One such thing I was expecting (since early Retri retail, I guess) people to start using more is GM's deployable cover, but it doesn't look like it's happening.
It's clear that DoW2 is a lot about mobility, and those blocks just doesn't seem to be erected fast enough, what's with slow building time not helped by GMs just mucking about most of the time, trying to figure out pathing, which only gets harder as blocks are finished and new ones have less "access points" for GM's to get to them; tha'ts all while placing not enough blocks won't help really, especially later on as GM squads get really big. Being so much harder to drop on demand and not offereing the benefits that, say, energy shields provide, it's not hard to see why they aren't used as much despite IG being quite reliant on vulnerable GM squads in many instances.
I suggest to rethink the way they work. I understand benefits of basically free green cover, but before we can say how cool this is, we should probably make them practical to use at all outside of rare team game lanefest.
My main suggestions (assuming that any of that is doable ofc) are:
1) Tweak GM's build range so that they don't need to run around like Emperor knows who while building their cover;
2) Additionally, change deploying pattern so that individual sections are wider (and proportionally more resilent), and make the deployment work kinda like it is with energy shield, i.e.:
Old "pattern":
(first point you click) XXXX...XXX -> (second point)
Above, "X" are separate independant blocks, variable amount - as long as you like to build a lot.
New "pattern":
(first point)
(XXXXX)
|
V
(second point)
Above, (XXXXX) is a single object that looks like 5 (or another number, possibly dependant on whether sarge/commie upgrades are completed) blocks and probably has, say, 5 times the HP os a currently existing block (build rate could be tweaked though, of maybe this object may recieve an armor stat like Russes, for that end).
Thoughts?
P.S. If you have any records/replays of portable cover used nicely and making difference, especially in 1v1 as the most problematic mode when it comes to static defences, feel free to bring them











