What I would really like to see is the ability based combi-weapon (flame, plasma, melta) upgrade which was discussed earlier in the thread.
* Flesh over Steel now tracks the target to ease up some issues with the ability itself
* Flesh over Steel energy cost increased from 40 to 70
* Flesh over Steel duration reduced from 8 to 5 seconds
Interesting change. It makes the ability much more realiable but weaker in effect, which is a good thing. In the game it'll make FC much better against fast vehicles, but also weaker against walkers. I'm a little concerned about FC's performace against walkers in general though - his signature unit (hammernators) are nerfed against them and the pfist got double nerf (melee damage reduction and stun shortening & higher energy cost). But maybe it'll play out just fine.
Regarding FoS...it's still not working on 'fexes and swarmlord? If so, please reconsider this. The name is misnomer anyway, he isn't punching anything with it's bare fist.
* Whirlwind damage has been increased to the following
- Distant from 0.3 to 0.4
- Long from 0.4 to 0.5
- Medium from 0.6 to 0.7
As others, I'm a little baffled by this. I'm not going to repeat their reasoning, just shamelesly plug my old idea - making the WW into a RB upgrade. They both have to compete with new improved walkers and combining them would make them much more appealing option. Exactly in the spirit of
Light Vehicles needs to have a fit through-out the entire game.
The rest of the changes I either really really like (VG jump to 50 energy, Libby to 25s, etc.), already commented (drop pod change) or don't feel experienced enough to comment.










