fankater wrote:When its gonna be released ?
When its working, correctly.
hakon wrote:Interesting idea but this is basically jumping to fixed positions in the replay which isn't possible. Prepending new modified headers at these points might make it valid "RelicChunky" format and perhaps appear in the replay list (depends if it validates checksums etc) but it will most certainly cause a sync error after loading. The problem being that the replay file simply is a sequence of actions/inputs where each action is dependant on those before it, and not at any point will it dump the game state to make jumps possible. If we had read/write access to this data though, it might be possible without breaking the current format but that's going to require some major dow2 modding/reversing breakthroughs. Feel free to surprise me though
I'm really impressed with your UI work btw, keep it up. Oh and if you feel overwhelmed with tasks, let us know maybe we can be of help.
Ah I see, thanks for the info hakon, yeah I suspected as much. There is the save game function... I wonder if that could be repurposed for use in replays. Cheers for the kind words though!
Atlas wrote:Lulgrim wrote:Something occurred to me -- when you pick a new race, what happens with Army Level?
I'd imagine everyone would just start with Grey Knight Army Level 1 from the start. There's no level locked skins or textures to my knowledge so Army Level owuld be meaningless, but there'd be levels.
I believe this too. I haven't looked into this too much yet.
Lulgrim wrote:Where does the GK army level magically appear from? Where is it recorded? We can't actually program the game and we can't save new stats to Steam Cloud...
Yeah, not exactly sure yet where the data is saved. It's a bit odd. The GFx file refers to a txt file for it, but I can't find it anywhere. The game also returns a warning when selecting the new race, along the lines of this:
StatLogging::GetPVPRaceStats - failed to get stat[PvP_Exp_daemonhunters], userID[1234567890blahblah]
However this doesn't impact anything.
Anyhow, I have nearly completed the selection screen now, I have one last major thing to sort out before I release it though.
It's got to do with the RaceDropDownBox adding +1 to the selection index when it is >= 6. If anyone has seen a reference to that in the files anywhere, please let me know. Its proved damn elusive so far.