Can I use Elite to base my own mod on?

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Ashiraya
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Can I use Elite to base my own mod on?

Postby Ashiraya » Tue 06 May, 2014 1:51 pm

Hello, I am Ashiraya.

I am working on my own Dawn of War II: Retribution mod (I have not been able to find a nifty name for it yet, though) that can be found here. Currently it is based on vanilla DoWII, but Elite has many features I like. So I have come to ask two things. Is it okay if I base my mod on Elite and work from there, (That is, with the new units etc.) naturally crediting appropriately?

My second question is, is there a reasonably non-bugged version of Elite available that I can use? I checked both the two latest beta builds and the latest stable version, and both are bugged as feth, what with every GK unit being named things like 'Death Guard (pre-heresy) or '<Random numbers> No Range'. It'd be much easier if there was a somewhat less bugged version that I could work with.
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Swift
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Re: Can I use Elite to base my own mod on?

Postby Swift » Tue 06 May, 2014 4:23 pm

No, that bug is not caused by Elite directly, that is because you have double UCS files conflicting in one mod (probably from your own as it happens). When playing Elite remove the other UCS file from other mods and this "bug" will disappear.

The mod is not extremely buggy, the main problem is the Vindicare Assassin, but hopefully 2.3 sorts that.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
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Ashiraya
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Re: Can I use Elite to base my own mod on?

Postby Ashiraya » Tue 06 May, 2014 4:47 pm

Thank you, I entirely forgot about the UCS files!
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Re: Can I use Elite to base my own mod on?

Postby Swift » Wed 07 May, 2014 12:56 pm

You will see an immeadiate difference, such as actual names.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
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Ashiraya
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Re: Can I use Elite to base my own mod on?

Postby Ashiraya » Wed 07 May, 2014 1:30 pm

I will probably delete my mod entirely and start from scratch using Elite as the basis- a fethload of work but I always do things from the ground up.

That should fix the UCS, at least.

Still waiting on permission, though.
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Re: Can I use Elite to base my own mod on?

Postby Jazz-Sandwich » Wed 07 May, 2014 3:18 pm

You would be better off contacting Caeltos directly. These forums are very active and I'd be astounded if Caeltos/Lulgrim went through all of the threads.
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Caeltos
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Re: Can I use Elite to base my own mod on?

Postby Caeltos » Wed 07 May, 2014 3:29 pm

No worries, I'm here. I check all the threads. Eventho I don't neccassarily respond to all of them. :mrgreen:

For me, I have no problems - just give credit to the people where it's due.
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Re: Can I use Elite to base my own mod on?

Postby D.J » Wed 07 May, 2014 5:35 pm

good guy caeltos
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ChrisNihilus
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Re: Can I use Elite to base my own mod on?

Postby ChrisNihilus » Wed 07 May, 2014 7:41 pm

D.J wrote:good guy caeltos

Maybe too good.
"This quiet... offends... SLAANESH!"
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Re: Can I use Elite to base my own mod on?

Postby Swift » Wed 07 May, 2014 7:53 pm

I don't see how much damage could be caused. If it is caused, well, they would have to answer to five and a half thousand people. Happy times.
The internal battery has run dry, the game can now be played. However, clock based events will no longer occur.
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Re: Can I use Elite to base my own mod on?

Postby ChrisNihilus » Wed 07 May, 2014 8:18 pm

Exchanges are good.
Asking for some models/help/tips between modders is good.
Healthy relationships between communities can only bring benefits.

But base a mod on the entire work of another team seems just wrong to me.

Of course i don't have any rights in this matter nor my word means anything, but still... I don't like it.
"This quiet... offends... SLAANESH!"
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Re: Can I use Elite to base my own mod on?

Postby Jazz-Sandwich » Wed 07 May, 2014 8:38 pm

ChrisNihilus wrote:Exchanges are good.
Asking for some models/help/tips between modders is good.
Healthy relationships between communities can only bring benefits.

But base a mod on the entire work of another team seems just wrong to me.

Of course i don't have any rights in this matter nor my word means anything, but still... I don't like it.


Well, we have no indication of what manner of mod is being developed, or to what extent the developer plans on making further modifications. Where the modder makes appropriate acknowledgements, s'all good in my books - even if the additions are minimal, people will know what the unique, original work was and what was the work of another team.

As for the 'entire work' part, I see it as a similar situation to a developer taking a community bugfix mod as a starting template. ELITE, in my eyes, is the optimal version of retribution available, and I can see why it would be desirable to use it as a starting point.
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Ashiraya
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Re: Can I use Elite to base my own mod on?

Postby Ashiraya » Wed 07 May, 2014 8:51 pm

Caeltos wrote:No worries, I'm here. I check all the threads. Eventho I don't neccassarily respond to all of them. :mrgreen:

For me, I have no problems - just give credit to the people where it's due.


Thank you, messere.
I will get to work immediately- do not worry, credit will be given.

ChrisNihilus wrote:
D.J wrote:good guy caeltos

Maybe too good.


Well, I can see your worries, but effectively the only change between my current mod and the one I will base on Elite instead is that the latter will contain Elite's content instead of just vanillla Retri content- the units and maps that is.

I could just grab each unit individually and add them to my mod but it'd be a lot more work for no actual visible change in the mod. I am asking for permission just to be sure.

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