- Heretics do not seem to benefit from Nurgle worship when in combat (intended?)[Intended]
Just to be clear, heretics do not benefit from *any* health regen at all when in combat since they went about and changed regen_in_combat_multiplier (to 0) on the squad entity rather than imposing restrictions to the actual nurgle worship ability. The difference is minor in 1v1 where any health regen boost is almost guaranteed to come from nurgle worship (with rare exceptions being stolen med bunkers) but obviously in team games it's another story.
Assuming that the intention is to prevent regen boost from nurgle worship only (for whatever reason), a better way would be to add the following
in the nurgle worship ability (in psuedo rbf code):
Code: Select all
requirement: NOT { required_entity(heretic) AND required_combat(any) }









