type used in vertex declaration for normal component (if that makes any sense to you ;)), so all the lighting appears wrong.

That's how it looks in my super secret not yet released version: ;)

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Re: DLC Replacers & Sterling's New Stuff

Postby Orkfaeller » Wed 16 Apr, 2014 7:16 pm

Holy warp, thats beautiful-

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sterling -
does this work out for you? Do you want something changed?
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Re: DLC Replacers & Sterling's New Stuff

Postby sterling » Wed 16 Apr, 2014 11:11 pm

Haha yeah that should probably have read "me not knowing how to make model editor apply lighting effects etc" - regardless the image Santos has just posted shows what they look like in game.

Yeah that looks great Orkfaeller, any idea how that Plague Knife is coming along?
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Re: DLC Replacers & Sterling's New Stuff

Postby Orkfaeller » Thu 17 Apr, 2014 12:42 am

Going to upload my files tomorrow then.

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Havent seen the knife since David and Arbitor decided to overhaul it.
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Re: DLC Replacers & Sterling's New Stuff

Postby David-CZ » Thu 17 Apr, 2014 10:39 am

This is the latest version AFAIK.

https://docs.google.com/file/d/0B6RDoPr2MDlSZFFRX1BINzRIdE0/edit

Though I haven't had the chance to see it in game yet. With the new UVWs however the texture shouldn't stretch that much anymore. Thanks Arbitor for that.
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Re: DLC Replacers & Sterling's New Stuff

Postby Orkfaeller » Thu 17 Apr, 2014 10:47 am

Are there any yet missing maps I should add ( normals, or what ever ) ?
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Re: DLC Replacers & Sterling's New Stuff

Postby David-CZ » Thu 17 Apr, 2014 1:16 pm

I think normal and oclusion maps aren't assigned and there is no reason to add dirt map imo. So once the model uses all the textures in the archive it should be ready to go.
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Re: DLC Replacers & Sterling's New Stuff

Postby Nuclear Arbitor » Thu 17 Apr, 2014 10:33 pm

it think it has them. there were entries for them anyway. i wouldn't worry about them though.
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Re: DLC Replacers & Sterling's New Stuff

Postby Commissar Yarrick » Fri 18 Apr, 2014 6:55 am

IG Lost and The Damned skin... awesome
Any possibilities for Steel Legion DLC? :)
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Re: DLC Replacers & Sterling's New Stuff

Postby Batpimp » Fri 18 Apr, 2014 10:46 pm

for all the updated looks that were seeing. I have yet to figure out how to get the level 60 warboss armor from retail. I think the truck shoulder pads are awful since they have no actual fire effects coming out of them. Anyone know how to revert my warboss to retail level 60 epic gear?
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Re: DLC Replacers & Sterling's New Stuff

Postby Orkfaeller » Fri 18 Apr, 2014 10:55 pm

http://dawnofwar.filefront.com/file/Rank_60_Wargearranked_compatible;118039

try this. its for chaos rising, but it should work for retribution too, if Im not mistaken.
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Re: DLC Replacers & Sterling's New Stuff

Postby sterling » Mon 21 Apr, 2014 11:02 pm

Commissar Yarrick wrote:IG Lost and The Damned skin... awesome
Any possibilities for Steel Legion DLC? :)


Possibly, when I return to IG after releasing Chaos and looking at Harlequin for Elder.

If I can find a way to differentiate them from Krieg as they look pretty similar will try to release a smaller pack along with Orkfaellers Mordian Iron Guard.
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
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Re: DLC Replacers & Sterling's New Stuff

Postby sterling » Mon 21 Apr, 2014 11:06 pm

sterling wrote:
Commissar Yarrick wrote:IG Lost and The Damned skin... awesome
Any possibilities for Steel Legion DLC? :)


Possibly, when I return to IG after releasing Chaos and looking at Harlequin for Elder.

If I can find a way to differentiate them from Krieg as they look pretty similar will try to release a smaller pack along with Orkfaellers Mordian Iron Guard.


