Swiftsabre wrote:sebi.costa wrote:700rec and 180power for a landraider redeemer that can be deployed anywhere on the map, has a barrage witch damages and knocks back incoming enemy infantry, cant get rear armor penalty, allies can retreat to it and reinforce they get health regen and 25% damage resistance and can get inside to avoid nukes!
Thats way, way too cheap for such utility!
Baneblade for instance needs build time and to make its way from base to the battlefield, ya its getting an increase damage but it looses health! and its 1000rec and 200power and it gets rear armor penalty!
Why does the landraider have such a cheap price and so many bonuses!?!
I know what you mean, it seems odd at first, but the Redeemer for a start, cannot be deployed via deep strike, only the Crusader. Also, it does considerably less than daddy Baneblade, which is a hug consideration. It also has a longer build time. I think you are getting the Redeemer and Crusader and combining them to make the uber Anti infantry Land Raider.
I must have remembered wrong then about it being deploy-able. But still even if it does less damage its still harder to kill, and its impossible to push vs when theres a bunch of space marines who get 25% damage reduction, health regen and reinforce off it, as well as retreat to it. And really, they can get inside, now ur army can survive a nuke, even if the landraider gets killed, ur whole stuff is still there.
If u drop a nuke on a baneblade with ig next to it, they take heavy loses, might pull back to avoid getting the full army wiped and if the baneblade gets killed by it, ur army like i said took heavy looses or retreated.
Thats not fair! Its not balanced! If it looses the "get inside boys" ability it would be okk.











