Bugs/Issues Thread

Generic non-balance topics.
Myrdal
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Re: Bugs/Issues Thread

Postby Myrdal » Sat 19 Apr, 2014 6:11 pm

  • Heretics do not seem to benefit from Nurgle worship when in combat (intended?)[Intended]

Just to be clear, heretics do not benefit from *any* health regen at all when in combat since they went about and changed regen_in_combat_multiplier (to 0) on the squad entity rather than imposing restrictions to the actual nurgle worship ability. The difference is minor in 1v1 where any health regen boost is almost guaranteed to come from nurgle worship (with rare exceptions being stolen med bunkers) but obviously in team games it's another story.

Assuming that the intention is to prevent regen boost from nurgle worship only (for whatever reason), a better way would be to add the following
in the nurgle worship ability (in psuedo rbf code):

Code: Select all

requirement: NOT { required_entity(heretic) AND required_combat(any) }
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Torpid
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Re: Bugs/Issues Thread

Postby Torpid » Sun 20 Apr, 2014 9:20 pm

Either stalk reveals all infiltrated units OR it reveals all infiltrated units in proximity to the enemy hero.This was 1v1, and all my units were revealed despite double infiltration worship and only stalk had been used. There were no warriors and his army was nowhere near me but my CS was somewhat in the middle of my army.
Last edited by Torpid on Mon 21 Apr, 2014 1:59 pm, edited 1 time in total.
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Re: Bugs/Issues Thread

Postby Lt. Ekul » Mon 21 Apr, 2014 1:48 pm

I guess this belongs here, although I don't know. Also I haven't gone through the back-log of comments to check whether or not this has already been mentioned, but you can't cancel the Warp Spider Exarch's Anti-Gravity Grenades.
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Re: Bugs/Issues Thread

Postby Bahamut » Thu 24 Apr, 2014 1:13 am

There's a bug with the Lord General, whenever he has the comissar rutine, he will walk up to the comissar's firing range whenever you ask him to attack ground with the grenade launcher, or ask to shoot at a specific target with the sniper
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Re: Bugs/Issues Thread

Postby LaeonArtaes » Thu 24 Apr, 2014 7:40 am

Nuclear Arbitor wrote:i assume you're not playing on ultra?


I've been unable to select ultra settings on the game, and just now googled how, I never really figured it would make a difference so I never bothered, do you have to have ultra settings to render the model in game or something? Because in army painter it shows up fine.
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Orkfaeller
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Re: Bugs/Issues Thread

Postby Orkfaeller » Thu 24 Apr, 2014 12:45 pm

Thats most likely because Reapers are missing mip maps for lower graphics options.

I created a fix, downloadable here

viewtopic.php?f=6&t=679&p=22775&hilit=texture+problem#p22775

http://www.deviantart.com/download/4385 ... 1398340466

Unzip and drop the content into your ELITE(-beta) folder.

Hope the fix makes it into the next update.
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Forestradio
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Re: Bugs/Issues Thread

Postby Forestradio » Thu 24 Apr, 2014 2:25 pm

Kommando Nob's "Trippa Shot" does not stun the Force Commander while he is using battlecry.
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Re: Bugs/Issues Thread

Postby Vapor » Thu 24 Apr, 2014 3:25 pm

Radio the Forest wrote:Kommando Nob's "Trippa Shot" does not stun the Force Commander while he is using battlecry.


Man I've been a bit reluctant to buy the knife for a while now because Trippa Shot seems so buggy, but maybe this is the only instance where Trippa Shot fails? Has anyone seen it fail vs any other unit/commander?
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Re: Bugs/Issues Thread

Postby Ace of Swords » Thu 24 Apr, 2014 3:46 pm

fv100 wrote:
Radio the Forest wrote:Kommando Nob's "Trippa Shot" does not stun the Force Commander while he is using battlecry.


Man I've been a bit reluctant to buy the knife for a while now because Trippa Shot seems so buggy, but maybe this is the only instance where Trippa Shot fails? Has anyone seen it fail vs any other unit/commander?


If you aren't getting the knife for that reason, you playing really really wrong.
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Re: Bugs/Issues Thread

Postby Vapor » Thu 24 Apr, 2014 3:52 pm

Buggy shit makes me angry, that's reason enough. :x At least trippa shot is usually not so important, unlike the commissar's execute which always seems to bug out at the worst times, or ol' unreliable...
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Forestradio
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Re: Bugs/Issues Thread

Postby Forestradio » Thu 24 Apr, 2014 11:18 pm

fv100 wrote:
Radio the Forest wrote:Kommando Nob's "Trippa Shot" does not stun the Force Commander while he is using battlecry.


Man I've been a bit reluctant to buy the knife for a while now because Trippa Shot seems so buggy, but maybe this is the only instance where Trippa Shot fails? Has anyone seen it fail vs any other unit/commander?



It regularly glitches out and doesn't fire, but in this case the shot hit him and did nothing
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Re: Bugs/Issues Thread

Postby Lulgrim » Fri 25 Apr, 2014 4:35 pm

Well FC with Battle Cry up is immune to knockback and Trippa Shot kb's a single model so I don't find it particularly surprising...
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Re: Bugs/Issues Thread

Postby Indrid » Fri 25 Apr, 2014 4:47 pm

Yeah not sure what you were expecting, does Trippa do something else? Stun?
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Re: Bugs/Issues Thread

Postby Nurland » Fri 25 Apr, 2014 5:00 pm

It should also stun IIRC.
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Torpid
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Re: Bugs/Issues Thread

Postby Torpid » Fri 25 Apr, 2014 5:58 pm

Yes trippa shot stuns. It can stop a charging hive tyrant so it should stop a battlecry FC.
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Forestradio
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Re: Bugs/Issues Thread

Postby Forestradio » Sat 26 Apr, 2014 1:03 am

That Torpid Gamer wrote:Yes trippa shot stuns. It can stop a charging hive tyrant so it should stop a battlecry FC.