@Santos how do I get model editor to display models like you did with the Sorcerer? Had a look through the strings but couldn't figure it out. Cheers
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
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Re: DLC Replacers & Sterling's New Stuff

Postby sterling » Mon 21 Apr, 2014 11:07 pm

Commissar Yarrick wrote:IG Lost and The Damned skin... awesome
Any possibilities for Steel Legion DLC? :)


Possibly, when I return to IG after releasing Chaos and looking at Harlequin for Elder.

If I can find a way to differentiate them from Krieg as they look pretty similar will try to release a smaller pack along with Orkfaellers Mordian Iron Guard.

@Santos how do I get model editor to display models like you did with the Sorcerer? Had a look through the strings but couldn't figure it out. Cheers
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
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Re: DLC Replacers & Sterling's New Stuff

Postby Nuclear Arbitor » Tue 22 Apr, 2014 12:23 am

the biggest difference really seems to be colour scheme, which is up to the player. using the cadian hats with krieg masks might work though.
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Re: DLC Replacers & Sterling's New Stuff

Postby Orkfaeller » Tue 22 Apr, 2014 1:06 am

Well, Krieg takes inspiration from french and german WWI uniforms, while the Steel Legion burrows mostly from WWII Fallschirmjäger, so the differences are definatly there.

The biggest ones would be that Steel Legion has coats that only go to their knees instead of trench coats, helmets without a rim for neck protection and their mask's air filter is on their chest, not on their belly or back.

Differences on the mask itself and the boots could propably be done via fresh textures, but the other stuff would need altered models, imho, with the coat beeing propably the hardest thing to do.



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Re: DLC Replacers & Sterling's New Stuff

Postby Nuclear Arbitor » Tue 22 Apr, 2014 8:34 am

nah, you can just alpha out the bottom or chop it off in max. i'm not entirely sure how simple removing something that's got a uvw map on it is, i've had trouble with it in the past but that was with an uncollapsed stack, but it is doable. the mask would be a little bit harder, as you'd have to unwarp a box, get the hose going to the right place, and then rig it but that's less than an hours work for someone who knows the process.
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Re: DLC Replacers & Sterling's New Stuff

Postby Orkfaeller » Tue 22 Apr, 2014 11:49 am

nah, you can just alpha out the bottom

Sadly, its not that easy. The shape of the Krieg trenchcoat makes this impossible, without looking like ass, imho.

Image


But I think strling got his hands on a fan made Krieg Pack, maybe those could be adjusted easierly.

Edit:

The Chosen Plague Marine head textures -

http://www.deviantart.com/download/4493 ... 1398173655

Didnt have the chance to check them ingame. You gotta decide if they're an improvement.
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Re: DLC Replacers & Sterling's New Stuff

Postby Nuclear Arbitor » Tue 22 Apr, 2014 8:16 pm

well it'll require max then. legs and bottom of the coat will have to go and standard guard legs put on.
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Re: DLC Replacers & Sterling's New Stuff

Postby sterling » Tue 22 Apr, 2014 8:27 pm

Yeah that should be fairly simple but regardless I doubt we can use this model due to it being from a paid DLC pack... if that's still a thing...
New models for Elite and Retribution...
http://www.dawnofwar.info/forum/viewtopic.php?f=6&t=397
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Re: DLC Replacers & Sterling's New Stuff

Postby Nuclear Arbitor » Wed 23 Apr, 2014 4:25 am

i highly, highly doubt we'd see any sort of legal action, even a cease and desist. what matters is whether or not any one who matters cares.
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Re: DLC Replacers & Sterling's New Stuff

Postby Helios » Wed 23 Apr, 2014 8:41 pm

Nuclear Arbitor wrote:i highly, highly doubt we'd see any sort of legal action, even a cease and desist. what matters is whether or not any one who matters cares.


Which is why I continue to wonder why Caeltos doesn't use the Vanilla Ice voice for BC or FC and Diomedes for the remainder. He assigned all the Cyrus lines to the vindicare assassin, after all.

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