Exactly.

It also knocks down the Brother Captain and the Chaos Lord.
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Nuclear Arbitor
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Re: Bugs/Issues Thread

Postby Nuclear Arbitor » Sat 26 Apr, 2014 3:40 am

they're not immune to ability though. and maybe not light_knockback or what ever it is if it still does that...
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Wise Windu
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Re: Bugs/Issues Thread

Postby Wise Windu » Sat 26 Apr, 2014 5:21 am

Nuclear Arbitor wrote:they're not immune to ability though. and maybe not light_knockback or what ever it is if it still does that...


It does ability knockback. And the BC, HT and CL are immune to everything but ability knockback.

The stun should work though. Not sure about that one.
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Nuclear Arbitor
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Re: Bugs/Issues Thread

Postby Nuclear Arbitor » Sat 26 Apr, 2014 8:37 am

then it's working as intended in regards to knockback because the FC is immune to ability as well under battlecry.
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Re: Bugs/Issues Thread

Postby Myrdal » Sat 26 Apr, 2014 5:15 pm

So this happens all the time when fc uses battlecry or just occasionally?
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Re: Bugs/Issues Thread

Postby BaptismByLoli » Sat 26 Apr, 2014 5:57 pm

Qns. Will the unholy chains from an Empyreal Abyss randomly select a unit or just focus on 1 unit until it's pulled to the center? Cause I was in a game where an Empyreal Abyss kept on trying to pull a HWT who had their Refractor Field up and obviously, he didn't budge but the chains seemed persistent.

No replays to show sadly.
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Nuclear Arbitor
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Re: Bugs/Issues Thread

Postby Nuclear Arbitor » Sun 27 Apr, 2014 1:30 am

presumably it randomly targets a unit when it spawns and keeps going after it until it's dead or it receives a different order, just like any other model.

hakon wrote:So this happens all the time when fc uses battlecry or just occasionally?

any time battlecry is active the FC is immune to any form of knockback.
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Wise Windu
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Re: Bugs/Issues Thread

Postby Wise Windu » Sun 27 Apr, 2014 1:58 am

Nuclear Arbitor wrote:
hakon wrote:So this happens all the time when fc uses battlecry or just occasionally?

any time battlecry is active the FC is immune to any form of knockback.



Pretty sure he meant the stun not working.
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Forestradio
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Re: Bugs/Issues Thread

Postby Forestradio » Sun 27 Apr, 2014 4:38 pm

Yes, Trippa Shot does not stun a FC with battlecry. Pretty sure it happens all the time.
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Re: Bugs/Issues Thread

Postby Nuclear Arbitor » Tue 29 Apr, 2014 1:26 am

out of curiosity: do other stuns?
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Re: Bugs/Issues Thread

Postby Myrdal » Thu 01 May, 2014 1:36 pm

Pretty sure, yes. Lulgrim mentioned that the stun was added as a way to prolong the kb effect so in that regard it seems fine that kb immune FC won't be affected by the stun. Still undecided thou Intended.

Discreet wrote:Qns. Will the unholy chains from an Empyreal Abyss randomly select a unit or just focus on 1 unit until it's pulled to the center?

It will basically collect enemy infantry in a radius and then apply the hook on them with 15% probability (after being triggered it will repeat the process after a short delay). So yes it's pretty much random but it will favour units according to how it collected them, I'm assuming it's by distance but it can't tell for sure.
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Re: Bugs/Issues Thread

Postby Forestradio » Sat 03 May, 2014 3:26 am

If the Terminator Librarian casts "Purge" while infiltrated with "Shrouding" he is not revealed temporarily like infiltrated units that use abilities usually are.
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Aertes
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Re: Bugs/Issues Thread

Postby Aertes » Sat 03 May, 2014 11:42 am

I noticed a little thing about the Ork Warboss. When you have the Freebooters army he is armed with a pirate-like sword instead f the big chain saw, but the pirate sword's handle is too short, and it slips out of his hand during one of the melee attack animations.

I wonder if that could be fixed by extending the sword's handle the necesary bit.
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Re: Bugs/Issues Thread

Postby Aertes » Sat 03 May, 2014 11:15 pm

I noticed another thing: even though you play the Brother-Captain and turn the space marines into grey knights, the base buttons to upgrade to T2 and T3 still show the space marine army text, informing that in T3 you'll get predators and land raiders for example.
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Re: Bugs/Issues Thread

Postby Aertes » Tue 06 May, 2014 3:42 pm

I don't know if this has been mentioned, but I noticed something about the Grey Knights' Brother-Captain wielding the initial sword or the nemesis sword upgrade.

When he performs melee attacks, the light arch traced by the weapon swings look misplaced, they appear on a side of the model. I guess its because the original Chaos Lord melee attack animations with sword (one handed) are different from the Brother-Captain ones (two handed) and the effect is attached to the sword.

I'd recommend this to be revised. If the light arch effects can't be fixed, I'd suggest thinking about removing them. Abscence better than wrong or something like that.

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